Finalizer

From SWGoH Help Wiki


Finalizer

First Order Capital Ship that enables the First Order fleet to have an early game advantage and relentlessly pursue enemies

Critical DamageAssist - Call AllyTurn Meter Reduction - All Enemies (35%)Stacking Increase - Critical DamageHeal Health - AllyTurn Meter Gain - Immunity

Stats

Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.

Physical Offense
Damage 9477
Critical Chance 35.29%
Armor Penetration 0
General
Health 107659
Protection 0
Speed 163
Potency 40.55%
Tenacity 55.55%
Critical Damage 150%
Defense Penetration 0%
Crew Gear 12
Unit-Character-General Hux-portrait.png
Indicator-Gear-Level-12.png
General Hux - Gear 12
Indicator-Mod Dots-6.png
Crew Mod-6 Dots.pngAll crew - 6 dot mods

Unit-Ship-Finalizer-portrait.png
Indicator-Stars-7.png
Special Offense
Damage 2085
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 23.84%
Resistance 25.1%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 0%
Accuracy 0%

Abilities

Tex.ability finalizer basic.png

Lay Waste
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.
More Details
Tex.ability finalizer special01.png

Quell
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
2 Turn Cooldown

Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.
More Details
Tex.ability finalizer special02.png

Ravage
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy.
More Details
Tex.ability finalizer special03.png

Extinguish Hope
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

All Hunted enemies lose 35% Turn Meter and the target enemy becomes Hunted until they are defeated, which can't be copied, dispelled, prevented, or resisted. Then, deal Physical damage to target enemy.

First Order allies gain Defense Penetration and Offense Up for 2 turns.

This ability can't be evaded and is available for use at the start of battle.

Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
More Details
Tex.abilityui passive faction firstorder.png

Two Steps Ahead
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Hux-portrait.png
General Hux
Crew
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Prestige
More Details
Crew Member: General Hux
Level 7:
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 +15% Critical Damage
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +3 Speed
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +15% Max Health
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +15% Health Recovery
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +2 Speed
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +10% Max Health
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Max Health
1 Description: At the start of battle, the Finalizer gains 10 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +20% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Lay Waste Basic
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Quell Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Ravage Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Extinguish Hope Special
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?
Two Steps Ahead Unique
Game-Icon-Ship Ability Material Prestige.png
150
? ? ?

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Finalizer within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Lay Waste -
  • Quell -
  • Ravage -
  • Extinguish Hope -
  • Two Steps Ahead -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.