R2-D2

From SWGoH Help Wiki


R2-D2

Versatile Support Droid that inflicts Burning and grants allies Stealth

Unit-Character-R2-D2.png
Description
Alignment Light Side
Role Support
Faction DroidGalactic RepublicRebelResistance
Synergy BurningDroidGalactic RepublicRebelResistance
Release Date May 4, 2017
Shards to Activate 145
Acquisition Daring Droid
Buffs ForesightAdvantageStealth
Debuffs StunBurning
Battle Mechanics Turn Meter Gain - Self
Attack - Can't Evade
Dispel Debuffs - Ally
Turn Meter Gain - SelfAttack - Can't EvadeDispel Debuffs - AllyMax ProtectionOffenseMax HealthPotency

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2133
Critical Chance 24.71%
Armor Penetration 10
General
Health 24935
Protection 29560
Speed 157
Potency 33%
Tenacity 46%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-R2-D2-portrait.png
Indicator-Gear-Level-12.png
85
R2-D2 - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Wrist Band.pngMk 12 ArmaTek Wrist Band
Gear-Mk 12 ArmaTek Wrist Band Prototype.png
1Mk 12 ArmaTek Wrist Band Prototype
Gear-Mk 12 ArmaTek Wrist Band Prototype Salvage.png
30Mk 12 ArmaTek Wrist Band Prototype Salvage


Gear-Mk 6 Carbanti Sensor Array.png
2Mk 6 Carbanti Sensor Array
Gear-Mk 6 Carbanti Sensor Array Salvage.png
40Mk 6 Carbanti Sensor Array Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Data Pad.pngMk 12 ArmaTek Data Pad
Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Gear-Mk 12 Czerka Shield Generator Prototype.png
2Mk 12 Czerka Shield Generator Prototype
Gear-Mk 12 Czerka Shield Generator Prototype Salvage.png
40Mk 12 Czerka Shield Generator Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Component.png
1Mk 12 ArmaTek Data Pad Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 10 TaggeCo Holo Lens.png
1Mk 10 TaggeCo Holo Lens
Gear-Mk 10 TaggeCo Holo Lens Salvage.png
50Mk 10 TaggeCo Holo Lens Salvage


Gear-Mk 12 ArmaTek Data Pad.pngMk 12 ArmaTek Data Pad
Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Gear-Mk 12 Czerka Shield Generator Prototype.png
2Mk 12 Czerka Shield Generator Prototype
Gear-Mk 12 Czerka Shield Generator Prototype Salvage.png
40Mk 12 Czerka Shield Generator Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Component.png
1Mk 12 ArmaTek Data Pad Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 10 TaggeCo Holo Lens.png
1Mk 10 TaggeCo Holo Lens
Gear-Mk 10 TaggeCo Holo Lens Salvage.png
50Mk 10 TaggeCo Holo Lens Salvage


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller.png
50Mk 5 Arakyd Droid Caller
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 3397
Critical Chance 11.04%
Resistance Penetration 25
Survivability
Armor 23.52%
Resistance 21.73%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability r2d2 basic.png Electroshock Prod
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with an 80% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets.
More Details

Tex.ability r2d2 special01.png Smoke Screen
Special Ability Material Omega Level 8
4 Turn Cooldown

Target ally gains Foresight and Advantage for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter.
More Details

Tex.ability r2d2 special02.png Improvise
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies and inflict Burning for 3 turns. This attack can't be Evaded.
More Details

Tex.abilityui passive crit buff.png Combat Analysis
Unique Ability Material Zeta Level 8

While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.
More Details
Unlocks at Gear Level 4.
Level 7:
While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Accuracy
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Accuracy
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Accuracy
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Critical Chance
1 Description: While R2-D2 is active, all allies gain 4% Critical Chance and 4% Accuracy.

Tex.abilityui passive extraturn.png Number Crunch
Unique Ability Material Zeta Level 8

At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.

At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Protection
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Offense
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Potency
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Offense
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Potency
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Health
1 Description: At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 5% Max Health for each Rebel ally, and 5% Potency for each Resistance ally.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Electroshock Prod Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Smoke Screen Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Improvise Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Combat Analysis Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Number Crunch Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod R2-D2 within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Electroshock Prod -
  • Smoke Screen -
  • Improvise -
  • Combat Analysis -
  • Number Crunch -

Notes

Lore

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Trivia

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