Status Effects

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Status Effects are game mechanics that apply either a beneficial Buff, detrimental Debuff or Other Status to units that are battling each other. Below is a list of all Status Effects currently in the game, click on one to see more information about it including all units that can apply it.

Buffs

IconNameOnlyDescriptionDispellablePreventableCopyable
Status Effect-Accuracy Up.pngAccuracy Up+15% AccuracyYesYesYes
Status Effect-Advantage.pngAdvantageNext attack will be a critical hit (if possible).YesYesYes
Status Effect-Afterburner.pngAfterburnerShipsWhen the TIE Silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE Silencer has a 50% chance to gain Advantage for 2 turns.NoNoNo
Status Effect-Backup Plan.pngBackup PlanCharactersRecover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled or prevented.NoNoNo
Status Effect-Baktoid Shield Generator.pngBaktoid Shield GeneratorCharactersAt the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection.NoNoNo
Status Effect-Beskar Armor.pngBeskar ArmorCharacters1 Stack: +50% Defense and +15% Health Up.
2 Stacks: Recover 30% Protection at the end of turn.
3 Stacks: 100% Counter Chance and can't be critically hit.
NoNoNo
Status Effect-BlasTech Weapon Mod.pngBlasTech Weapon ModCharactersGain 15% Turn Meter at the start of each enemy's turn; Enemies defeated by this character can't be revived.NoNoNo
Status Effect-Bonus Protection.pngBonus ProtectionAdds a variable amount of bonus protection for the rest of the battle.NoNoNo
Status Effect-Bounty Hunter's Resolve.pngBounty Hunter's ResolveCharactersIgnores taunt and revives with 100% health when defeated. Can’t be Dispelled or prevented.NoNoNo
Status Effect-Breach Immunity.pngBreach ImmunityShipsCan't apply Breach to this unit.YesYesYes
Status Effect-Call to Action.pngCall to ActionCharactersLuke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and + 50% Critical Damage. Can't be Dispelled or prevented.NoNoNo
Status Effect-Chaff.pngChaffShipsImmune to target lockYesYesYes
Status Effect-Chiewab Medpac.pngChiewab MedpacCharactersRecover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist.NoNoNo
Status Effect-Critical Chance Up.pngCritical Chance Up+25% Critical ChanceYesYesYes
Status Effect-Critical Damage Up.pngCritical Damage Up+50% Critical DamageYesYesYes
Status Effect-Critical Hit Immunity.pngCritical Hit ImmunityCan't be critically hit.YesYesYes
Status Effect-Damage Immunity.pngDamage ImmunityPrevents all damage.YesYesNo
Status Effect-Dark Infusion.pngDark InfusionCharacters+35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.NoNoNo
Status Effect-Deep Cover.pngDeep CoverCharacters+10% Defense Penetration and Potency per stackYesNoNo
Status Effect-Defense Penetration Up.pngDefense Penetration Up+150 Defense PenetrationYesYesYes
Status Effect-Defense Up.pngDefense Up+50% DefenseYesYesYes
Status Effect-Deflector Shield.pngDeflector ShieldShipsAt start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copiedYesYesNo
Status Effect-Dramatic Entrance.pngDramatic EntranceShips+25% Offense and deal bonus damage equal to 10% of the targets max health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active.NoNoNo
Status Effect-Evasion Up.pngEvasion Up+15% Dodge ChanceYesYesYes
Status Effect-Force Connection.pngForce ConnectionCharacters+2% Defense and Offense per stackNoNoNo
Status Effect-Foresight.pngForesightEvades the next attack (if able).YesYesYes
Status Effect-Frenzy.pngFrenzyCharactersGain 100% Turn Meter when an ally uses a Special ability.YesYesNo
Status Effect-Hatred.pngHatredCharactersIncreases offense and defense by 100% and crit chance by 25%. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter.NoNoNo
Status Effect-Heal Over Time.pngHeal Over TimeHeals a variable amount each turn.YesYesYes
Status Effect-Health Steal Up.pngHealth Steal Up+50% Health StealYesYesYes
Status Effect-Health Up.pngHealth Up+15% Max HealthYesYesYes
Status Effect-High Ground.pngHigh GroundCharactersDeals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate ChargeNoNoNo
Status Effect-Hired Muscle.pngHired MuscleCharacters+30% Tenacity; immune to Daze and FearYesYesNo
Status Effect-Jedi Knight.pngJedi KnightCharactersKyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection.NoNoNo
Status Effect-Jedi Legacy.pngJedi LegacyCharacters+100% Mastery and ignores Taunt during their turn; can't gain Jedi LessonsNoNoNo
Status Effect-Jedi Lessons.pngJedi LessonsCharacters+20% Mastery per stack (max 3 stacks).YesYesNo
Status Effect-Jedi's Will.pngJedi's WillCharacters+100% Counter Chance, +25% Offense, and +25% SpeedNoNoNo
Status Effect-Legendary Battle Meditation.pngLegendary Battle MeditationCharacters+25%-50% Potency and +10%-35% Counter Chance, doubled for Jedi.YesYesNo
Status Effect-Lifeblood.pngLifebloodCharactersDamage received decreased by 30% and damage dealt increased by 30%.NoNoNo
Status Effect-Loyal Hand.pngLoyal HandCharacters+10% Max Protection and Offense (stacking, max 20)NoNoNo
Status Effect-Mand'alor.pngMand'alorCharactersMandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyoneNoNoNo
Status Effect-Master Plan.pngMaster PlanShipsAfter this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.NoNoNo
Status Effect-Master's Training.pngMaster's TrainingCharacters+25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented.NoNoNo
Status Effect-Mechanic's Savvy.pngMechanic's SavvyCharactersDroids: +40% Offense;When defeated, revive with 80% Health and Protection.
Scoundrels: +20% Critical Chance, +40% Critical Damage and Defense Penetration
YesYesNo
Status Effect-Merciless.pngMercilessCharacters+50% Offense, +25% Critical Chance, and +50% Critical Damage; immune to Fear and Turn Meter manipulation.YesYesNo
Status Effect-My Kind of Scum.pngMy Kind of ScumCharacters+10% Max Health and Defense per stackNoNoNo
Status Effect-Offense Up.pngOffense Up+50% OffenseYesYesYes
Status Effect-Outmaneuver.pngOutmaneuver+25% Evasion and can’t be countered, and can't be targeted if other allies are present, unless Taunting.YesYesNo
Status Effect-Overcharge.pngOverchargeShips+20% Offense and Defense per stack (max 5 stacks), can't be copiedYesYesNo
Status Effect-Pilot's Resolve.pngPilot's ResolveShipsThe first time Razor Crest is reduced to 1% Health, it recovers 90% Health and gains 3 stacks of Reinforced Hull.NoNoNo
Status Effect-Potency Up.pngPotency Up+50% PotencyYesYesYes
Status Effect-Protection Over Time.pngProtection Over TimeHeals a variable amount of Protection each turn for a specified number of turns.YesYesYes
Status Effect-Protection Up.pngProtection UpIncreases Protection by specified amount of max health for specified number of turns.YesYesYes
Status Effect-Ransom.pngRansomCharacters+2% Max Health and Tenacity per stackNoNoNo
Status Effect-Reinforced Hull.pngReinforced HullShips+250% Defense per stack; lose one stack of Reinforced Hull when receiving damageNoNoNo
Status Effect-Resilient Defense.pngResilient DefenseCharactersEnemies will target this unit; lose one stack when damaged by an attack.YesYesYes
Status Effect-Retribution.pngRetributionAdds 100% counter chance.YesYesYes
Status Effect-Riposte.pngRiposteCharactersAttacks out of turn ignore Protection, can't be copiedYesYesNo
Status Effect-Ruthless.pngRuthlessShips+15% Critical Chance, +20% Critical Damage, and +30% OffenseNoNoNo
Status Effect-Secret Intel.pngSecret IntelCharacters+25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel.YesYesNo
Status Effect-Shien.pngShienCharactersWhenever this unit evades, or attacks out of turn, Commander Ahsoka Tano's Force Leap cooldown is reduced by 1 and damage is increased by 50% (stacking) until the next time it is usedNoNoNo
Status Effect-Spare Parts.pngSpare PartsCharacters+30% Critical Chance and +30% Offense, if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel the buff from all allies, this revive can't be prevented.NoNoNo
Status Effect-Spark of Rebellion.pngSpark of RebellionCharactersGain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns.YesYesNo
Status Effect-Speed Up.pngSpeed Up+25% SpeedYesYesYes
Status Effect-Stealth.pngStealthCharacter cannot be targeted directly.YesYesYes
Status Effect-Suprosa Supercomputer.pngSuprosa SupercomputerShipsGain 100% Critical Chance and an additional bonus based on the ship's role.
Attacker: At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy
Tank: All Rebel allies recover 10% Health and Protection whenever this ship receives damage
Support: At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn Meter
NoNoNo
Status Effect-Tactical Genius.pngTactical GeniusCharactersFirst ally with this buff to use a Special ability heals and gains 100% Turn Meter.YesYesNo
Status Effect-Target Practice.pngTarget PracticeCharacters+5% Critical Chance, +5% Offense, and +10% Critical Damage per stackNoNoNo
Status Effect-Taunt.pngTauntEnemies will target this unit.YesYesNo
Status Effect-Tenacity Up.pngTenacity UpResist negative status effects.YesYesYes
Status Effect-The Emperor's Trap.pngThe Emperor's TrapCharacters+6% Offense and Potency per stackNoNoNo
Status Effect-Thrust Reversal.pngThrust ReversalShips+100% counter chance, Whenever the Falcon uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.NoNoNo
Status Effect-Translation.pngTranslationCharacters1 Stack: +30% Max Health.
2 Stacks: 15% Critical Chance.
3 Stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)
YesYesNo
Status Effect-Trusted Agent.pngTrusted AgentCharacters+30% Defense Penetration and Offense; at 1 or more stacks, attack again when performing a Basic attackNoNoNo
Status Effect-Unending Loyalty.pngUnending LoyaltyShipsCan't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.NoNoNo
Status Effect-Valor.pngValorShipsGrant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.YesYesNo
Status Effect-We Adapt, Or Die.pngWe Adapt Or DieCharacters+30% Critical Chance, +30% Offense, and +30 Speed; revive with 70% Health when defeated; if dispelled, recover 80% Health, gain 80% Turn Meter, and can't be critically hit for 2 turnsYesNoNo
Status Effect-We Don't Need Their Scum.pngWe Don't Need Their ScumShipsImmune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and ProtectionNoNoNo

Debuffs

IconNameOnlyDescriptionDispellableResistableCopyable
Status Effect-Ability Block.pngAbility BlockSpecial abilities are unusableYesYesYes
Status Effect-Accuracy Down.pngAccuracy Down-15% AccuracyYesYesYes
Status Effect-Anguish.pngAnguishCharactersTakes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damageYesYes?
Status Effect-Blind.pngBlindMiss the next attack.YesYesYes
Status Effect-Breach.pngBreach-25% Speed, -25% Defense (Does not stack with Speed Down or Defense Down)YesYesYes
Status Effect-Buff Immunity.pngBuff ImmunityImmune to buffs.YesYesYes
Status Effect-Burning.pngBurningCharacters-15% (0.03% for raid bosses) of max health per turn, reduces avoidance by 500000%; does not stack.YesYesYes
Status Effect-Buzz Droids.pngBuzz DroidsShips-50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine.YesNoNo
Status Effect-Captive.pngCaptiveSpeed set to 0, can't bonus attack or gain bonus Turn Meter
Raid Bosses: -30% Critical Damage, Defense, and Offense
NoNoNo
Status Effect-Concussion Mine.pngConcussion MineShipsDeals damage equal to 10% of targets max health and Dazes the target for 2 turns when it explodes. Can't be dispelled.NoNoNo
Status Effect-Confuse.pngConfuseCharacters1 Stack: Cannot gain buffs.
2 Stacks: Cannot counter, assist, or gain bonus turn meter. (Raid Boss: -30% Counter chance.)
3 Stacks: Increases cooldowns by 1 when this character uses their basic ability. (Raid Boss: -50% Defense.)
YesYesNo
Status Effect-Corrupted Battle Meditation.pngCorrupted Battle MeditationCharacters-10%-30% Crit Chance and -10%-30% Counter Chance. Doubled against non-Sith and non-Jedi enemies. Can't be dispelled.YesYesNo
Status Effect-Critical Chance Down.pngCritical Chance DownRemoves 25% critical chance.YesYesYes
Status Effect-Critical Damage Down.pngCritical Damage Down-50% Critical DamageYesYesYes
Status Effect-Damage Over Time.pngDamage Over TimeCharacter loses 5% (0.01% for raid bosses) of max health each turn.YesYesYes
Status Effect-Daze.pngDazeCan't assist, counter attack, or gain bonus Turn MeterYesYesYes
Status Effect-Deathmark.pngDeathmarkCharactersEnemies will target this unit, -50% Health if damaged by attack (0.03% for raid bosses), can't revive.YesNoYes
Status Effect-Deceived.pngDeceivedCharactersCan't target Sith Eternal Emperor during their turn if another Sith enemy is active. When an ability is used, Sith Eternal Emperor gain's 2% Ultimate Charge and recover's 2% Protection. Can't counter attack.NoNoNo
Status Effect-Defense Down.pngDefense DownDecreases defense by 50%.YesYesYes
Status Effect-Defense Penetration Down.pngDefense Penetration Down-150 Defense PenetrationYesYesYes
Status Effect-Demoralized.pngDemoralizedCharacters-50% Offense, -25% Critical Chance, -25% Critical Damage; does not stack with other debuffsNoNoNo
Status Effect-Disarm.pngDisarmCharacters-50% Critical Damage and Offense (doesn't stack with Critical Damage Down or Offense Down); whenever this character uses a Basic ability, they gain Damage Over Time for 2 turns, which can't be resistedNoNoNo
Status Effect-Doubt.pngDoubtCharactersCan't gain bonus Turn Meter or buffs or recover ProtectionYesYesYes
Status Effect-Evasion Down.pngEvasion DownRemoves 25% dodge chance.YesYesYes
Status Effect-Expose.pngExpose-20% (0.02% for raid bosses) of max health if damaged by attack.YesYesYes
Status Effect-Fear.pngFearCharactersMiss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack.NoNoNo
Status Effect-Ferocity.pngFerocityCharacters-15% Defense and Tenacity per stack, +8% Offense and Potency per stack; cant' be copied.YesNoNo
Status Effect-Force Influence.pngForce InfluenceCharactersCan't assist, counter attack or gain buffs (raid bosses and Galactic Legends: -30% counter chance)YesYesNo
Status Effect-Fracture.pngFractureCharactersSpeed set to 0, cannot gain buffs, bonus attacks, or turn meter. Raid bosses lose 0% speed, 30% counter chance, and cannot gain buffs.NoNoNo
Status Effect-Healing Immunity.pngHealing ImmunityCharacter cannot regain health or protection.YesYesYes
Status Effect-Health Down.pngHealth DownDecreases health by 20%.YesYesYes
Status Effect-Health Steal Down.pngHealth Steal DownDecreases health steal by 50%.YesYesNo
Status Effect-Hunted.pngHuntedShipsDeals 75% less damage with out of turn attacks and can't gain bonus Turn Meter.NoNoNo
Status Effect-Inevitable Failure.pngInevitable FailureCharactersGain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett bonuses based on the number of stacks this unit until the end of battle.NoNoNo
Status Effect-Marked.pngMarkedEnemies will target this unit.YesYesNo
Status Effect-Offense Down.pngOffense Down-50% Offense.YesYesYes
Status Effect-Overconfident.pngOverconfidentCharacters-20% Defense, +50% Offense, +10% Speed, +15% EvasionYesNoNo
Status Effect-Pain.pngPainCharactersTake bonus damage equal to 10% (0.05% for raid bosses) of Max Health when damaged by Darth Sion.YesYesYes
Status Effect-Plague.pngPlagueCharactersLose 5% (0.01% for raid bosses) Health, per stack, when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health. This damage ignores protection.YesYesNo
Status Effect-Potency Down.pngPotency DownDecreased chance to apply detrimental effects. -50% Potency.YesYesNo
Status Effect-Protection Disruption.pngProtection DisruptionCharactersProtection is disabled, immune to Protection Up and Bonus Protection.NoNoNo
Status Effect-Provoked.pngProvokedCharacters+100% counter chance; this character deals 90% less damage when attacking out of turn; whenever this character attacks out of turn, they take damage equal to 20% of their Max Health; this damage can't defeat this characterYesNoYes
Status Effect-Purge.pngPurgeCharactersIncreased effects from enemies that utilize Purge which lasts until the end of the encounter and can't be copied or prevented.YesYesYes
Status Effect-Shatterpoint.pngShatterpointCharactersReceiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit.NoNoNo
Status Effect-Shield Disruption.pngShield DisruptionShipsProtection is disabled, immune to Protection Up and Bonus Protection.YesYesNo
Status Effect-Shock.pngShockCharactersCharacter cannot heal, gain buffs, or gain bonus turn meter.YesYesYes
Status Effect-Speed Down.pngSpeed Down-25% Speed.YesYesYes
Status Effect-Stagger.pngStaggerCharactersLost 100% Turn Meter if damaged by attack.YesYesYes
Status Effect-Stranded.pngStrandedShipsTake damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection UpNoNoNo
Status Effect-Stun.pngStunCharacter misses a turn and cannot avoid attacks.YesYesYes
Status Effect-Target Lock.pngTarget LockIncreased effects from abilities that utilize Target Lock. Interacts with units ability mechanicsYesYesYes
Status Effect-Tenacity Down.pngTenacity DownMinimized chance to resist negative status effects.YesNoYes
Status Effect-Torture.pngTortureCharactersTake bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn MeterNoNoNo
Status Effect-Useful Pawn.pngUseful PawnCharacters-5% Critical Chance, Critical Damage, and OffenseNoNoNo
Status Effect-Vulnerable.pngVulnerableCharactersWill be critically hit if able.YesYesYes

Other Status

These Status Effects can not be dispelled, prevented, resisted, or copied.

IconNameOnlyDescription
Status Effect-Advance.pngAdvanceCharactersTaunt,which can't be dispelled or prevented. Other 501st allies can't lose Health.
Status Effect-Armor Shred.pngArmor ShredCharacters-50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff.
Status Effect-Ashes of the Republic.pngAshes of the RepublicCharactersLord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge
Status Effect-Beskar Ingot.pngBeskar IngotCharactersUsed to bestow Beskar Armor on allies. Max 3 stacks.
Status Effect-Charge.pngChargeCharacters+5% Offense per stack
Status Effect-Command.pngCommandCharactersThe Blaster Turret assists whenever this character uses an ability during their turn
Status Effect-Contract.pngContractCharactersVaries based on lead bounty hunter contract
Status Effect-Courage.pngCourageCharactersWhen damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health.
Status Effect-Cover.pngCoverCharactersCan't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented.
Status Effect-Dark Trooper Squad.pngDark Trooper SquadCharactersThis unit has 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad.
Status Effect-Deadly Bluff.pngDeadly BluffCharactersBoushh's Abilities gain additional effects against this character
Status Effect-Determination.pngDeterminationCharactersWhenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.
Status Effect-Dominance.pngDominanceCharactersEnemies can't counterattack;First Order allies have +100% counter chance and +50% Critical Damage
Status Effect-Droid Battalion.pngDroid BattalionCharactersEach stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance.
Status Effect-Endless Horde.pngEndless HordeCharactersIf Nightsister Zombie survived damage from her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). The effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived.
Status Effect-Extortion.pngExtortionCharactersUsing Extortion removes it, recover 10% Health, and grants Separatist enemies Profit.
Status Effect-Force Energy.pngForce EnergyCharactersAt 100 stacks, lose all stacks and gain Unleashed
Status Effect-Furious.pngFuriousCharactersAbilities gain additional effects, can't gain Fury
Status Effect-Fury.pngFuryCharactersAt 10 stacks, is consumed and character gains Furious instead.
Status Effect-Guard.pngGuardCharactersCan't be critically hit, immune to Daze and Stun, +25% Critical Chance
Status Effect-Hive Mind.pngHive MindCharactersVarious effects depending on character and ability. Cannot be dispelled or prevented.
Status Effect-Insight.pngInsightCharactersAt 4 or more stacks, gain the Special ability Subversive Volley
Status Effect-Inspired.pngInspiredCharactersResistance characters gain bonuses when they are Inspired; this effect expires after receiving 3 critical hits
Status Effect-Isolate.pngIsolateCharactersCan’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled.
Status Effect-Leader Contract Reward.pngLeader Contract RewardCharactersVarious effects depending on the squad leader. Cannot be dispelled or prevented.
Status Effect-Linked.pngLinkedCharactersThis character is Linked. At the start of a Linked characters turn each Linked enemy loses 20% Max Protection and Sith Eternal Emperor gains 25% of the amount lost. Cannot critically hit and damage dealt is decreased by 25%.
Status Effect-Mastery Decreased.pngMastery DecreasedCharactersThis unit's current Mastery is lower than its starting value.
Status Effect-Mastery Increased.pngMastery IncreasedCharactersThis unit's current Mastery is higher than its starting value.
Status Effect-Merciless Target.pngMerciless TargetCharactersDarth Vader must target a unit with this or a taunt effect and takes a bonus turn after using an ability while targeting this unit. This effect cannot be evaded or resisted.
Status Effect-MK I.pngMK ICharactersGain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II
Status Effect-MK II.pngMK IICharactersGain +30% Critical Avoidance and +1--% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III
Status Effect-MK III.pngMK IIICharactersIncrease Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once.
Status Effect-Momentum.pngMomentumCharactersAbilities gain additional effects based on the number of stacks.
Status Effect-Payout.pngPayoutCharactersVarious effects depending on the specific character. Cannot be dispelled or prevented.
Status Effect-Prepared.pngPreparedCharactersIncreased benefits from abilities that utilize the Prepared status. Cannot be dispelled or prevented.
Status Effect-Profit.pngProfitCharacters+10% Critical Chance and Critical Damage per stack (max 50%) until the end of battle.
Status Effect-Pursued Target.pngPursued TargetShipsWhen TIE/IN interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN interceptor Prototype must target a unit with this or a taunt effect and can ignore taunt effects to target this unit
Status Effect-Seasoned Veteran.pngSeasoned VeteranCharactersFennec Shand can ignore Taunt and gains additional effects on her abilities
Status Effect-Siphon.pngSiphonCharactersThis unit will gain 1% of a stat per stack and the target will lose the amount gained.
Status Effect-Strategic Advantage.pngStrategic AdvantageCharactersDispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Status Effect-The Sweet Spot.pngThe Sweet SpotShipsIncreased effects from abilities that utilize The Sweet Spot
Status Effect-Thermal Detonator.pngThermal DetonatorCharactersDeals damage when timer expires. Character loses a variable amount of health after a specified number of turns.
Status Effect-Underestimated.pngUnderestimatedCharactersGives abilities additional effects.
Status Effect-Unleashed.pngUnleashedCharactersStarkiller's abilities gain additional effects; can't gain Force Energy
Status Effect-VIP.pngVIPCharactersWhen receiving damage, gain bonuses from characters that utilize VIP.
Status Effect-Whistling Birds.pngWhistling BirdsCharactersDeal true damage to target enemy for each stack when using Swift Takedown, if target enemy is defeated by this, remaining Whistling Birds will damage the weakest remaining enemy.
Status Effect-Zeroed In.pngZeroed InCharactersOmega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy