Galactic Challenges

Galactic Challenges is a new PVE event that allows players to do challenging combat puzzles that will change on a regular basis. The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. There are three types of modifiers; Global, Player, and Enemy. These modifiers can make changes to the battles such as applying buffs/debuffs or giving characters special abilities. Galactic Challenges have 7 tiers of difficulty with each tier providing different feats and rewards. Galactic Challenges will be accessible from the Events Holotable starting at Player Level 60, last for 3 days and usually start on Fridays.
Modifiers
There are currently two types of modifiers in Galactic Challenges: Planet (may also be referred to as Environmental) and Faction. Planet modifiers are specific to the planets and will not be used for other planets. Likewise Faction modifiers are specific to the Faction and will not be used for other factions. Each Galactic Challenge will use 3 different modifiers, 1 Planet and 2 Faction, which will be applied to Global, Player, and Enemy for the event. These modifiers are used to alter the battles by applying buffs, debuffs, new abilities, or special mechanics to each challenge.
Planet Modifiers
These modifiers are specific to each planet and will always be assigned as the Global Modifier in Galactic Challenges.
Planet | Name | Description |
---|---|---|
Bespin | Decadence I | At the start of each unit's turn, they gain Collected Wealth until the end of battle if they haven't taken damage since their last turn. This effect can't be copied, dispelled, or prevented. Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 25) |
Coruscant | Power Struggle I | Defeating the enemy Leader wins the battle. When your Leader is defeated, you lose the battle. |
Dathomir | Dark Magick I | Every 10 turns, all defeated characters are revived at 50% Health. |
Death Star | Volatile Energies I | At the start of battle all units gain the Volatile Energies ability. When a unit with this ability starts their turn, this ability gains 5% energy. Units with this ability deal increased damage equal to the amount of energy present. If this ability is fully energized at the start of a unit's turn, they may activate it to expend all energy and destroy target enemy, which can't be evaded. Units defeated by this ability can't be revived. |
Hoth | Frigid Expanse I | All units gain the Thermoregulate ability. At the start of each unit's turn, they are inflicted with Frostbite until they are defeated, which can't be resisted. Frostbite: -10% Speed per stack. This unit is defeated upon reaching 10 stacks |
Jakku | Scorching Sun I | All units gain the Thermoregulate ability. At the start of each unit's turn, they are inflicted with Overheat until they are defeated, which can't be resisted. Overheat: -10% Max Health per stack. This unit is defeated upon reaching 10 stacks. |
Kamino | Proving Grounds I | At the start of battle, all units have their current Max Health, Max Protection, Offense, Defense, and Critical Chance reduced by 80%. Additionally, they gain the Superior Training ability. Superior Training: This unit gains Superiority (stacking) until they are defeated, which can't be copied, dispelled, or prevented. |
Malachor | Drain Essence I | Characters in the Leader slot gain the Drain Essence ability at the start of the encounter. Drain Essence: All other allies lose 25% Max Health and Max Protection. Gain 5% Offense per ally affected this way. Then, gain a bonus turn. |
Nevarro | Remnant of Power I | Whenever a character inflicts a debuff, they gain a stack of Imperial Rule, which can't be copied, dispelled, or prevented. Imperial Rule: +2% Offense and Potency per stack. |
Takodana | Safe Haven I | The first unit to deal damage to an enemy while no units are Deathmarked is inflicted with Deathmark until the end of battle, which can't be copied, dispelled, or resisted. |
Tatooine | Dune Sandstorm I | At the end of every other turn, all units are inflicted with Damage Over Time until the end of battle, which can't be resisted. |
Faction Modifier
These modifiers can be assigned to Player Modifier or Enemy Modifier in Galactic Challenges.
Faction | Name | Description |
---|---|---|
Bounty Hunter | Thrill of the Hunt I | All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their cooldowns are reset. True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage. |
Droid | Protocol: Exterminate I | Droid allies have +30% Offense. Whenever a Droid all scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Whenever a Droid ally damages an enemy with Target Lock, that ally recovers 10% Protection. |
Empire | Imperial Edict I | If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection, and other Imperial Trooper allies will instantly revive when defeated. When an Imperial Trooper ally is revived, the ally in the Leader slot Taunts for 2 turns. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available. |
First Order | Blind Fury I | Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. If a First Order unit does not score at least 1 critical hit during their turn, they gain Advantage for 2 turns at the end of that turn if they did not already have it. |
Galactic Republic | Steadfast Retribution I | Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. The damage of this ability is increased by 10% for each time this ally has dealt damage this way. |
Old Republic | Sweeping Strikes I | Old Republic allies are immune to Tenacity Down. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded. |
Nightsister | Limitless Magick | Whenever an ally is revived, all other Nightsister allies gain Ichor (stacking), which can't be copied, dispelled, or prevented. Ichor: +5% Health, Protection, Damage, and Speed. |
Rebel | The Odds I | Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. This chance is reduced to 25% for bonus attacks beyond the first. Rebel allies gain 50% Health Steal and can't be countered. |
Resistance | Fearless Fortitude | Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter. |
Scoundrel | Hedged Bets I | Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns. Then, dispel all buffs on target enemy. |
Separatist | Malicious Minions I | Summoned Separatist allies have +25% Speed, Max Health, and Max Protection, and damage they deal is increased by 25%. All other Separatist allies gain half of these bonuses. |
Separatist | Malicious Minions II | Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses. If there is a Separatist in the Leader slot and no summon is present at the start of the encounter, summon a Sniper Droid to the ally slot. |
Sith | Grim Machinations I | Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, and gain 50% Turn Meter. Whenever a Sith ally defeats an enemy, they gain Dark Ascension (stacking), which can't be copied, dispelled, or prevented. Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%. |
Enemy Teams
The Faction Modifier for the enemy is going to determine what faction you will be facing. Below is a list of possible teams you may encounter based on the Enemy Modifier.
Faction | Team |
---|---|
501st | |
Bounty Hunters | Bossk
BOSS Embo
ELITE Aurra Sing
ELITE Greedo
Cad Bane
|
Clone Trooper | |
Empire | Grand Admiral Thrawn
BOSS Death Trooper
ELITE Shoretrooper
ELITE General Veers
Range Trooper
|
Ewok | |
First order | General Hux
BOSS Kylo Ren (Unmasked)
ELITE Sith Trooper
ELITE Kylo Ren
First Order Stormtrooper
|
Galactic Republic | Padme Amidala
BOSS General Kenobi
ELITE Jedi Knight Anakin
ELITE Ahsoka Tano
C-3PO
|
Geonosian | |
Jedi | Bastila Shan
BOSS Jolee Bindo
ELITE Shaak Ti
ELITE Ahsoka Tano
Ezra Bridger
|
Nightsister | |
Old Republic | Jedi Knight Revan
BOSS Zaalbar
ELITE Mission Vao
ELITE Jolee Bindo
Bastila Shan
|
Phoenix | |
Rogue One | |
Rebel | Commander Luke Skywalker
BOSS Obi-Wan Kenobi (Old Ben)
ELITE Threepio & Chewie
ELITE Captain Han Solo
R2-D2
|
Resistance | Rey (Jedi Training)
BOSS Resistance Hero Poe
ELITE Resistance Hero Finn
ELITE C-3PO
Amilyn Holdo
Rey (Jedi Training)
BOSS Resistance Hero Poe
ELITE Resistance Hero Finn
ELITE BB-8
R2-D2
|
Scoundrel | IG-88
BOSS Kuiil
ELITE IG-11
ELITE The Mandalorian
L3-37
|
Separatist | General Grievous
BOSS Droideka
ELITE Poggle the Lesser
ELITE IG-100 MagnaGuard
Wat Tambor
|
Sith | Emperor Palpatine
BOSS Darth Maul
ELITE Darth Vader
ELITE Sith Empire Trooper
Count Dooku
|
Sith Empire |
Rewards
Galactic Challenges only give rewards the first time you complete a Tier and for completing that Tiers Feats. A list of the rewards for completing Feats can be found in the Feats section of this page.
Tier 1 | |
---|---|
Tier 2 | |
Tier 3 | |
Tier 4 | |
Tier 5 | |
Tier 6 | |
Tier 7 |
Feats
Each Galactic Challenge tier has Feats for players to achieve. Completing these Feats gives you different rewards based on the Feat and the Tier level.
Note: These feats are subject to change, please see individual planet page for past rewards used for feats on those planets.
Tier | Description | Rewards |
---|---|---|
1 | Flawless Victory Complete the battle without losing a unit |
|
2 | Flawless Victory Complete the battle without losing a unit |
|
3 | Flawless Victory Complete the battle without losing a unit |
|
4 | Flawless Victory Complete the battle without losing a unit |
|
5 | Flawless Victory Complete the battle without losing a unit |
|
6 | Flawless Victory Complete the battle without losing a unit |
|
7 | Flawless Victory Complete the battle without losing a unit |
Tier | Description | Rewards |
---|---|---|
1 | Calculated Risk Complete the battle with an undersized squad |
|
2 | Calculated Risk Complete the battle with an undersized squad |
|
3 | Calculated Risk Complete the battle with an undersized squad |
|
4 | Calculated Risk Complete the battle with an undersized squad |
|
5 | Calculated Risk Complete the battle with an undersized squad |
|
6 | Calculated Risk Complete the battle with an undersized squad |
|
7 | Calculated Risk Complete the battle with an undersized squad |
Tier | Description | Rewards |
---|---|---|
1 | On Target: <Faction> Quintet (Gear VII) Complete the battle with five <faction> characters at Gear VII |
|
2 | On Target: <Faction> Quintet (Gear IX) Complete the battle with five <faction> characters at Gear IX |
|
3 | On Target: <Faction> Quintet (Gear X) Complete the battle with five <faction> characters at Gear X |
|
4 | On Target: <Faction> Quintet (Gear XI) Complete the battle with five <faction> characters at Gear XI |
|
5 | On Target: <Faction> Quintet (Gear XII) Complete the battle with five <faction> characters at Gear XII |
|
6 | On Target: <Faction> Quintet (Relic 3) Complete the battle with five <faction> characters at Relic 3 |
|
7 | On Target: <Faction> Quintet (Relic 5) Complete the battle with five <faction> characters at Relic 5 |
|
Faction Shards | ||
SITH |
Planets
List of all planets available, choose a planet to see more information about it.
Notes
- Galactic Challenges was first launched on 8-12-2020 as an Exhibition season.
References
- June 2020 Road Ahead
- Galactic War Report Podcast Episode 205 - Interview with CG SBCrumb
- State of the Galaxy August 2020
Trivia
Galactic Challenges was first added to the game as an Exhibition season. This season brought 6 planets with different length events.
- Tatooine: Separatist | Sith = 08/12/20 - 08/18/20 (7 days)
- Death Star: Empire | Bounty Hunter = 08/19/20 - 08/25/20 (7 days)
- Malachor: Old Republic | Rebel = 08/26/20 - 08/28/20 (3 days)
- Takodana: First Order | Empire = 08/29/20 - 08/31/20 (3 days)
- Jakku: Resistance | Old Republic = 09/01/20 - 09/02/20 (2 days)
- Kamino: Galactic Republic | Separatist = 09/03/20 - 09/04/20 (2 days)