General Hux

From SWGoH Help Wiki


General Hux

Ruthless First Order Support that can prevent enemies from counterattacking.

Unit-Character-General Hux.png
Description
Alignment Dark Side
Role SupportLeaderFleet Commander
Faction First Order
Lead Synergy First Order
Ship Finalizer
Release Date December 11, 2019
Shards to Activate 25
Acquisition
Dark Side Battles: 6-A (Hard) Game-Icon-Energy.png16

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2235
Critical Chance 22.75%
Armor Penetration 5
General
Health 24625
Protection 34652
Speed 141
Potency 17%
Tenacity 33%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-General Hux-portrait.png
Indicator-Gear-Level-12.png
85
General Hux - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Visor.pngMk 12 ArmaTek Visor
Gear-Mk 12 ArmaTek Visor Prototype.png
1Mk 12 ArmaTek Visor Prototype
Gear-Mk 12 ArmaTek Visor Prototype Salvage.png
30Mk 12 ArmaTek Visor Prototype Salvage


Gear-Mk 7 CEC Fusion Furnace.png
2Mk 7 CEC Fusion Furnace
Gear-Mk 7 CEC Fusion Furnace Salvage.png
40Mk 7 CEC Fusion Furnace Salvage


Gear-Mk 12 ArmaTek Wrist Band.pngMk 12 ArmaTek Wrist Band
Gear-Mk 12 ArmaTek Wrist Band Prototype.png
1Mk 12 ArmaTek Wrist Band Prototype
Gear-Mk 12 ArmaTek Wrist Band Prototype Salvage.png
30Mk 12 ArmaTek Wrist Band Prototype Salvage


Gear-Mk 6 Carbanti Sensor Array.png
2Mk 6 Carbanti Sensor Array
Gear-Mk 6 Carbanti Sensor Array Salvage.png
40Mk 6 Carbanti Sensor Array Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Data Pad.pngMk 12 ArmaTek Data Pad
Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Gear-Mk 12 Czerka Shield Generator Prototype.png
2Mk 12 Czerka Shield Generator Prototype
Gear-Mk 12 Czerka Shield Generator Prototype Salvage.png
40Mk 12 Czerka Shield Generator Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Component.png
1Mk 12 ArmaTek Data Pad Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 10 TaggeCo Holo Lens.png
1Mk 10 TaggeCo Holo Lens
Gear-Mk 10 TaggeCo Holo Lens Salvage.png
50Mk 10 TaggeCo Holo Lens Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 4020
Critical Chance 10.83%
Resistance Penetration 20
Survivability
Armor 24.06%
Resistance 18.11%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 5%
Accuracy 0%

Abilities

Tex.ability generalhux basic.png Commanding Shot
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
More Details

Tex.ability generalhux special01.png Oppressive Fire
Special Ability Material Omega Level 8
3 Turn Cooldown

General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
More Details

Tex.ability generalhux special02.png Devious Scheme
Special Ability Material Omega Level 8
3 Turn Cooldown

Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
More Details

Tex.abilityui passive faction firstorder.png Bow to the First Order
Leader Ability Material Omega Level 8

Basic attacks of First Order allies deal 50% more damage.

If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.

Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.

Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Omega
More Details
Unlocks at Gear Level 4.
Level 7:
Basic attacks of First Order allies deal 50% more damage.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Omega.png
5
80400 If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented; Dominance expires at the end of the turn whenever General Hux is critically hit
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +15% Damage
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +15% Damage
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Damage
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Damage
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Damage
1 Description: Basic attacks of First Order allies deal 10% more damage.

Tex.abilityui passive penetrate.png Boundless Ambition
Unique Ability Material Zeta Level 8

General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.

If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
More Details
Unlocks at Gear Level 6.
Level 7:
General Hux gains Advantage for 2 turns at the start of each encounter.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +15% Advantage chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +15% Advantage chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Advantage chance
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Advantage chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Advantage chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Advantage chance
1 Description: General Hux has 50% chance to gain Advantage for 2 turns at the start of each encounter.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Commanding Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Oppressive Fire Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Devious Scheme Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Bow to the First Order Leader
Game-Icon-Ability Material Omega.png
5
? ? ?
Boundless Ambition Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod General Hux within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Commanding Shot -
  • Oppressive Fire -
  • Devious Scheme -
  • Bow to the First Order -
  • Boundless Ambition -

Notes

Lore

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Trivia

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