Carth Onasi

From SWGoH Help Wiki


Carth Onasi

Old Republic soldier that excels at clearing waves of enemies

Unit-Character-Carth Onasi.png
Description
Alignment Light Side
Role AttackerLeader
Faction Old Republic
Lead Synergy Old Republic
Synergy Damage Over TimeOld Republic
Release Date December 1, 2018
Shards to Activate 25
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Battles: 2-E (Hard) Game-Icon-Ship Energy.png20 (2x)
Omicron Bonus Territory Battles
Buffs Offense Up
Debuffs Damage Over Time
Battle Mechanics Turn Meter Gain - Self
Cooldown Reset - Self
Stacking Increase - Critical Chance
Stacking Increase - Critical Damage
Lead Mechanics Potency
Tenacity
Critical Avoidance
Heal Health - All Allies
Heal Protection - All Allies
Assist - Call Ally
Turn Meter Gain - SelfCooldown Reset - SelfStacking Increase - Critical ChanceStacking Increase - Critical Damage

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7371
Critical Chance 94.5%
Armor Penetration 339
General
Health 57218
Protection 46831
Speed 179
Potency 41%
Tenacity 35%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-Carth Onasi-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
Carth Onasi - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6219
Critical Chance 31%
Resistance Penetration 0
Survivability
Armor 43.46%
Resistance 21.92%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 15%
Accuracy 0%

Abilities

Tex.ability carth basic.png Rapid Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 10% more damage for each Damage Over Time effect on that enemy.
More Details

Tex.ability carth special01.png Just Keep Shooting
Basic Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.
More Details

Tex.abilityui passive def.png Soldier of the Old Republic
Leader Ability Material Omicron Level 9

Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.

When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).

While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.
Omicron
More Details
Unlocks at Gear Level 4.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +10% Critical Avoidance
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Tenacity
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +10% Potency
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +10% Critical Avoidance
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +10% Tenacity
2 22
Game-Icon-Ability Material Mk I.png
2
800 +10% Potency
1 Description: Old Republic allies gain 10% Potency, Tenacity and Critical Avoidance.

When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Soldier of the Old Republic

Tex.abilityui passive attack buff.png Soldier's Training
Unique Ability Material Omega Level 8

While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
More Details
Unlocks at Gear Level 6.
Level 7:
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 +5% Critical Chance and Critical Damage
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Offense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Offense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 +1% Offense
1 Description: While attacking, Carth gains 2% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Rapid Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Soldier of the Old Republic Leader
Game-Icon-Ability Material Omicron.png
20
? ? ?
Soldier's Training Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Carth Onasi within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Rapid Shot -
  • -
  • Soldier of the Old Republic -
  • Soldier's Training -

Notes

Lore

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Trivia

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