Conquest

From SWGoH Wiki
(Redirected from Galactic Conquest)
Jump to navigationJump to search
Notice-Icon-Outdated.png

Outdated Content
This page contains content that may be outdated.Please review this article and update it with any needed adjustments to ensure all information is current and accurate.

Reason(s): Missing Conquest Pass, modifiers, data disks, easy mode, feats and rewards


Galactic Battles-Conquest.png

Overview

Conquest is a scheduled PvE game mode where players have to make their way across multiple sectors of the Galaxy. The event is separated into two difficulties, Normal and Hard, that determine the strength of the enemies that are encountered as well as the rewards that can be earned. Only one difficulty can be done per event and players are allowed to review the difference in requirements, enemy Gear Level per sector, and rewards before commiting to do the difficulty. Once a player commits there is no way to change their decisions. Each difficulty has 5 Sectors that get progressively harder and the previous Sector must be completed before the next Sector can be started. Players must defeat all 5 Sectors on Normal before they are allowed to do Hard. Conquests were designed to be very challenging and difficult so completely making it through is going to be extremely hard. Conquests require Player Level 85 and run once a month and are only active for 2 weeks at a time with a break of at least 2 weeks before the next one begins.

NOTICE: This is a new event for the game and some information may change as the developers adjust and modify it over the next few months.

Difficulty

Each sector will consist of enemies at specific Gear or Relic Levels indicated in the table below.

Easy Normal Hard
Requirements 0+ GP 0+ GP 4M+ GP
Complete Normal
Recommended 700K+ GP 2M+ GP
Complete Easy
5M+ GP
Sector 1 Gear 6 Gear 12 Relic 4
Sector 2 Gear 7 Gear 13 Relic 5
Sector 3 Gear 8 Relic 1 Relic 6
Sector 4 Gear 9 Relic 2 Relic 7
Sector 5 Gear 11 Relic 3 Relic 8

Keycards

Players earn Conquest Keycards Conquest Keycards for completing battles and feats that are used to determine the Reward Crate they will earn at the end of the event as well as obtain intermediate rewards which can be immediately claimed. The feats can be specific to a boss battle, combat nodes, Sector, or the entire event that can also change based on the chosen difficulty of the Sector. It is very important to check available feats before starting battles to maximize keycards.

In addition to Conquest Keycards players will also be able to obtain Conquest Credits Conquest Credits which is used to purchase items from Wandering Scavenger and the Conquest Store.

Sectors

Sector Select

Each Sector consists of 5 types of nodes; Combat Missions, Wandering Scavenger, Data Disk Stockpile, a Mini Boss Mission, and a Boss Mission. There are 20 Combat Missions, 1 Mini Boss Mission, and 1 Boss Mission per Sector, with the Mini Boss Mission, and Boss Mission at the middle and end of each Sector. Players progress across the Sector Map by choosing the next node they want to go to and every visited node can be revisited at any time during the event. Players are able to see details on every node up to three rows away from their current position, the nodes beyond that have their details hidden behind what the game refers to as a Fog of War. This allows players to make strategic decisions on which path to take across the map.

Combat Missions

Each Combat Mission will have a randomly generated team based on Faction, or a pre-made team, that may receive one or more Enemy Modifier. The enemy teams will be generated randomly for all players creating unique experiences and path decisions each event. At the very end of the Sector will be the Boss Mission which will have its own unique Boss Modifier and Feats. The enemy for the Boss Mission will be the same for all players. All Combat Missions will require 15 Conquest EnergyConquest Energy to start and will regenerate over time at 1 every 12 minutes.

Sector Map

Special Nodes

Data Disk Stockpile and Wandering Scavenger are special nodes that allow players to acquire items they can use to give bonuses to their own teams to help them progress further in the map. All items are only usable and obtainable within Conquest.

  • Conquest Data Disk Stockpile Data Disk Stockpile
    • This is where players can acquire Data Disks. These items can be equipped and provide bonuses for the entire event. Each node will contain 3 random disks and players will only be able to choose one of them.
  • Conquest Wandering Scavenger Wandering Scavenger
    • This is an improved version of the Conquest Store where you can find rarer consumables and items to purchase that might not be available in the Conquest Store. Further down on this page you will find a list of the Wandering Scavenger Inventory.

Battles and Modifiers

Stamina

Wiki-Conquest-Stims.png

Each character used in Conquest has Stamina which will deplete by 10% when a that character successfully completes a battle. When a units Stamina depletes their stats will also decrease with it by about 9.3% every 10% stamina and when their stamina reaches zero they will no longer be able to be brought into battle. Stamina will regenerate over time at 1% every 30 minutes and can be increased faster through the use of Stims, a type of consumable, that are obtained from a Wandering Scavenger or the Conquest Store.

Each stim only increases stamina for one character per use and players can apply them from the squad select screen. Clicking the plus icon under the character image will take you to a new screen where you can select stims to use for that character.

Stims

Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Small Stim Pack
Restores 10% Stamina to the selected character.
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Medium Stim Pack
Restores 25% Stamina to the selected character.
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
Large Stim Pack
Restores 50% Stamina to the selected character.

Boss Modifiers

Each Boss Mission will have a Boss Modifiers. Always check the modifiers before starting battles.

Boss Modifiers from Conquest 1 - 3:

Name Description
Boxed In At the start of the encounter, all the Player's units are inflicted with Healing Immunity for the duration of the battle, which cannot be dispelled or prevented. All the Player's units also receive a DoT at the start of each turn, which cannot be dispelled or prevented.
At the start of the encounter, a Crate is summoned to the Boss’ ally slot. When the Player attacks the Crate, that unit recovers 10% Health and Protection, and all of the DoTs applied by this modifier are removed.
The Cost of Opportunity When a Player uses a Special Ability they lose 15% Max Health and Max Protection, gain 15% Offense, and all of the Boss’ allies gain 15% Turn Meter. Player’s allies have their cooldowns reduced by 3 at the start of their turns.
The Greater Good If the Boss has no Marked allies at the start of their turn, they randomly Mark one of their allies for 3 turns. If that unit dies while they have this Mark, the Boss gains that unit's Health, Protection, Speed, and Offense.
Wait for It The Boss has +100% Counter Chance, Tenacity, Critical Chance, and Defense. The Boss will dispel all debuffs on themselves at the start of their turn and gains 10% Turn Meter whenever they take damage.
Defeating the Boss' allies will apply one of the following debuffs to the Boss, which can't be copied, dispelled, or resisted:
  • Daze and Health Down
  • Vulnerable and unable to Critically Hit
  • Tenacity Down and 10 stacks of Armor Shred.
When the Mighty Fall The Boss gains Taunt at the start of the encounter, which cannot be copied, dispelled, or prevented.
All of the Boss’ allies deal 200% more damage, take 75% less damage, and lose 50% Turn Meter when they take damage from an attack. These effects are removed when the Boss is defeated.

Enemy Modifiers

All battles other than Boss Battles have a Faction Modifier. Some also have a General Modifier.

Faction Modifier

Faction Name Description
Bounty Hunter Thrill of the Hunt I All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their cooldowns are reset.

True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage.

Droid Protocol: Exterminate I Droid allies have +30% Offense. Whenever a Droid all scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Whenever a Droid ally damages an enemy with Target Lock, that ally recovers 10% Protection.
Empire Imperial Edict I If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection, and other Imperial Trooper allies will instantly revive when defeated. When an Imperial Trooper ally is revived, the ally in the Leader slot Taunts for 2 turns. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist.

If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available.

Unit-NPC-Snowtrooper Operative-portrait.png
Snowtrooper Operative
Summon • Empire • Imperial Trooper
Ability-Snowtrooper Operative-BASIC.png
Knockout
Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. This chance is doubled while Stealthed. If the target is debuffed, also remove 30 Turn Meter.
Ability-Snowtrooper Operative-SPECIAL01.png
Whiteout
Gain Stealth for 2 turns and recover 40% Health. This ability's Cooldown is reset whenever an ally unit is defeated.
Ability-Snowtrooper Operative-SPECIAL02.png
Blowout
Deal Physical Damage to all enemies and Dispel all buffs on them with a 50% chance to also inflict Tenacity Down for 2 turns.
Tex.abilityui passive kill.png
Blackout
While Stealthed, Snowtrooper Operative's Basic attack deals massive damage to units with less than 70% Health.
Empire Imperial Edict I (Version 2) If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist.

If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available. (Same as Imperial Edict I)

First Order Blind Fury I Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. If a First Order unit does not score at least 1 critical hit during their turn, they gain Advantage for 2 turns at the end of that turn if they did not already have it.
Galactic Republic Steadfast Retribution I Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. The damage of this ability is increased by 10% for each time this ally has dealt damage this way.
Old Republic Sweeping Strikes I Old Republic allies are immune to Tenacity Down. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded.
Imperial Trooper Endless Ranks I At the start of battle, Imperial Troopers gain 1 stack of Endless Ranks for each Imperial Trooper ally (max 3 stacks).

Endless Ranks (Player): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Health and Protection.

Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection.

Imperial Trooper Never-ending Ranks I Imperial Troopers have +20% Health and Offense. At the start of battle, Imperial Troopers gain 1 stack of Never-ending Ranks for each Imperial Trooper ally (max 5 stacks).

Never-ending Ranks: When defeated, remove 1 stack of Never-ending Ranks from all Imperial Trooper allies and revive with 70% Health and Protection, which can't he prevented.

Inquisitorius Dark Pursuit If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue which can't be copied, dispelled, or resisted. Whenever an ally defeats an enemy, all enemies are inflicted with 5 stacks of Fatigue. At 20 stacks of Fatigue, Inquisitorius allies gain Coup De Grâce, which can't be copied, dispelled, or prevented.

Fatigue: -2 Speed and -2% Tenacity

Coup De Grâce: On the next Special attack, deal true damage equal to 80% of the target's Max Health and dispel Coup De Grâce from all Inquisitorius allies and dispel Fatigue from all enemies

Jedi Humble Strike I Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. Alternate Version: Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle (limit once per ability).
Mandalorian The Code Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of Clan Loyalty, which can't be copied, dispelled, or prevented. If there is exactly one non-Mandalorian ally at the start of battle, that ally also gains Clan Loyalty if they are not in the Leader slot. Allies with Clan Loyalty have a 50% chance to assist when another ally attacks during an enemy's turn (limit once per turn), dealing 95% less damage.

Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting

Nightsister Limitless Magick Whenever an ally is revived, all other Nightsister allies gain Ichor (stacking), which can't be copied, dispelled, or prevented.

Ichor: +5% Health, Protection, Damage, and Speed.

Old Republic Sweeping Strikes Old Republic allies are immune to Tenacity Down. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded.
Rebel The Odds I Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. This chance is reduced to 25% for bonus attacks beyond the first. Rebel allies gain 50% Health Steal and can't be countered.
Resistance Fearless Fortitude Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter.
Scoundrel Hedged Bets I Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns. Then, dispel all buffs on target enemy. Alternate version: Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns (except Taunt). Then, dispel all buffs on target enemy.
Separatist Malicious Minions I Summoned Separatist allies have +25% Speed, Max Health, and Max Protection, and damage they deal is increased by 25%. All other Separatist allies gain half of these bonuses.
Separatist Malicious Minions II Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses.

If there is a Separatist in the Leader slot and no summon is present at the start of the encounter, summon a Sniper Droid to the ally slot.

Unit-NPC-Sniper Droid-portrait.png
Sniper Droid
Summon • Separatist • Droid
Ability-Sniper Droid-BASIC.png
Triple Fire
Deal Physical damage to target enemy and Ability Block them for 1 turn. This attack deals 50% more damage against Target Locked enemies.
Ability-Sniper Droid-SPECIAL01.png
Sniper Shot
Deal Physical damage to target enemy and Stun them for 1 turn, which can't be resisted. If Sniper Droid has at least 5 stacks of Charge, instantly defeat target enemy, which can't be evaded. Enemies defeated by this ability can't be revived.
Ability-Sniper Droid-SPECIAL02.png
Reinforcing Position
Snipe Droid gains Accuracy Up, Offense Up, and Protection Up (100%) for 2 turns and recovers 50% Turn Meter and 25% Protection.
Tex.abilityui passive extraturn.png
Technical Precision
Snipe Droid ignores Taunt and gains 15% Turn Meter and 1 stack of Charge whenever an enemy takes a turn. Additionally, Sniper Droid's attacks against Target Locked enemies can't be evaded and ignore defense.
Sith Grim Machinations I Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, and gain 50% Turn Meter. Whenever a Sith ally defeats an enemy, they gain Dark Ascension (stacking), which can't be copied, dispelled, or prevented.

Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%.

General Modifier

Name Description
Overprepared I These units have been preparing for battle. Increases Max Health, Max Protection, Offense, and Speed by 20%.
Overprepared II These units have been preparing for battle. Increases Max Health, Max Protection, Offense, and Speed by 40%.
Overprepared III These units have been preparing for battle. Increases Max Health, Max Protection, Offense, and Speed by 60%.
Overprepared IV These units have been preparing for battle. Increases Max Health, Max Protection, Offense, and Speed by 80%.
Tusken Ambush! These fierce combatants and have been lying in wait... (Enemies will start the battle with preloaded Turn Meter.)

Data Disks

Data Disks are equippable items that can only be collected from choosing to go to Data Disk Stockpile on the sector map. Once acquired Data Disks can be equipped or swapped out for a small amount of Conquest Credits at any time. Each Data Disks require different amounts of Data Capacity to equip and Players have a max of 12 Data Capacity for them to utilize. The effect of Data Disks will last for as long as you have them equipped and all Data Disks collected during the event will reset for the next Conquest. Data Disks effects are stackable and it is possible to equip multiple copies of the same one.

Accumulative List of Data Disks from all Conquests

Image Data Disk Capacity Still in Conquest
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Caustic Emissions
Enemy units gain Damage over Time for 2 turns at the start of their turn, which can't be resisted.
1 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Caustic Emissions
Enemy units gain two Damage over Time effects for 2 turns at the start of their turn, which can't be resisted.
1 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Caustic Emissions
Enemy units gain two Damage over Time effects and Burning for 2 turns at the start of their turn, which can't be resisted.
1 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Convor's Agility
Allies gain 5% Evasion and 10% Turn Meter whenever they evade.
1 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Convor's Agility
Allies gain 6% Evasion and 15% Turn Meter whenever they evade.
1 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Convor's Agility
Allies gain 7% Evasion and 20% Turn Meter whenever they evade.
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Deployable Cooling Systems
Whenever an allied unit gains a buff there's a 8% chance that their cooldowns will be reduced by 1.
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Deployable Cooling Systems
Whenever an allied unit gains a buff there's a 10% chance that their cooldowns will be reduced by 1.
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Deployable Cooling Systems
Whenever an allied unit gains a buff there's a 15% chance that their cooldowns will be reduced by 1.
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Entrenched
At the start of battle allied units gain Protection Up (25%).
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Entrenched
At the start of battle allied units gain Protection Up (50%).
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Entrenched
At the start of battle allied units gain Protection Up (75%).
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Heal Over Time
Allied units gain 2 Heal Over Time effects for 2 turns at the start of their turn.
1 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Insatiable
Allied units gain 8.5% Health Steal and 8.5% Defense Penetration.
1 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Insatiable
Allied units gain 11% Health Steal and 11% Defense Penetration.
1 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Insatiable
Allied units gain 14% Health Steal and 14% Defense Penetration.
1 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Potency Calibration
Whenever an enemy resists a debuff all allies gain 17% Potency.
1 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Potency Calibration
Whenever an enemy resists a debuff all allies gain 22% Potency.
1 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Potency Calibration
Whenever an enemy resists a debuff all allies gain 27% Potency.
1 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Protection Recovery
Whenever an ally gains a buff, they also recover 3% Protection.
1 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Protection Recovery
Whenever an ally gains a buff, they also recover 4% Protection.
1 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Protection Recovery
Whenever an ally gains a buff, they also recover 5% Protection.
1 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Quickening
Allied units gain 5% Speed and 3.5% Evasion bonus.
1 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Quickening
Allied units gain 6.5% Speed and 4.5% Evasion bonus.
1 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Quickening
Allied units gain 8% Speed and 5.5% Evasion bonus.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Ruthless Debilitation
When an enemy falls below 100% Health they are inflicted with Healing Immunity and 2 stacks of Armor Shred, which can't be dispelled or resisted.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Ruthless Offense
When an enemy falls below 100% Health all allies gain 10% Offense.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Ruthless Offense
When an enemy falls below 100% Health all allies gain 13% Offense.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Ruthless Offense
When an enemy falls below 100% Health all allies gain 16% Offense.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Common.png
Ruthless Swiftness
When an enemy falls below 100% Health all allies gain 17% Turn Meter.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Ruthless Swiftness
When an enemy falls below 100% Health all allies gain 22% Turn Meter.
1 No
Data Disk-Emblem-Health.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Ruthless Swiftness
When an enemy falls below 100% Health all allies gain 27% Turn Meter.
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Rare.png
Turn Meter
Whenever an ally gains a buff, they also gain 2.5% Turn Meter.
1 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-1.png
Data Disk-Epic.png
Turn Meter
Whenever an ally gains a buff, they also gain 3.3% Turn Meter.
1 No
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Amplify Agony
Whenever an ally inflicts a debuff on an enemy, they also deal 5.1% Max Health damage to that enemy.
2 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Amplify Agony
Whenever an ally inflicts a debuff on an enemy, they also deal 6.63% Max Health damage to that enemy.
2 Yes
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Amplify Agony
Whenever an ally inflicts a debuff on an enemy, they also deal 8.16% Max Health damage to that enemy.
2 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Debuff Dismantler
Whenever an allied unit gains a buff, they have a 30% chance to dispel all debuffs on themselves and gain 15% Mastery (stacking).
2 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Defensive Buffs
Allied units gain Critical Hit Immunity, Tenacity Up, and Defense Up for 1 turn at the start of their turn.
2 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Health Recovery
Whenever an ally gains a buff, they also recover 7% Health.
2 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Honed Skills

Attackers gain Potency equal to 40% of their starting Potency (stacking).

2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Honed Skills

Attackers gain Potency equal to 60% of their starting Potency (stacking).

2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Honed Skills

Attackers gain Potency equal to 80% of their starting Potency (stacking).

2 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Offensive Buffs
Allied units gain Offense Up, Critical Damage Up, and Critical Chance Up for 1 turn at the start of their turn.
2 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Power
Allied units gain 20% Offense and 17% Critical Damage.
2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Power
Allied units gain 27% Offense and 22% Critical Damage.
2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Power
Allied units gain 33% Offense and 27% Critical Damage.
2 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Stacking Offense
Whenever an ally gains a buff, they also gain 4% Offense (stacking).
2 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Stacking Offense
Whenever an ally gains a buff, they also gain 5% Offense (stacking).
2 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Vitality
Allied units gain 27% Max Health and 22% Max Protection.
2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Vitality
Allied units gain 35% Max Health and 28% Max Protection.
2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Vitality
Allied units gain 44% Max Health and 35% Max Protection.
2 Yes
Data Disk-Emblem-Health.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Hyperaccelerator
When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.
2 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-2.png
Data Disk-Common.png
Unstable Decelerator
Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.
2 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-2.png
Data Disk-Rare.png
Unstable Decelerator
Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.
2 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Unstable Decelerator
Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.
2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-2.png
Data Disk-Epic.png
Zealous Ambition
Allied healers gain Offense equal to 54.4% of their Max Health.
2 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-3.png
Data Disk-Rare.png
Leader's Resolve
The allied unit in the Leader slot gains 66% Max Health, 53% Max Protection, 40% Offense and 20% Speed.
3 No
Data Disk-Emblem-Stat.png
Data Disk-Capacity-3.png
Data Disk-Epic.png
Leader's Resolve
The allied unit in the Leader slot gains 82% Max Health, 65% Max Protection, 49% Offense and 24% Speed.
3 No
Data Disk-Emblem-Damage.png
Data Disk-Capacity-3.png
Data Disk-Epic.png
Perseverence
Whenever an ally attacks out of turn, they attack again. All damage allied units deal is reduced by 30%.
3 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-3.png
Data Disk-Common.png
Volatile Accelerator

When an ally deals damage to an enemy, that enemy gains 5% turn meter and 1 damage over time, which cannot be resisted (This effect does not stack).

3 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-3.png
Data Disk-Rare.png
Volatile Accelerator

When an ally deals damage to an enemy, that enemy gains 6.5% turn meter and 2 damage over times, which cannot be resisted (This effect does not stack).

3 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-3.png
Data Disk-Epic.png
Volatile Accelerator

When an ally deals damage to an enemy, that enemy gains 8% turn meter and 3 damage over times, which cannot be resisted (This effect does not stack).

3 Yes
Data Disk-Emblem-Stat.png
Data Disk-Capacity-3.png
Data Disk-Epic.png
Voluntary Vanguard

At the start of the battle, the strongest ally gains marked. Allies take 30% reduced damage as long as the marked ally is alive.

3 Yes
Data Disk-Emblem-Damage.png
Data Disk-Capacity-4.png
Data Disk-Legendary.png
Booming Voice
When an allied unit in the Leader slot uses an ability during their turn, all other allies are called to assist.
4 Yes
Data Disk-Emblem-Health.png
Data Disk-Capacity-4.png
Data Disk-Legendary.png
Deadly Momentum
All allies have ignore 30% protection and gain 30% Offense when an enemy falls below 100% Health. Data Disk effects that trigger when enemies fall below 100% Health also trigger at 70% and 40% Health.
4 No
Data Disk-Emblem-Debuff.png
Data Disk-Capacity-4.png
Data Disk-Legendary.png
Dread
At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated.
4 No
Data Disk-Emblem-Buff.png
Data Disk-Capacity-4.png
Data Disk-Legendary.png
Premonition
Whenever an ally has gained 7 buffs, they gain Foresight for 2 turns. Whenever an ally evades, reduce their cooldowns by 1 turn.
4 Yes
Data Disk-Emblem-Buff.png
Data Disk-Capacity-4.png
Data Disk-Legendary.png
Massively Overpowered
After an ally has gained 10 buffs, they gain the Massively Overpowered effect for 1 turn, which cannot be copied, dispelled, or prevented.

Massively Overpowered: The next time this unit uses an ability during their turn they also deal massive damage to target enemy.
4 No

Consumables

Consumables are items you can get in Conquest from the Wandering Scavenger or the Conquest Store that can grant temporary bonuses for your units that will last for a specified number of battles. These durations only decrease upon successfully completing a battle. Consumables reset each Conquest and any left in a player's inventory will be lost when the event ends. There are currently 3 types of Consumables and only one of each type can be used at one time.

  • Medpac which increases Health, Protection, and/or Health Steal of all allied units during a battle.
  • Booster which increases a specific stat other than a stats boosted by medpacs for all allied units during a battle.
  • Tech which grants special battle mechanics during a battle.

Boosters

Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Critical Chance Booster
+27% Critical Chance
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Critical Chance Booster
+61% Critical Chance
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Critical Damage Booster
+27% Critical Damage
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Critical Damage Booster
+61% Critical Damage
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Defense Booster
+54% Defense
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Defense Booster
+122% Defense
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Defense Penetration Booster
+27% Defense Penetration
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Defense Penetration Booster
+61% Defense Penetration
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Evasion Booster
+11% Evasion
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Evasion Booster
+24% Evasion
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Offense Booster
+33% Offense
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Offense Booster
+73% Offense
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Potency Booster
+54% Potency
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Potency Booster
+122% Potency
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Speed Booster
+16% Speed
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Speed Booster
+37% Speed
Max Duration: 2
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Grey.png
Tenacity Booster
+71% Tenacity
Max Duration: 4
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
Overcharged Tenacity Booster
+159% Tenacity
Max Duration: 2

Medpacs

Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Grey.png
Health Medpac
+54% Max Health
Max Duration: 4
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
Overcharged Health Medpac
+122% Max Health
Max Duration: 2
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Grey.png
Health Steal Medpac
+27% Health Steal
Max Duration: 4
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
Overcharged Health Steal Medpac
+61% Health Steal
Max Duration: 2
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Grey.png
Protection Medpac
+44% Max Protection
Max Duration: 4
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
Overcharged Protection Medpac
+98% Protection
Max Duration: 2

Tech

Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
Critical D.O.T. Tech
Whenever an enemy receives a critical hit, they are inflicted with Damage Over Time for 1 turn, which can't be resisted.
Max Duration: 2
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
Initial Frenzy Tech
At the start of battle, all allies gain Frenzy for 2 turns.
Max Duration: 2
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
Initial Tether Tech
At the start of the encounter, all enemies are inflicted with Ability Block for 2 turns, which can't be resisted.
Max Duration: 2
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
Mending Shield Tech
Whenever an ally recovers Health, they also recover 10% Protection.
Max Duration: 2
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
Reflexive Barrier Tech
Gain Protection Up (15%) for 2 turns on receiving a critical hit.
Max Duration: 2
Additionally, all faction modifiers are available as Tech from the Conquest Store only

Wandering Scavenger Inventory

There are 3 Wandering Scavengers in each of the 5 sectors (15 total).

First and last Jawa:

  • There are 2 inventory variations. One can only be reached if following the challenge path.
  • These Jawas only sell consumables.

Second Jawa:

  • Only one version per sector.
  • These Jawas sell gear, signal data, relic materials and shards/blueprints for conquest units.

The first Wandering Scavenger in each sector always sells the standard offer:
2 random boosters, 2 random medpacks, 2 random techs and 2 random stim packs. One sells for Conquest Credits and the other for Crystal.
So the challenge path just offers another selection of the random consumables.

The last Jawa in each sector always sells some tech on the normal path and the standard offer on the challenge path.

Item Quantity Cost
both normal and challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal
Item Quantity Cost
normal path
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Sweeping Strikes Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Thrill of the Hunt Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Protocol: Exterminate Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Humble Strike Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Initial Frenzy Tech
1 75 Crystal
(challenge path)
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal

Item Quantity Cost
both normal and challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal
Item Quantity Cost
normal path
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Protocol: Exterminate Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Humble Strike Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
The Code Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Grim Machinations Tech
1 150 Crystal
challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal

Item Quantity Cost
both normal and challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal
Item Quantity Cost
Current conquest character shards or ship blueprints 5 525 Conquest Credits
Previous conquest character shards or ship blueprints 5
5
475 Conquest Credits
600 Crystal
Older conquest character shards or ship blueprints 5
5
475 Conquest Credits
475 Conquest Credits
Flawed Signal Data Flawed Signal Data 10
15
230 Conquest Credits
345 Conquest Credits
Zinbiddle Card Zinbiddle Card 5 700 Conquest Credits
Electrium Conductor Electrium Conductor 4
6
416 Conquest Credits
624 Conquest Credits
Item Quantity Cost
normal path
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
The Code Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Grim Machinations Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Steadfast Retribution Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Malicious Minions Tech
1 150 Crystal
challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal

Item Quantity Cost
both normal and challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal
Item Quantity Cost
Current conquest character shards or ship blueprints 5 525 Conquest Credits
Previous conquest character shards or ship blueprints 5
5
475 Conquest Credits
600 Crystal
Older conquest character shards or ship blueprints 5
5
475 Conquest Credits
475 Conquest Credits
Impulse Detector Impulse Detector 5 1035 Conquest Credits
Zinbiddle Card Zinbiddle Card 4
6
560 Conquest Credits
840 Conquest Credits
Item Quantity Cost
normal path
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Steadfast Retribution Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Malicious Minions Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Imperial Edict Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Grim Machinations Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Imperial Edict Tech
1 150 Crystal
challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal

Item Quantity Cost
both normal and challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal
Item Quantity Cost
Current conquest character shards or ship blueprints 5 525 Conquest Credits
Previous conquest character shards or ship blueprints 5
5
475 Conquest Credits
600 Crystal
Older conquest character shards or ship blueprints 5
5
475 Conquest Credits
475 Conquest Credits
Impulse Detector Impulse Detector 10 2070 Conquest Credits
Item Quantity Cost
normal path
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Imperial Edict Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Grim Machinations Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Humble Strike Tech
1 150 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Grey.png
Initial Frenzy Tech
1 75 Crystal
challenge path
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Booster.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Medpac.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 15 Conquest Credits
Conquest-Consumable-Icon-Tech.png
Conquest-Consumable-BG-Green.png
1 75 Crystal
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
8 Conquest Credits
20 Conquest Credits
40 Conquest Credits
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Grey.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Green.png
Conquest-Consumable-Icon-Stim.png
Conquest-Consumable-BG-Blue.png
1
1
1
40 Crystal
100 Crystal
200 Crystal

Conquest Feats

Conquest uses feats to reward players with the Conquest Keycards. In order to obtain all of the Keycards for each sector players will need to complete all of the feats for it and obtain all stars in each battle so it is very important to always check the feats. Feats are broken into 3 major categories:

  • Sector Feats - There are 3 of these per sector and they can only be completed within the sector they are assigned in.
  • Boss Feats - There are 3 of these feats per sector and they can only be completed within the Boss Battle for that sector.
  • Event Feats - There are 5 of these feats per event and they can be completed within all sectors and battles during the event.

Each Sector and Boss battle feat will reward a different amount of Keycards. In addition to feats, players will also receive 1 Keycard for each star they can earn in each battle.

Sector Total
Keycards
Stars Sector Feat Boss Feat
1 66 42 15 (5 ea) 9 (3 ea)
2 66 42 15 (5 ea) 9 (3 ea)
3 84 42 30 (10 ea) 12 (4 ea)
4 87 42 30 (10 ea) 15 (5 ea)
5 105 42 45 (15 ea) 18 (6 ea)

Sector Feats

Below is a list of possible sector feats and the previous sectors they have been used for. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game.

Feat Objective Sectors
All Jedi NORMAL
Win at least 7 battles with a full Squad of Jedi units
HARD
Win at least 14 battles with a full Squad of Jedi units
2
All Sith NORMAL
Win at least 7 battles with a full Squad of Sith units
HARD
Win at least 14 battles with a full Squad of Sith units
3
Bombs Away NORMAL
Inflict at least 50 Thermal Detonators on enemies
HARD
Inflict at least 100 Thermal Detonators on enemies
3
Critical Success NORMAL
Gain Advantage 20 times
HARD
Gain Advantage 40 times
1
Disarmed Normal
Win 5 battles with no Attackers in your squad
Hard
Win 10 battles with no Attackers in your squad
4
Flawless Victory NORMAL
Win at least 10 battles without losing any units
HARD
Win at least 20 battles without losing any units
1
Fleet-Footed NORMAL
Evade at least 50 attacks
HARD
Evade at least 100 attacks
5
Grand Victory NORMAL
Defeat at least 100 enemies
HARD
Defeat at least 200 enemies
5
Lucky Shot NORMAL
Score at least 100 Critical Hits
HARD
Score at least 200 Critical Hits
1, 4
One by One NORMAL
Inflict Marked on at least 20 enemies
HARD
Inflict Marked on at least 40 enemies
4
Opportunistic Advance NORMAL
Attack out of turn 50 times
HARD
Attack out of turn 100 times
2
Simple Tricks NORMAL
Use special abilities at least 100 times
HARD
Use special abilities at least 150 times
None
Super Support NORMAL
Grant at least 50 buffs to allies
HARD
Grant at least 100 buffs to allies
2
The Slow Game NORMAL
Inflict at least 200 Damage Over Time effects on enemies
HARD
Inflict at least 300 Damage Over Time effects on enemies
5
Wreak Havoc NORMAL
Inflict at least 50 debuffs on enemies
HARD
Inflict at least 100 debuffs on enemies
3

Boss Feats

Below is a list of possible Boss Feats and the history of Sector, Team, and Modifier that was applied to the Boss Battle it went to. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game.

Difficulty Objective Sector Enemy Teams Modifier
Chain Attack Normal
Complete the battle after taking 10 or more consecutive turns before the enemy takes a turn
Hard
Complete the battle after taking 15 or more consecutive turns before the enemy takes a turn
1
Unit-Character-Darth Traya-portrait.png
Darth Traya
Leader
Unit-Character-Darth Sion-portrait.png
Darth Sion
Unit-Character-Darth Nihilus-portrait.png
Darth Nihilus
Unit-Character-Sith Assassin-portrait.png
Sith Assassin
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
When the Mighty Fall
Devastating Strike NORMAL
Deal at least 100,000 damage to an enemy in a single hit
HARD
Deal at least 200,000 damage to an enemy in a single hit
1
Unit-Character-Darth Traya-portrait.png
Darth Traya
Leader
Unit-Character-Darth Sion-portrait.png
Darth Sion
Unit-Character-Darth Nihilus-portrait.png
Darth Nihilus
Unit-Character-Sith Assassin-portrait.png
Sith Assassin
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
When the Mighty Fall
Crush Them NORMAL
Defeat at least 3 enemies in the same turn
HARD
Defeat at least 4 enemies in the same turn
1
Unit-Character-Darth Traya-portrait.png
Darth Traya
Leader
Unit-Character-Darth Sion-portrait.png
Darth Sion
Unit-Character-Darth Nihilus-portrait.png
Darth Nihilus
Unit-Character-Sith Assassin-portrait.png
Sith Assassin
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
When the Mighty Fall
Simple Trick Normal
Win without using more than 10 special abilities
Hard
Win without using more than 6 special abilities
2
Unit-Character-The Mandalorian (Beskar Armor)-portrait.png
The Mandalorian (Beskar Armor)
Leader
Unit-Character-Kuiil-portrait.png
Kuiil
Unit-Character-Cara Dune-portrait.png
Cara Dune
Unit-Character-IG-11-portrait.png
IG-11
Unit-Character-The Armorer-portrait.png
The Armorer
Boxed In
Unguarded Normal
Win the battle with no Tanks in your squad
Hard
Win the battle with no Tanks in your squad
2
Unit-Character-The Mandalorian (Beskar Armor)-portrait.png
The Mandalorian (Beskar Armor)
Leader
Unit-Character-Kuiil-portrait.png
Kuiil
Unit-Character-Cara Dune-portrait.png
Cara Dune
Unit-Character-IG-11-portrait.png
IG-11
Unit-Character-The Armorer-portrait.png
The Armorer
Boxed In
Hindered Movement Normal
Remove from enemies at least 500% Turn Meter (total)
Hard
Remove from enemies at least 700% Turn Meter (total)
2
Unit-Character-The Mandalorian (Beskar Armor)-portrait.png
The Mandalorian (Beskar Armor)
Leader
Unit-Character-Kuiil-portrait.png
Kuiil
Unit-Character-Cara Dune-portrait.png
Cara Dune
Unit-Character-IG-11-portrait.png
IG-11
Unit-Character-The Armorer-portrait.png
The Armorer
Wait For It
Flawless Victory ALL
Win without losing any units
3
Unit-Character-Darth Revan-portrait.png
Darth Revan
Leader
Unit-Character-HK-47-portrait.png
HK-47
Unit-Character-Darth Malak-portrait.png
Darth Malak
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Unit-Character-Bastila Shan (Fallen)-portrait.png
Bastila Shan (Fallen)
The Greater Good
Lucky Shot Normal
Score at least 30 Critical Hits
Hard
Score at least 40 Critical Hits
3
Unit-Character-Darth Revan-portrait.png
Darth Revan
Leader
Unit-Character-HK-47-portrait.png
HK-47
Unit-Character-Darth Malak-portrait.png
Darth Malak
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Unit-Character-Bastila Shan (Fallen)-portrait.png
Bastila Shan (Fallen)
The Greater Good
No Old Republic ALL
Win without using any Old Republic characters in your squad
3
Unit-Character-Darth Revan-portrait.png
Darth Revan
Leader
Unit-Character-HK-47-portrait.png
HK-47
Unit-Character-Darth Malak-portrait.png
Darth Malak
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Unit-Character-Bastila Shan (Fallen)-portrait.png
Bastila Shan (Fallen)
The Greater Good
Hindered Movement Normal
Remove from enemies at least 500% Turn Meter (total)
Hard
Remove from enemies at least 700% Turn Meter (total)
4
Unit-Character-Sith Eternal Emperor-portrait.png
Sith Eternal Emperor
Leader
Unit-Character-Darth Sion-portrait.png
Darth Sion
Unit-Character-Darth Vader-portrait.png
Darth Vader
Unit-Character-Admiral Piett-portrait.png
Admiral Piett
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Wait For It
Opportunistic Advance Normal
Attack out of turn at least 20 times
Hard
Attack out of turn at least 30 times
4
Unit-Character-Sith Eternal Emperor-portrait.png
Sith Eternal Emperor
Leader
Unit-Character-Darth Sion-portrait.png
Darth Sion
Unit-Character-Darth Vader-portrait.png
Darth Vader
Unit-Character-Admiral Piett-portrait.png
Admiral Piett
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Wait For It
Unsupportive Normal
Win without using any Support units in your squad
Hard
Win without using any Support units in your squad
4
Unit-Character-Sith Eternal Emperor-portrait.png
Sith Eternal Emperor
Leader
Unit-Character-Darth Sion-portrait.png
Darth Sion
Unit-Character-Darth Vader-portrait.png
Darth Vader
Unit-Character-Admiral Piett-portrait.png
Admiral Piett
Unit-Character-Sith Empire Trooper-portrait.png
Sith Empire Trooper
Wait For It
Going Critical NORMAL
Score at least 10 critical hits in a row during ally turns
HARD
Score at least 20 critical hits in a row during ally turns
5
Unit-Character-Jedi Master Luke Skywalker-portrait.png
Jedi Master Luke Skywalker
Leader
Unit-Character-Obi-Wan Kenobi (Old Ben)-portrait.png
Obi-Wan Kenobi (Old Ben)
Unit-Character-General Skywalker-portrait.png
General Skywalker
Unit-Character-Jedi Knight Luke Skywalker-portrait.png
Jedi Knight Luke Skywalker
Unit-Character-Hermit Yoda-portrait.png
Hermit Yoda
The Cost of Opportunity
Guarded Assault ALL
Win without losing any Attackers
5
Unit-Character-Jedi Master Luke Skywalker-portrait.png
Jedi Master Luke Skywalker
Leader
Unit-Character-Obi-Wan Kenobi (Old Ben)-portrait.png
Obi-Wan Kenobi (Old Ben)
Unit-Character-General Skywalker-portrait.png
General Skywalker
Unit-Character-Jedi Knight Luke Skywalker-portrait.png
Jedi Knight Luke Skywalker
Unit-Character-Hermit Yoda-portrait.png
Hermit Yoda
The Cost of Opportunity
Recovery Expert Normal
Recover at least 300,000 points of Health
Hard
Recover at least 500,000 points of Health
5
Unit-Character-Jedi Master Luke Skywalker-portrait.png
Jedi Master Luke Skywalker
Leader
Unit-Character-Obi-Wan Kenobi (Old Ben)-portrait.png
Obi-Wan Kenobi (Old Ben)
Unit-Character-General Skywalker-portrait.png
General Skywalker
Unit-Character-Jedi Knight Luke Skywalker-portrait.png
Jedi Knight Luke Skywalker
Unit-Character-Hermit Yoda-portrait.png
Hermit Yoda
The Cost of Opportunity

Event Feats

These Feats have been datamined and may contain some that have not or will not make it into the live version of the game.

Feat Objective
Brute Force NORMAL
Deal at least 1,000,000 Physical damage
HARD
Deal at least 2,000,000 Physical damage
Dabble in Darkness NORMAL
Win at least 35 battles with a squad of all dark side units
HARD
Win at least 50 battles with a squad of all dark side units
Grand Victory NORMAL
Defeat at least 400 enemies
HARD
Defeat at least 500 enemies
Live in Light NORMAL
Win at least 35 battles with a squad of all light side units
HARD
Win at least 50 battles with a squad of all light side units
Lucky Shot NORMAL
Score at least 750 Critical Hits
HARD
Score at least 1500 Critical Hits
Mental Challenge NORMAL
Deal at least 1,000,000 Special damage
HARD
Deal at least 2,000,000 Special damage
Recovery Expert NORMAL
Recover at least 1,000,000 points of Health
HARD
Recover at least 1,500,000 points of Health
Simple Tricks NORMAL
Use special abilities at least 500 times
HARD
Use special abilities 700 times
Unguarded NORMAL
Win 10 battles with no Tanks in your squad
HARD
Win 20 battles with no tanks in your squad

Rewards

Rewards are based on the chosen difficulty and the number of Conquest Keycards Conquest Keycards a player can earn during the course of the event. As players reach specific amounts of keycards there will be immediate rewards that can be claimed and Reward Crates which players will receive at the end of the event. The Reward Crates are not accumulative and the player will be rewarded the contents of the highest Reward Crate they were able to reach. Usually the rewards from the previous crate will already be included in the next crate.

Immediate Rewards

Keycards Normal Reward Hard Reward
Conquest Keycards 15
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 30
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 55
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 75
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 115
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 150
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 185
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 215
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 275
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Conquest Keycards 330
Game-Icon-Conquest Credits.png
50
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials
Game-Icon-Conquest Credits.png
75
Conquest Currency
Game-Icon-Credits.png
100K
Credits
Game-Icon-Ship Building Materials.png
100K
Ship Building Materials

Crate Rewards

Keycards Crate Normal Reward Hard Reward
Conquest Keycards 65
Game-Icon-Reward Crate GC-01.png
Tier 1
Reward Crate Tier 1
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Raid)
Gear
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
200K
Credits
Game-Icon-Ability Material Omega.png
4
Ability Material Omega
Game-Icon-Ability Material Zeta.png
1
Ability Material Zeta
Game-Icon-Raid Mystery Box-Red.png
2
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
1.6M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
24
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
40
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
10
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
20
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
5
Mk 2 Microprocessor
Gear-Carbonite Circuit Board.png
15
Carbonite Circuit Board
Gear-Bronzium Wiring.png
40
Bronzium Wiring
Gear-Chromium Transistor.png
20
Chromium Transistor
Gear-Fragmented Signal Data.png
20
Fragmented Signal Data
Gear-Incomplete Signal Data.png
20
Incomplete Signal Data
Conquest Keycards 110
Game-Icon-Reward Crate GC-02.png
Tier 2
Reward Crate Tier 2
Game-Icon-Raid Mystery Box-Yellow.png
1
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Raid)
Gear
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
400K
Credits
Game-Icon-Ability Material Omega.png
4
Ability Material Omega
Game-Icon-Ability Material Zeta.png
1
Ability Material Zeta
Game-Icon-Mk 2 Circuit Breaker Module.png
20
Mk 2 Circuit Breaker Module
Game-Icon-Raid Mystery Box-Red.png
2
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
1.8M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
30
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
40
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
15
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
30
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
10
Mk 2 Microprocessor
Gear-Carbonite Circuit Board.png
15
Carbonite Circuit Board
Gear-Bronzium Wiring.png
40
Bronzium Wiring
Gear-Chromium Transistor.png
20
Chromium Transistor
Gear-Fragmented Signal Data.png
20
Fragmented Signal Data
Gear-Incomplete Signal Data.png
20
Incomplete Signal Data
Conquest Keycards 155
Game-Icon-Reward Crate GC-03.png
Tier 3
Reward Crate Tier 3
Game-Icon-Raid Mystery Box-Yellow.png
1
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
3
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
600K
Credits
Game-Icon-Ability Material Omega.png
6
Ability Material Omega
Game-Icon-Ability Material Zeta.png
2
Ability Material Zeta
Game-Icon-Mk 2 Circuit Breaker Module.png
30
Mk 2 Circuit Breaker Module
Gear-Carbonite Circuit Board.png
40
Carbonite Circuit Board
Game-Icon-Raid Mystery Box-Red.png
1
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
2M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
30
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
50
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
20
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
40
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
15
Mk 2 Microprocessor
Gear-Carbonite Circuit Board.png
10
Carbonite Circuit Board
Gear-Bronzium Wiring.png
25
Bronzium Wiring
Gear-Chromium Transistor.png
15
Chromium Transistor
Gear-Aurodium Heatsink.png
20
Aurodium Heatsink
Gear-Fragmented Signal Data.png
15
Fragmented Signal Data
Gear-Incomplete Signal Data.png
15
Incomplete Signal Data
Gear-Flawed Signal Data.png
10
Flawed Signal Data
Conquest Keycards 225
Game-Icon-Reward Crate GC-04.png
Tier 4
Reward Crate Tier 4
Game-Icon-Raid Mystery Box-Red.png
1
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
3
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
3
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
800K
Credits
Game-Icon-Ability Material Omega.png
8
Ability Material Omega
Game-Icon-Ability Material Zeta.png
3
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
6
Mk 1 Amplifier
Game-Icon-Mk 2 Circuit Breaker Module.png
40
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
20
Mk 2 Thermal Exchange Unit
Gear-Carbonite Circuit Board.png
40
Carbonite Circuit Board
Game-Icon-Raid Mystery Box-Red.png
1
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
2.2M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
30
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
50
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
20
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
50
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
20
Mk 2 Microprocessor
Gear-Carbonite Circuit Board.png
10
Carbonite Circuit Board
Gear-Bronzium Wiring.png
25
Bronzium Wiring
Gear-Chromium Transistor.png
15
Chromium Transistor
Gear-Aurodium Heatsink.png
20
Aurodium Heatsink
Gear-Fragmented Signal Data.png
15
Fragmented Signal Data
Gear-Incomplete Signal Data.png
15
Incomplete Signal Data
Gear-Flawed Signal Data.png
10
Flawed Signal Data
Conquest Keycards 290
Game-Icon-Reward Crate GC-05.png
Tier 5
Reward Crate Tier 5
Game-Icon-Raid Mystery Box-Red.png
2
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
3
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
1M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
4
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
12
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
20
Mk 1 Capacitor
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
30
Mk 2 Thermal Exchange Unit
Gear-Carbonite Circuit Board.png
30
Carbonite Circuit Board
Gear-Bronzium Wiring.png
40
Bronzium Wiring
Gear-Fragmented Signal Data.png
15
Fragmented Signal Data
Game-Icon-Raid Mystery Box-Red.png
1
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
2.4M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
30
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
50
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
20
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
50
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
25
Mk 2 Microprocessor
Gear-Bronzium Wiring.png
20
Bronzium Wiring
Gear-Chromium Transistor.png
15
Chromium Transistor
Gear-Aurodium Heatsink.png
15
Aurodium Heatsink
Gear-Electrium Conductor.png
10
Electrium Conductor
Gear-Fragmented Signal Data.png
10
Fragmented Signal Data
Gear-Incomplete Signal Data.png
10
Incomplete Signal Data
Gear-Flawed Signal Data.png
10
Flawed Signal Data
Conquest Keycards 360
Game-Icon-Reward Crate GC-06.png
Tier 6
Reward Crate Tier 6
Game-Icon-Raid Mystery Box-Red.png
2
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
3
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
1.2M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
18
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
30
Mk 1 Capacitor
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
40
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
10
Mk 2 Variable Resistor
Gear-Carbonite Circuit Board.png
30
Carbonite Circuit Board
Gear-Bronzium Wiring.png
40
Bronzium Wiring
Gear-Fragmented Signal Data.png
15
Fragmented Signal Data
Game-Icon-Raid Mystery Box-Red.png
1
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
1
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
1
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
2.6M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
30
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
50
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
20
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
50
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
30
Mk 2 Microprocessor
Gear-Bronzium Wiring.png
10
Bronzium Wiring
Gear-Chromium Transistor.png
5
Chromium Transistor
Gear-Aurodium Heatsink.png
10
Aurodium Heatsink
Gear-Electrium Conductor.png
5
Electrium Conductor
Game-Icon-Zinbiddle Card.png
5
Zinbiddle Card
Game-Icon-Aeromagnifier.png
5
Aeromagnifier
Gear-Fragmented Signal Data.png
10
Fragmented Signal Data
Gear-Incomplete Signal Data.png
10
Incomplete Signal Data
Gear-Flawed Signal Data.png
10
Flawed Signal Data
Conquest Keycards 425
Game-Icon-Reward Crate GC-07.png
Tier 7
Reward Crate Tier 7
Game-Icon-Raid Mystery Box-Red.png
2
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
2
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
2
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
1.4M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
24
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
40
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
10
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
20
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
5
Mk 2 Microprocessor
Gear-Carbonite Circuit Board.png
15
Carbonite Circuit Board
Gear-Bronzium Wiring.png
40
Bronzium Wiring
Gear-Chromium Transistor.png
20
Chromium Transistor
Gear-Fragmented Signal Data.png
20
Fragmented Signal Data
Gear-Incomplete Signal Data.png
10
Incomplete Signal Data
Game-Icon-Raid Mystery Box-Red.png
1
Injector Salvage Prize Box
Injector
Game-Icon-Raid Mystery Box-Yellow.png
1
Gear 12+ Salvage Prize Box
G12+
Game-Icon-Raid Mystery Box-Yellow.png
1
Gear 12 Salvage Prize Box
G12
Game-Icon-Raid Mystery Box-Purple.png
1
Gear Salvage Prize Box (Core)
Gear
Game-Icon-Credits.png
2.6M
Credits
Game-Icon-Ability Material Omega.png
10
Ability Material Omega
Game-Icon-Ability Material Zeta.png
5
Ability Material Zeta
Game-Icon-Mk 1 Amplifier.png
30
Mk 1 Amplifier
Game-Icon-Mk 1 Capacitor.png
50
Mk 1 Capacitor
Game-Icon-Mk 2 Pulse Modulator.png
20
Mk 2 Pulse Modulator
Game-Icon-Mk 2 Circuit Breaker Module.png
50
Mk 2 Circuit Breaker Module
Game-Icon-Mk 2 Thermal Exchange Unit.png
50
Mk 2 Thermal Exchange Unit
Game-Icon-Mk 2 Variable Resistor.png
50
Mk 2 Variable Resistor
Game-Icon-Mk 2 Microprocessor.png
30
Mk 2 Microprocessor
Gear-Bronzium Wiring.png
10
Bronzium Wiring
Gear-Chromium Transistor.png
5
Chromium Transistor
Gear-Aurodium Heatsink.png
10
Aurodium Heatsink
Gear-Electrium Conductor.png
5
Electrium Conductor
Game-Icon-Zinbiddle Card.png
5
Zinbiddle Card
Game-Icon-Aeromagnifier.png
10
Aeromagnifier
Gear-Fragmented Signal Data.png
10
Fragmented Signal Data
Gear-Incomplete Signal Data.png
10
Incomplete Signal Data
Gear-Flawed Signal Data.png
10
Flawed Signal Data

Prize Box Rewards

Prize Box PCS Rewards
Game-Icon-Raid Mystery Box-Red.png
Injector Salvage Prize Box
Injector
?
Gear-Injector Head Salvage.png
25
Injector Head Salvage
Gear-Injector Cell Salvage.png
25
Injector Cell Salvage
Gear-Injector Handle Salvage.png
25
Injector Handle Salvage
Game-Icon-Raid Mystery Box-Yellow.png
Gear 12+ Salvage Prize Box
G12+
?
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
15
Mk 12 ArmaTek Fusion Furnace Prototype Salvage
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
15
Mk 12 ArmaTek Stun Gun Prototype Salvage
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
15
Mk 12 ArmaTek Thermal Detonator Prototype Salvage
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
15
Mk 12 ArmaTek Holo Lens Prototype Salvage
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
15
Mk 12 ArmaTek Key Pad Prototype Salvage
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
15
Mk 12 ArmaTek Data Pad Prototype Salvage
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
15
Mk 12 Czerka Stun Cuffs Prototype Salvage
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
15
Mk 12 Czerka Hypo Syringe Prototype Salvage
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
15
Mk 12 Czerka Sensor Array Prototype Salvage
Gear-Mk 12 Czerka Implant Prototype Salvage.png
15
Mk 12 Czerka Implant Prototype Salvage
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
15
Mk 12 Czerka Security Scanner Prototype Salvage
Gear-Mk 12 Czerka Shield Generator Prototype Salvage.png
15
Mk 12 Czerka Shield Generator Prototype Salvage
Game-Icon-Raid Mystery Box-Yellow.png
Gear 12 Salvage Prize Box
G12
?
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
15
Mk 12 ArmaTek Multi-tool Prototype Salvage
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
15
Mk 12 ArmaTek Armor Plating Prototype Salvage
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
15
Mk 12 ArmaTek Bayonet Prototype Salvage
Gear-Mk 12 ArmaTek Tactical Data Prototype Salvage.png
15
Mk 12 ArmaTek Tactical Data Prototype Salvage
Gear-Mk 12 ArmaTek Visor Prototype Salvage.png
15
Mk 12 ArmaTek Visor Prototype Salvage
Gear-Mk 12 ArmaTek Wrist Band Prototype Salvage.png
15
Mk 12 ArmaTek Wrist Band Prototype Salvage
Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png
15
Mk 12 ArmaTek Cybernetics Prototype Salvage
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
15
Mk 12 ArmaTek Medpac Prototype Salvage
Game-Icon-Raid Mystery Box-Purple.png
Gear Salvage Prize Box (Core)
Gear
?
Gear-Mk 4 Carbanti Sensor Array Prototype Salvage.png
15
Mk 4 Carbanti Sensor Array Prototype Salvage
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
15
Mk 5 A-KT Stun Gun Prototype Salvage
Gear-Mk 3 Carbanti Sensor Array Salvage.png
15
Mk 3 Carbanti Sensor Array Salvage
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
15
Mk 3 Czerka Stun Cuffs Salvage
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
15
Mk 4 Zaltin Bacta Gel Salvage
Gear-Mk 5 Arakyd Droid Caller Salvage.png
15
Mk 5 Arakyd Droid Caller Salvage
Gear-Mk 9 BioTech Implant Salvage.png
15
Mk 9 BioTech Implant Salvage
Gear-Mk 6 Arakyd Droid Caller Salvage.png
15
Mk 6 Arakyd Droid Caller Salvage
Gear-Mk 4 A-KT Stun Gun Salvage.png
15
Mk 4 A-KT Stun Gun Salvage
Game-Icon-Raid Mystery Box-Purple.png
Gear Salvage Prize Box (Raid)
Gear
?
Gear-Mk 4 Sienar Holo Projector Salvage.png
15
Mk 4 Sienar Holo Projector Salvage
Gear-Mk 3 Zaltin Bacta Gel Salvage.png
15
Mk 3 Zaltin Bacta Gel Salvage
Gear-Mk 6 CEC Fusion Furnace Salvage.png
15
Mk 6 CEC Fusion Furnace Salvage
Gear-Mk 6 Merr-Sonn Thermal Detonator Salvage.png
15
Mk 6 Merr-Sonn Thermal Detonator Salvage
Gear-Mk 11 BlasTech Weapon Mod Salvage.png
15
Mk 11 BlasTech Weapon Mod Salvage
Gear-Mk 5 Arakyd Droid Caller Salvage.png
15
Mk 5 Arakyd Droid Caller Salvage
Gear-Mk 5 CEC Fusion Furnace Salvage.png
15
Mk 5 CEC Fusion Furnace Salvage
Gear-Mk 7 Nubian Security Scanner Salvage.png
15
Mk 7 Nubian Security Scanner Salvage
Gear-Mk 6 Nubian Design Tech Salvage.png
15
Mk 6 Nubian Design Tech Salvage
Gear-Mk 6 Arakyd Droid Caller Salvage.png
15
Mk 6 Arakyd Droid Caller Salvage
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
15
Mk 4 Zaltin Bacta Gel Salvage
Gear-Mk 9 BioTech Implant Salvage.png
15
Mk 9 BioTech Implant Salvage

Exclusive Unit Rewards

Exclusive units for Conquest are available in the Reward Crate. When a new exclusive unit is added, the older ones are added to the Wandering Scavenger and the Conquest Store.

Current units are:

Previous units include:

Exclusive event unit
NORMAL HARD
Location Quantity Location Quantity
Game-Icon-Reward Crate GC-03.png
Reward Crate
Tier 3 (Normal)
Reward Crate Tier 3 (Normal)
5
Game-Icon-Reward Crate GC-01.png
Reward Crate
Tier 1 (Hard)
Reward Crate Tier 1 (Hard)
25
Game-Icon-Reward Crate GC-04.png
Reward Crate
Tier 4 (Normal)
Reward Crate Tier 4 (Normal)
10
Game-Icon-Reward Crate GC-02.png
Reward Crate
Tier 2 (Hard)
Reward Crate Tier 2 (Hard)
30
Game-Icon-Reward Crate GC-05.png
Reward Crate
Tier 5 (Normal)
Reward Crate Tier 5 (Normal)
15
Game-Icon-Reward Crate GC-03.png
Reward Crate
Tier 3 (Hard)
Reward Crate Tier 3 (Hard)
35
Game-Icon-Reward Crate GC-06.png
Reward Crate
Tier 6 (Normal)
Reward Crate Tier 6 (Normal)
20
Game-Icon-Reward Crate GC-04.png
Reward Crate
Tier 4 (Hard)
Reward Crate Tier 4 (Hard)
40
Game-Icon-Reward Crate GC-07.png
Reward Crate
Tier 7 (Normal)
Reward Crate Tier 7 (Normal)
25
Game-Icon-Reward Crate GC-05.png
Reward Crate
Tier 5 (Hard)
Reward Crate Tier 5 (Hard)
50
Game-Icon-Reward Crate GC-06.png
Reward Crate
Tier 6 (Hard)
Reward Crate Tier 6 (Hard)
65
Game-Icon-Reward Crate GC-07.png
Reward Crate
Tier 7 (Hard)
Reward Crate Tier 7 (Hard)
90

Notes

Galactic Conquest was added to the game on March 1, 2021.

Game Mode Galactic Conquest