Director Krennic

From SWGoH Help Wiki


Director Krennic

Intimidating Empire Support who inflicts devastating debuffs and slows enemies

Unit-Character-Director Krennic.png
Description
Alignment Dark Side
Role SupportLeader
Faction Empire
Lead Synergy Empire
Synergy Death TrooperDebuffs
Anti Rebel
Release Date January 26, 2017
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 9-D (Hard) Game-Icon-Energy.png20 (2x)
Guild Events Store Mk I Guild Event Token 400  (10x)
Military Might
Debuffs Tenacity DownStaggerStunAbility BlockBuff ImmunitySpeed Down
Battle Mechanics Revive - Ally
Lead Mechanics Critical Chance
Potency
Ability Block
Heal Protection - All Allies
Revive - Ally

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2041
Critical Chance 29.58%
Armor Penetration 20
General
Health 18232
Protection 29318
Speed 129
Potency 47%
Tenacity 34%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Director Krennic-portrait.png
Indicator-Gear-Level-12.png
85
Director Krennic - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Wrist Band.pngMk 12 ArmaTek Wrist Band
Gear-Mk 12 ArmaTek Wrist Band Prototype.png
1Mk 12 ArmaTek Wrist Band Prototype
Gear-Mk 12 ArmaTek Wrist Band Prototype Salvage.png
30Mk 12 ArmaTek Wrist Band Prototype Salvage


Gear-Mk 6 Carbanti Sensor Array.png
2Mk 6 Carbanti Sensor Array
Gear-Mk 6 Carbanti Sensor Array Salvage.png
40Mk 6 Carbanti Sensor Array Salvage


Gear-Mk 12 ArmaTek Tactical Data.pngMk 12 ArmaTek Tactical Data
Gear-Mk 12 ArmaTek Tactical Data Prototype.png
1Mk 12 ArmaTek Tactical Data Prototype
Gear-Mk 12 ArmaTek Tactical Data Prototype Salvage.png
30Mk 12 ArmaTek Tactical Data Prototype Salvage


Gear-Mk 8 Nubian Design Tech.png
2Mk 8 Nubian Design Tech
Gear-Mk 8 Nubian Design Tech Salvage.png
40Mk 8 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Data Pad.pngMk 12 ArmaTek Data Pad
Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Gear-Mk 12 Czerka Shield Generator Prototype.png
2Mk 12 Czerka Shield Generator Prototype
Gear-Mk 12 Czerka Shield Generator Prototype Salvage.png
40Mk 12 Czerka Shield Generator Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Component.png
1Mk 12 ArmaTek Data Pad Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 10 TaggeCo Holo Lens.png
1Mk 10 TaggeCo Holo Lens
Gear-Mk 10 TaggeCo Holo Lens Salvage.png
50Mk 10 TaggeCo Holo Lens Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 4042
Critical Chance 15.21%
Resistance Penetration 27
Survivability
Armor 20.66%
Resistance 18.63%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability krennic basic.png Test Their Defenses
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and inflict Tenacity Down for 3 turns.
More Details

Tex.ability krennic special02.png Death Trooper Assault
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to all enemies with a 70% chance to inflict Stagger for 2 turns. If any enemies are debuffed, revive Death Trooper with 20% Health for each debuffed enemy. If Death Trooper is present, he is called to Assist.
More Details

Tex.ability krennic special01.png Experimental Weaponry
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 2 turns. If the target is a Rebel, also inflict Speed Down for 2 turns.
More Details

Tex.abilityui passive empire.png Director of Advanced Weapons Research
Leader Ability Material Zeta Level 8

Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Empire allies recover 10% Protection whenever they score a Critical Hit
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Potency
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5% Potency
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Potency
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5% Critical Chance
1 Description: Empire allies gain 10% Critical Chance and 10% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted.
Director of Advanced Weapons Research

Tex.abilityui passive crit buff.png Immeasurable Power
Unique Ability Material Mk III Level 7

Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses.
More Details
Unlocks at Gear Level 6.
Level Unit
Level
Ability Material Credits Adds
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Critical Damage
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Critical Damage
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Damage
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Critical Damage
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Critical Damage
2 24
Game-Icon-Ability Material Mk I.png
2
900 +1% Critical Damage
1 Description: Director Krennic gains 1% Critical Damage for each debuffed enemy and 1% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Test Their Defenses Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Death Trooper Assault Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Experimental Weaponry Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Director of Advanced Weapons Research Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Immeasurable Power Unique
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Director Krennic within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Test Their Defenses -
  • Death Trooper Assault -
  • Experimental Weaponry -
  • Director of Advanced Weapons Research -
  • Immeasurable Power -

Notes

Lore

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Trivia

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