Shoretrooper

From SWGoH Help Wiki


Shoretrooper

Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity

Unit-Character-Shoretrooper.png
Description
Alignment Dark Side
Role Tank
Faction EmpireImperial Trooper
Synergy Imperial TrooperEmpire
Ship TIE Reaper
Release Date October 30, 2016
Rework Date May 4, 2017
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Light Side Battles: 9-B (Hard) Game-Icon-Energy.png20 (2x)
Military Might
Buffs TauntCritical Hit Immunity
Debuffs Critical Chance Down
Battle Mechanics Heal Health - All Allies
Cooldown Reduction - Self
Turn Meter Gain - Ally
Heal Health - Self
Heal Health - All AlliesCooldown Reduction - SelfTurn Meter Gain - AllyHeal Health - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2600
Critical Chance 21.33%
Armor Penetration 30
General
Health 32620
Protection 43305
Speed 117
Potency 47%
Tenacity 32%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Shoretrooper-portrait.png
Indicator-Gear-Level-12.png
85
Shoretrooper - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Tactical Data.pngMk 12 ArmaTek Tactical Data
Gear-Mk 12 ArmaTek Tactical Data Prototype.png
1Mk 12 ArmaTek Tactical Data Prototype
Gear-Mk 12 ArmaTek Tactical Data Prototype Salvage.png
30Mk 12 ArmaTek Tactical Data Prototype Salvage


Gear-Mk 8 Nubian Design Tech.png
2Mk 8 Nubian Design Tech
Gear-Mk 8 Nubian Design Tech Salvage.png
40Mk 8 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Cybernetics.pngMk 12 ArmaTek Cybernetics
Gear-Mk 12 ArmaTek Cybernetics Prototype.png
1Mk 12 ArmaTek Cybernetics Prototype
Gear-Mk 12 ArmaTek Cybernetics Prototype Salvage.png
30Mk 12 ArmaTek Cybernetics Prototype Salvage


Gear-Mk 7 Merr-Sonn Thermal Detonator.png
2Mk 7 Merr-Sonn Thermal Detonator
Gear-Mk 7 Merr-Sonn Thermal Detonator Salvage.png
40Mk 7 Merr-Sonn Thermal Detonator Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Mk 12 ArmaTek Thermal Detonator.pngMk 12 ArmaTek Thermal Detonator
Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png
1Mk 12 ArmaTek Thermal Detonator Prototype
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
50Mk 12 ArmaTek Thermal Detonator Prototype Salvage


Gear-Mk 12 Czerka Sensor Array Prototype.png
2Mk 12 Czerka Sensor Array Prototype
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
40Mk 12 Czerka Sensor Array Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator Component.png
1Mk 12 ArmaTek Thermal Detonator Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Carbanti Sensor Array.png
1Mk 3 Carbanti Sensor Array
Gear-Mk 3 Carbanti Sensor Array Salvage.png
50Mk 3 Carbanti Sensor Array Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 1726
Critical Chance 10.42%
Resistance Penetration 0
Survivability
Armor 34.38%
Resistance 22.87%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 20%
Accuracy 0%

Abilities

Tex.ability troopershore basic.png Target Weapons
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
More Details

Tex.ability troopershore special01.png Regroup
Special Ability Material Omega Level 8
4 Turn Cooldown

All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.

Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
More Details

Tex.abilityui passive taunt.png Stand Guard
Unique Ability Material Omega Level 8

At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
More Details
Unlocks at Gear Level 2.
Level 7:
At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 10% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +3% Turn Meter gain
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Turn Meter gain
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Heal
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Turn Meter gain
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Heal
2 20
Game-Icon-Ability Material Mk I.png
2
900 +2% Turn Meter gain
1 Description: At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 5% Turn Meter and Shoretrooper recovers 4% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Target Weapons Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Regroup Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Stand Guard Unique
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Shoretrooper within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Target Weapons -
  • Regroup -
  • Stand Guard -

Notes

Lore

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Trivia

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