Jedi Knight Luke Skywalker

From SWGoH Help Wiki


Jedi Knight Luke Skywalker

Stalwart Jedi hero of legend who ascends to victorious heights alongside his Jedi allies through the will of the Force

Unit-Character-Jedi Knight Luke Skywalker.png
Description
Alignment Light Side
Role AttackerLeader
Faction Jedi
Lead Synergy JediLight Side
Synergy Jedi
Immune to StunFear
Release Date June 18, 2020
Shards to Activate 330
Acquisition Luke Skywalker The Journey Continues
Buffs Jedi's Will
Debuffs BlindStunVulnerable
Battle Mechanics Dispel Buffs - Target
Stacking Reduction - Critical Damage
Assist - Call Ally
Stacking Reduction - Max Health
Stacking Reduction - Max Protection
Stacking Increase - Max Protection
Stacking Increase - Offense
Stacking Increase - Speed
Turn Meter Gain - Self
Lead Mechanics Critical Chance
Critical Damage
Heroes Arrise
Speed Reset
Dispel Buffs - TargetStacking Reduction - Critical DamageAssist - Call AllyStacking Reduction - Max HealthStacking Reduction - Max ProtectionStacking Increase - Max ProtectionStacking Increase - OffenseStacking Increase - SpeedTurn Meter Gain - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 3241
Critical Chance 37.13%
Armor Penetration 5
General
Health 35184
Protection 61727
Speed 100
Potency 31%
Tenacity 31%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Jedi Knight Luke Skywalker-portrait.png
Indicator-Gear-Level-12.png
85
Jedi Knight Luke Skywalker - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Thermal Detonator.pngMk 12 ArmaTek Thermal Detonator
Gear-Mk 12 ArmaTek Thermal Detonator Prototype.png
1Mk 12 ArmaTek Thermal Detonator Prototype
Gear-Mk 12 ArmaTek Thermal Detonator Prototype Salvage.png
50Mk 12 ArmaTek Thermal Detonator Prototype Salvage


Gear-Mk 12 Czerka Sensor Array Prototype.png
2Mk 12 Czerka Sensor Array Prototype
Gear-Mk 12 Czerka Sensor Array Prototype Salvage.png
40Mk 12 Czerka Sensor Array Prototype Salvage


Gear-Mk 12 ArmaTek Thermal Detonator Component.png
1Mk 12 ArmaTek Thermal Detonator Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Carbanti Sensor Array.png
1Mk 3 Carbanti Sensor Array
Gear-Mk 3 Carbanti Sensor Array Salvage.png
50Mk 3 Carbanti Sensor Array Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Power Cell Injector (Plasma).pngPower Cell Injector (Plasma)
Gear-Mk 5 Arakyd Droid Caller.png
50Mk 5 Arakyd Droid Caller
Gear-Injector Cell.png
1Injector Cell
Gear-Injector Cell Salvage.png
50Injector Cell Salvage


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Special Offense
Damage 1627
Critical Chance 12.5%
Resistance Penetration 0
Survivability
Armor 36.79%
Resistance 16.28%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 30%
Accuracy 0%

Abilities

Tex.ability luke jediknight basic.png Prevailing Strike
Basic Ability Material Omega Level 8

Dispel all buffs and deal Physical damage to target enemy, then reduce their critical damage by 10% (stacking). Then Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until end of encounter. This ability can't be countered.
More Details

Tex.ability luke jediknight special01.png Stalwart Advance
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and call another target ally to assist. Target enemy is inflicted with Blind for 2 turns.

Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be dispelled, copied, or prevented. If other target ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns.

Jedi's Will: +100% Counter Chance, +25% Offense, +25% Speed, and all attacks ignore Defense
More Details

Tex.ability luke jediknight special02.png Repulse
Special Ability Material Omega Level 8
5 Turn Cooldown

Inflict Stun for 1 turn and Vulnerable for 2 turns on all enemies. Until end of encounter, all enemies lose 10% Max Health and Protection (stacking, max 50%).

Repulse on Raid Bosses: Deal Physical damage three times and Vulnerable for 2 turns.

This ability can't be evaded or resisted.
More Details

Tex.abilityui passive jedi.png Return of the Jedi
Leader Ability Material Zeta Level 8

All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until end of encounter, and their base Speed can't be increased after their Speed is set (his base value is recorded at the start of encounter before any buffs or debuffs are applied). This Speed alteration does not affect Raid Bosses and does not activate if the enemy side also has a similar ability or a Galactic Legend.

At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.

Heroes Arise: Dispel all debuffs on all allies then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.

This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until end of encounter, and their base Speed can't be increased after their Speed is set (his base value is recorded at the start of encounter before any buffs or debuffs are applied). This Speed alteration does not affect Raid Bosses and does not activate if the enemy side also has a similar ability or a Galactic Legend.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Critical Chance and Critical Damage
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2% Critical Chance and Critical Damage
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Critical Chance and Critical Damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +2% Critical Chance and Critical Damage
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +1% Critical Chance and Critical Damage
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Critical Chance and Critical Damage
1 Description: All Light Side allies have +2% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until end of encounter, and their base Speed can't be increased after their Speed is set (his base value is recorded at the start of encounter before any buffs or debuffs are applied). This Speed alteration does not affect Raid Bosses and does not activate if the enemy side also has a similar ability or a Galactic Legend.

Tex.abilityui passive protection.png Jedi Knight's Resolve
Unique Ability Material Zeta Level 8

Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.

When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.
More Details
Unlocks at Gear Level 6.
Level 7:
Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Turn Meter gain each time he is damaged
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Turn Meter gain each time he is damaged
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Offense; +5% to max
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Offense; +5% to max
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Offense; +5% to max
2 24
Game-Icon-Ability Material Mk I.png
2
900 +1% Offense; +5% to max
1 Description: Each time Jedi Knight Luke Skywalker is damaged, he gains 2% Turn Meter and 1% Offense (stacking, max 5%) until he uses Prevailing Strike on his turn.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Prevailing Strike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Stalwart Advance Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Repulse Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Return of the Jedi Leader
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
? ? ?
Jedi Knight's Resolve Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Jedi Knight Luke Skywalker within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Prevailing Strike -
  • Stalwart Advance -
  • Repulse -
  • Return of the Jedi -
  • Jedi Knight's Resolve -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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