Property:Has leader ability

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5
Droid allies have +35% Defense and +35 Speed and gain <span class="granted-ability" style="font-weight:bold;">Spare Parts</span> until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.<br/><br/><span class="granted-ability" style="font-weight:bold;">Spare Parts:</span> +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Conquests, if all allies are non-Separatist Droids</span>: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.  +
A
Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect.  +
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Grand Arenas:</span> At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.  +
Empire allies have +30% Offense and Potency. Light Side enemies have -30% Tenacity and -15 Speed. When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns.  +
For each Rogue One ally at the start of battle, Rogue One allies gain 10% Health, 12% Potency, 8 Speed, and 12% Tenacity. When an Empire enemy gains bonus Turn Meter, they are inflicted with Daze for 2 turns, which can't be resisted. If a Rogue One ally is critically hit by an enemy, that enemy gains Expose for 2 turns, which can't be resisted.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Grand Arenas:</span> Rogue One allies gain 40% Max Protection. At the start of battle, all Rogue One allies gain Spark of Rebellion for 3 turns. When Spark of Rebellion is dispelled from an ally, they gain Critical Chance Up, Critical Damage Up, Defense Up, Health Up, Offense Up, Potency Up, and Protection Up (20%) for 2 turns.  +
Separatist allies have +30% Max Health, Max Protection, and Potency and they have +10% Speed (excludes Galactic Legend allies) for each ally with Tech and each enemy with Extortion.<br/><br/>Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.<br/><br/>While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Separatist allies with Tech can't have their turn meter reduced. Enemies with Extortion will be critically hit if able.<br/><br/>Whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle.  +
Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade.  +
Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.  +
Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.  +
B
Jedi allies gain 20% Max Health, and other allies gain half that amount. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount.  +
At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage.  +
Whenever a Mandalorian ally uses a Basic ability during their turn, they call another random Mandalorian ally to assist, dealing 20% less damage (limit once per turn). <br/><br/>Whenever a Mandalorian ally attacks out of turn, they gain 25% Critical Damage (max 5 stacks) until the end of their next turn. At the start of encounter, all Mandalorian allies gain the granted ability <span class="granted-ability" style="font-weight:bold;">Ancestral Armor</span>. <br/><br/><span class="granted-ability" style="font-weight:bold;">Ancestral Armor</span>: Dispel all debuffs on this character. Then, gain Defense Up, Taunt, and Tenacity Up for 2 turns. (Cooldown: 4)  +
All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated.  +
Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage.<br/><br/>When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage.<br/><br/>Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage.  +
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.  +
Bounty Hunter allies gain 25% Max Health and Max Protection, and enemies with Deadly Bluff lose 25% Tenacity. At the end of each turn, dispel all buffs on enemies with both Deadly Bluff and Thermal Detonator.<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Defeat an enemy with damage from Thermal Detonators.<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All Bounty Hunter allies have their Payouts activated and are immune to Stun. Additionally, enemies can't be revived.  +
C
Bounty Hunter allies have +100% Potency and gain Advantage for 2 turns when they inflict a debuff. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:<br/><br/><span class="granted-ability" style="font-weight:bold;">Contract:</span> Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)<br/><br/><span class="granted-ability" style="font-weight:bold;">Reward:</span> All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.  +
First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Wars:</span> Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.  +
Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.<br/><br/>When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).<br/><br/><span class="granted-ability" style="font-weight:bold;">While in Territory Battles:</span> Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.  +
Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability.  +