Qi'ra

From SWGoH Help Wiki


Qi'ra

High-utility Support that uses Prepared, debuffs, and an adaptable Leader ability to overwhelm enemies

Unit-Character-Qi'ra.png
Description
Alignment Light Side
Role SupportLeader
Faction ScoundrelSmuggler
Lead Synergy Scoundrel
Synergy ScoundrelPrepared
Release Date May 25, 2018
Shards to Activate 25
Acquisition Cantina Battles: 3-B Game-Icon-Cantina Energy.png10
Buffs Defense Penetration UpHealth Steal Up
Debuffs DazeOffense DownStaggerExpose
Other Status Prepared
Battle Mechanics Attack - Can't Counter
Dispel Buffs - Target
Assist - Call Ally
Assist - Call All Allies
Dispel Buffs - All Enemies
Turn Meter Gain - Self
Lead Mechanics Critical Chance
Heal Protection - Ally
Offense
Speed
Critical Avoidance
Attack - Can't CounterDispel Buffs - TargetAssist - Call AllyAssist - Call All AlliesDispel Buffs - All EnemiesTurn Meter Gain - SelfPotencyCritical Damage

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2404
Critical Chance 39%
Armor Penetration 40
General
Health 21496
Protection 32940
Speed 142
Potency 28%
Tenacity 41%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Qi'ra-portrait.png
Indicator-Gear-Level-12.png
85
Qi'ra - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Mk 12 ArmaTek Stun Gun.pngMk 12 ArmaTek Stun Gun
Gear-Mk 12 ArmaTek Stun Gun Prototype.png
1Mk 12 ArmaTek Stun Gun Prototype
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
50Mk 12 ArmaTek Stun Gun Prototype Salvage


Gear-Mk 12 Czerka Hypo Syringe Prototype.png
2Mk 12 Czerka Hypo Syringe Prototype
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
40Mk 12 Czerka Hypo Syringe Prototype Salvage


Gear-Mk 12 ArmaTek Stun Gun Component.png
1Mk 12 ArmaTek Stun Gun Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 5 A-KT Stun Gun Prototype.png
1Mk 5 A-KT Stun Gun Prototype
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
50Mk 5 A-KT Stun Gun Prototype Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 1473
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 28.65%
Resistance 13.56%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 15%
Accuracy 0%

Abilities

Tex.ability qira basic.png Deadly Double
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn, and if both hits are Critical, deal bonus damage equal to 10% of the target's Max Health.
More Details

Tex.ability qira special01.png Scattering Blast
Special Ability Material Omega Level 8
3 Turn Cooldown

Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy.

Prepared: If Qi'ra is Prepared, Dispel all buffs on all enemies. Then, Qi'ra is no longer Prepared.
More Details

Tex.ability qira special02.png Joint Operation
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades.

Prepared: Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'ra is no longer Prepared.
More Details

Tex.abilityui passive crit buff.png Tools of the Trade
Leader Ability Material Omega Level 8

Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.

Attacker: +10% Offense (stacking, max 3 stacks)
Tank: +20% Critical Avoidance (stacking, max 3 stacks)
Support or Healer: +20 Speed (stacking, max 3 stacks)
Omega
More Details
Unlocks at Gear Level 6.
Level 7:
Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.

Attacker: +5% Offense (stacking, max 3 stacks)
Tank: +10% Critical Avoidance (stacking, max 3 stacks)
Support or Healer: +10 Speed (stacking, max 3 stacks)
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Omega.png
5
80400 Double all role-based stacking bonuses
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Critical Chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Max Stacks + 1
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Critical Chance
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Critical Chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Critical Chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +2% Critical Chance
1 Description: Scoundrel allies have +5% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.

Attacker: +5% Offense (stacking, max 2 stacks)
Tank: +10% Critical Avoidance (stacking, max 2 stacks)
Support or Healer: +10 Speed (stacking, max 2 stacks)

Tex.ability passive healthsteal.png Insult to Injury
Unique Ability Material Zeta Level 8

While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.
More Details
Unlocks at Gear Level 4.
Level 7:
While attacking, Qi'ra has +35% Potency if her target isn't debuffed and +30% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Turn Meter gain
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Potency and Critical Damage
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Potency
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Turn Meter gain
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Potency and Critical Damage
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Potency
1 Description: While attacking, Qi'ra has +15% Potency if her target isn't debuffed and +20% Critical Damage if it is. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 5% Turn Meter and Health Steal Up for 1 turn. Each other ally that attacked this turn also gains Health Steal Up for 1 turn.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Deadly Double Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Scattering Blast Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Joint Operation Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Tools of the Trade Leader
Game-Icon-Ability Material Omega.png
5
? ? ?
Insult to Injury Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

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Paragraph for each faction this unit has synergy with.
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Light Side - Low Synergy
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Unit Strategy

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Team Strategy

Details of how to use and mod Qi'ra within specific teams can be found on the following pages:

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Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Deadly Double -
  • Scattering Blast -
  • Joint Operation -
  • Tools of the Trade -
  • Insult to Injury -

Notes

Lore

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Trivia

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