Kyle Katarn

From SWGoH Help Wiki


Kyle Katarn

A Force-sensitive Rebel operative and Jedi Knight

Unit-Character-Kyle Katarn.png
Description
Alignment Light Side
Role Attacker
Faction RebelRebel FighterJedi
Synergy Rebel Fighter
Anti Sith
Release Date November 25, 2021
Shards to Activate 25
Accelerated No Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Shipment
Weekly Shipment
Omicron Bonus Territory Battles
Buffs Critical Chance UpPotency UpDefense UpSpeed UpForce ConnectionJedi Knight
Debuffs Ability BlockForce Influence
Battle Mechanics Heal Health - All Allies
Heal Protection - All Allies
Dispel Debuffs - All Allies
Stacking Increase - Offense
Heal Health - All AlliesHeal Protection - All AlliesDispel Debuffs - All AlliesStacking Increase - Offense

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2922
Critical Chance 29.38%
Armor Penetration 65
General
Health 25145
Protection 49775
Speed 141
Potency 8%
Tenacity 59%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Kyle Katarn-portrait.png
Indicator-Gear-Level-12.png
85
Kyle Katarn - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Mk 12 ArmaTek Stun Gun.pngMk 12 ArmaTek Stun Gun
Gear-Mk 12 ArmaTek Stun Gun Prototype.png
1Mk 12 ArmaTek Stun Gun Prototype
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
50Mk 12 ArmaTek Stun Gun Prototype Salvage


Gear-Mk 12 Czerka Hypo Syringe Prototype.png
2Mk 12 Czerka Hypo Syringe Prototype
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
40Mk 12 Czerka Hypo Syringe Prototype Salvage


Gear-Mk 12 ArmaTek Stun Gun Component.png
1Mk 12 ArmaTek Stun Gun Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 5 A-KT Stun Gun Prototype.png
1Mk 5 A-KT Stun Gun Prototype
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
50Mk 5 A-KT Stun Gun Prototype Salvage


Gear-Power Cell Injector (Fusion).pngPower Cell Injector (Fusion)
Gear-Mk 5 Arakyd Droid Caller Salvage.png
50Mk 5 Arakyd Droid Caller Salvage
Gear-Injector Handle.png
1Injector Handle
Gear-Injector Handle Salvage.png
50Injector Handle Salvage


Gear-Mk 9 Kyrotech Battle Computer Prototype.png
2Mk 9 Kyrotech Battle Computer Prototype
Gear-Mk 9 Kyrotech Battle Computer Prototype Salvage.png
100Mk 9 Kyrotech Battle Computer Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Special Offense
Damage 1500
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 32.65%
Resistance 11.76%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 15%
Accuracy 0%

Abilities

Tex.ability kylekatarn basic.png This Should Be Interesting
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy twice. If it's Kyle Katarn's turn, inflict Ability Block for 1 turn; otherwise, deal damage a third time.
More Details

Tex.ability kylekatarn special01.png Just a Guy With a Lightsaber
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy twice. If the target has Force Influence, the second instance of damage deals 75% more damage. All allies gain Critical Chance Up and Potency Up for 2 turns.

Jedi Knight: The first instance of damage deals 75% more damage; all Rebel Fighter allies recover 50% Health and Protection
More Details

Tex.ability kylekatarn special02.png Power of the Valley
Special Ability Material Zeta Level 8
3 Turn Cooldown

Dispel all debuffs on all Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied.

Jedi Knight: Inflict Force Influence on all enemies for 2 turns

Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance)
More Details
Power of the Valley

Tex.abilityui passive jediknight.png Blue Milk Run
Unique Ability Material Omicron Level 8

At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally.

Whenever a Rebel Fighter ally attacks out of turn, they gain 12% Offense (stacking, max 60%) until the end of their next turn.

Whenever Kyle Katarn attacks out of turn, he gains a stack of Force Connection until the end of the battle, which can't be copied, dispelled, or prevented (stacking, max 10 stacks).
When Kyle Katarn reaches 10 stacks of Force Connection, he resets his cooldowns, loses all stacks of Force Connection, and gains Jedi Knight until the end of the battle which can't be copied, dispelled, or prevented.

At the start of the encounter, if the enemy leader is a Sith, Rebel Fighter allies have +50% Defense and Tenacity, and +25% Max Health until the end of the encounter.

Force Connection: +2% Defense and Offense

Jedi Knight: Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection. This bonus applies to Jedi allies in Territory Battles

While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally.
More Details
Level 7:
At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally.

Whenever a Rebel Fighter ally attacks out of turn, they gain 12% Offense (stacking, max 60%) until the end of their next turn.

Whenever Kyle Katarn attacks out of turn, he gains a stack of Force Connection until the end of the battle, which can't be copied, dispelled, or prevented (stacking, max 10 stacks).
When Kyle Katarn reaches 10 stacks of Force Connection, he resets his cooldowns, loses all stacks of Force Connection, and gains Jedi Knight until the end of the battle which can't be copied, dispelled, or prevented.

At the start of the encounter, if the enemy leader is a Sith, Rebel Fighter allies have +50% Defense and Tenacity, and +25% Max Health until the end of the encounter.

Force Connection: +2% Defense and Offense

Jedi Knight: Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally.
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Rebel Fighter ally
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Offense
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Offense
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 At the start of the encounter, if the enemy leader is a Sith, Rebel Fighter allies have +50% Defense and Tenacity, and +25% Max Health
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Offense
2 18
Game-Icon-Ability Material Mk I.png
2
900 +2% Offense
1 Description: Whenever a Rebel Fighter ally attacks out of turn, they gain 4% Offense (stacking, max 20%) until the end of their next turn.

Whenever Kyle Katarn attacks out of turn, he gains a stack of Force Connection until the end of the battle, which can't be copied, dispelled, or prevented (stacking, max 10 stacks).
When Kyle Katarn reaches 10 stacks of Force Connection, he resets his cooldowns, loses all stacks of Force Connection, and gains Jedi Knight until the end of the battle which can't be copied, dispelled, or prevented.

Force Connection: +2% Defense and Offense

Jedi Knight: Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection.
Blue Milk Run

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
This Should Be Interesting Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Just a Guy With a Lightsaber Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Power of the Valley Special
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Blue Milk Run Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

<<<ADD INFO>>>

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
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Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

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Team Strategy

Details of how to use and mod Kyle Katarn within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • This Should Be Interesting -
  • Just a Guy With a Lightsaber -
  • Power of the Valley -
  • Blue Milk Run -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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