IG-11

From SWGoH Help Wiki


IG-11

Versatile Healer with strong Scoundrel and Droid synergies

Unit-Character-IG-11.png
Description
Alignment Light Side
Role Healer
Faction DroidScoundrel
Synergy KuiilScoundrelDroid
Release Date November 20, 2020
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 3-B (Hard) Game-Icon-Energy.png12
Buffs TauntHealth Steal UpRetributionForesight
Debuffs Tenacity DownDamage Over Time
Battle Mechanics Heal Protection - Self
Heal Health - All Allies
Assist - Self
Dispel Debuffs - All Allies
Heal Protection - SelfHeal Health - All AlliesAssist - SelfDispel Debuffs - All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2755
Critical Chance 28.33%
Armor Penetration 90
General
Health 24731
Protection 43271
Speed 157
Potency 54%
Tenacity 32%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-IG-11-portrait.png
Indicator-Gear-Level-12.png
85
IG-11 - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Stun Gun.pngMk 12 ArmaTek Stun Gun
Gear-Mk 12 ArmaTek Stun Gun Prototype.png
1Mk 12 ArmaTek Stun Gun Prototype
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
50Mk 12 ArmaTek Stun Gun Prototype Salvage


Gear-Mk 12 Czerka Hypo Syringe Prototype.png
2Mk 12 Czerka Hypo Syringe Prototype
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
40Mk 12 Czerka Hypo Syringe Prototype Salvage


Gear-Mk 12 ArmaTek Stun Gun Component.png
1Mk 12 ArmaTek Stun Gun Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 5 A-KT Stun Gun Prototype.png
1Mk 5 A-KT Stun Gun Prototype
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
50Mk 5 A-KT Stun Gun Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Power Cell Injector (Fusion).pngPower Cell Injector (Fusion)
Gear-Mk 5 Arakyd Droid Caller Salvage.png
50Mk 5 Arakyd Droid Caller Salvage
Gear-Injector Handle.png
1Injector Handle
Gear-Injector Handle Salvage.png
50Injector Handle Salvage


Gear-Mk 9 Kyrotech Battle Computer Prototype.png
2Mk 9 Kyrotech Battle Computer Prototype
Gear-Mk 9 Kyrotech Battle Computer Prototype Salvage.png
100Mk 9 Kyrotech Battle Computer Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Special Offense
Damage 1748
Critical Chance 12.5%
Resistance Penetration 0
Survivability
Armor 26%
Resistance 18.53%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability ig11 nurse basic.png Sensory Advantage
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and the weakest enemy. If all enemies are debuffed, IG-11 recovers 20% Protection.
More Details

Tex.ability ig11 nurse special01.png FUNCTION: PROTECT
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and inflict Tenacity Down for 2 turns. Deal Physical damage again to enemies with Damage Over Time or Shock. IG-11 Taunts for 2 turns.
More Details

Tex.ability ig11 nurse special02.png Nurse Droid Protocol
Special Ability Material Omega Level 8
3 Turn Cooldown

Target ally recovers Health equal to 30% of IG-11's Max Health, and all other allies recover half that amount. If IG-11 is Taunting, he gains Health Steal Up and Retribution for 2 turns. Droid and Scoundrel allies gain Foresight for 2 turns.
More Details

Tex.abilityui passive ig11.png Child's Favor
Unique Ability Material Zeta Level 8

At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.

Whenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).

At the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded.
More Details
Unlocks at Gear Level 4.
Level 7:
At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.

Whenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).

At the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Protection from Max Health, +6% if Kuiil is an ally
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Protection from Max Health, +4% if Kuiil is an ally
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Protection from Max Health, +6% if Kuiil is an ally
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Protection from Max Health, +4% if Kuiil is an ally
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +3% Protection from Max Health, +6% if Kuiil is an ally
2 18
Game-Icon-Ability Material Mk I.png
2
900 +2% Protection from Max Health, +4% if Kuiil is an ally
1 Description: At the start of battle, IG-11 gains Max Protection equal to 5% of his Max Health. If Kuiil is an ally, IG-11 gains 10% instead and Taunts for 2 turns at the start of each encounter.

Whenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).

At the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies.
Child's Favor

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Sensory Advantage Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
FUNCTION: PROTECT Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Nurse Droid Protocol Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Child's Favor Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

- IG-88

- Kuiil

- R2-D2

- BB-8

- The Mandalorian (Beskar Armor)

Droid - High Synergy
Paragraph
Scoundrel - High Synergy
Paragraph

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod IG-11 within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Sensory Advantage -
  • FUNCTION: PROTECT -
  • Nurse Droid Protocol -
  • Child's Favor -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add.
Learn more about IG-11 at https://starwars.fandom.com/wiki/IG-11.

Trivia

  • The Bounty Hunter version of IG-11 is usable only during The Mandalorian Hero's Journey. This special version does not have a pack on its chest and the Nurse Droid Protocol is replaced by a new ability.