Mechanics

From SWGoH Help Wiki

Base Attributes

Strength (STR)

Increases Health and Armor.

Agility (AGI)

Increases Physical Critical Rating and Armor.

Tactics (TAC)

Increases Physical Damage, Special Damage and Resistance.

Mastery

Increases stats based on Archetype.

Growth

Strength Growth

Amount of Strength gained per level.

Agility Growth

Amount of Agility gained per level.

Tactics Growth

Amount of Tactics gained per level.


Survivability

Health

The core survivability of this unit. If this reaches 0 then the unit is defeated.

Protection

Additional survivability. If this reaches 0, then the unit will begin losing Health.


Defense

Armor

Reduces the damage taken from abilities using Physical Damage.

Resistance

Reduces damage taken from abilities using Special Damage.

Penetration

Defense Penetration

Ignore's a percentage of enemy's Defense.

Resistance Penetration

Ignores an equal amount of the opponent(s) Resistance.

Armor Penetration

Ignores an equal amount of the opponent(s) Armor.

Evasion

Dodge Chance

Determines the chance to evade Physical abilities.

Deflection Chance

Determines the chance to evade abilities that deal Special Damage.

Accuracy

Ignores an equal amount of an opponent(s) Deflection and Dodge. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both.


Damage

Physical Damage

Used to calculate damage dealt by all Physical abilities. Reduced by the opponent(s) Armor.

Special Damage

Used to calculate damage dealt by abilities that deal Special Damage. Reduced by opponent(s) Resistance.

Critical Damage

Increases the amount of damage dealt by a Critical Hit.

Critical Chance

Determines the chance to deliver a Critical Hit. Abilities that deal Physical Damage will have a different Critical Chance than abilities that deal Special Damage.

Critical Avoidance

Reduces the chance of receiving a Critical Hit. Physical Damage and Special Damage abilities both have separate Critical Avoidance calculations. Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance.


Turn Meter

Is a mechanic that determines when a unit gets the chance to take a turn.

Speed

Determines the rate at which the units turn meter increases.

TM Gain

TM Reduction

TM Swap

Status Effects

Potency

Increases the chance to apply detrimental effects to opponents.

Tenacity

Increases the chance to ward off detrimental effects.

Buffs

Note:Transclude Buff Cat

Debuffs

Note:Transclude Debuff Cat


Healing

Heal

Heal Over Time

Other Mechanics

Damage Over Time

Assist

Bonus Turn

Counter

Revive

Dispel

Dispel Debuffs-Self

Dispel Debuffs-Ally

Dispel Debuffs-All Allies

Dispel Buffs-Target

Dispel Buffs-All Enemies

Cooldowns

Cooldown Reduction

Cooldown Reset

Cooldown Increase

Stealth

Taunt