Tank Takedown

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Reason(s): Major changes to Raid system, including rewards


Event-Raid-Tank Takedown.png
Type Raid
Reward Guild Token Guild Token
Raid Mystery Box-Yellow Prize Box
General Kenobi General Kenobi
Release date October 20, 2016
Tank Takedown

Tank Takedown is a Raid that has your guild face off against General Grievous and an AAT. The raid consists of 4 Phases with two options for difficulty, Normal and Heroic, and has bonuses for Jedi and Jawas.


Exclusive event unit

Overview

Each tier has different requirements and recommendations as shown in the table below.

Tier Details
Tier Tickets Raid
Points
Roster
Refresh
Daily
Attempts
Time
Limit
Unit
Rarity
Unit
Level
Gear
Level
Mod
Tier
Heroic 90K 300 Never Unlimited 2 Days 7 80 10 5A
Normal 80K 75 Daily 5 None 6 80 8 5A

Health

Heroic Rancor will have significantly less health than the other tiers, but the damage the enemies will deal is going to be much higher. Below is a list of estimated health for each tier.

Tier Total Phase 1 Phase 2 Phase 3 Phase 4
Heroic 48,346,357 4,058,524 19,128,939 12,702,898 12,455,996
Normal 64,100,000 15,600,000 22,700,000 12,250,000 13,550,000

Raid Bonuses

All of your Characters gain the following ability within the Raid:

Tex.abilityui flee.png
Escape
This unit attempts to escape from the battle, allowing it to be used in a future attempt. If successful, the characters current Health, Turn Meter, and Ability Cooldowns will be saved for a future attempt. Chance to escape decreases with each Tier Level.
Escape chance
Normal Heroic
50% 40%


Tex.abilityui leader default.png
Wrecking Crew
Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn.
Tex.abilityui passive heal buff.png
Defenders of the Republic
Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn.

Phase 1

On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war!

Unit-Character-General Grievous-portrait.png
Indicator-Gear-Level-1.png
General Grievous - Gear 1
General Grievous
Tex.ability grievous basic.png
Raging Assault
Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered.
Tex.ability grievous special01.png
Grievous Pain
Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns.
Tex.ability grievous special02.png
Baleful Laugh
Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded.
Tex.abilityui leader default.png
Tactical Maneuvering
Every tenth time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns.

Tactical Maneuvering: +25% Offense, gain 30% Turn Meter whenever another ally is attacked

Tex.abilityui passive kill.png
Fearsome Foe II (Normal)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe III (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.

Unit-Character-IG-100 MagnaGuard-portrait.png
Indicator-Gear-Level-1.png
IG-100 MagnaGuard - Gear 1
IG-100 MagnaGuard
Tex.ability magnaguard basic.png
Electrostaff Assault
Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn.
Tex.ability magnaguard special01.png
Disruption
Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns.
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Relentless Vanguard
MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn.


Unit-Character-B2 Super Battle Droid-portrait.png
Indicator-Gear-Level-1.png
B2 Super Battle Droid - Gear 1
B2 Super Battle Droid
Tex.ability b2 basic.png
Heavy Blaster
Deal Physical damage to target enemy and remove 25% Turn Meter.
Tex.ability b2 special01.png
Overwhelming Fire
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
Tex.abilityui passive counterattack.png
Relentless Barrage
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

Phase 2

Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.

Unit-NPC-AAT-portrait.png
Indicator-Gear-Level-1.png
AAT - Gear 1
AAT
Tex.ability aatlightcannon basic.png
Anti-Personnel Blasters
Deal Physical damage to target enemy and Expose them for 2 turns.
Tex.ability aat special01.png
High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Tex.ability aat special02.png
Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
Tex.abilityui passive stun immute.png
War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:

Morale I: All attacking units gain +100% Defense Penetration.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.

When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.

Tex.abilityui passive kill.png
Fearsome Foe II (Normal)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe III (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-AAT Left Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Left Cannon - Gear 1
AAT (Left Cannon)
Tex.ability aat basic.png
Support Blasters
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.


Unit-NPC-AAT Right Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Right Cannon - Gear 1
AAT (Right Cannon)
Tex.ability aat basic.png
Support Blasters
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.


Unit-NPC-AAT Main Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Main Cannon - Gear 1
AAT (Main Cannon)
Tex.ability aatmaincannon basic.png
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.

Phase 3

The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.

Unit-NPC-B2 Rocket Trooper-portrait.png
Indicator-Gear-Level-1.png
B2 Rocket Trooper - Gear 1
B2 Rocket Trooper
Tex.ability b2rocket basic.png
Warm-up Shot
Deal Physical damage to target enemy and gain Offense Up for 1 turn.
Tex.ability b2rocket special01.png
Scatter Shot
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns.
Tex.ability b2rocket special02.png
Barrage
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
Tex.ability b2rocket special03.png
Directing Fire
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
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Engage All Threats
B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters.
Tex.abilityui passive kill.png
Fearsome Foe I
As long as this unit isn't Toppled, it has +50% Tenacity and gains 5% Turn Meter whenever it takes damage. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.


Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-Geonosis B1 Battle Droid-portrait.png
Indicator-Gear-Level-1.png
Geonosis B1 Battle Droid - Gear 1
Geonosis B1 Battle Droid
Tex.ability b1geo basic.png
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
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Command: Terminate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.


Unit-NPC-Geonosis B1 Battle Droid Commander-portrait.png
Indicator-Gear-Level-1.png
Geonosis B1 Battle Droid Commander - Gear 1
Geonosis B1 Battle Droid Commander
Tex.ability b1geocommander basic.png
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Tex.ability b1geocommander special01.png
Command: Devastate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command.

Shaken: loses 25% Turn Meter when damaged by an attack


Unit-NPC-AAT Main Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Main Cannon - Gear 1
AAT (Main Cannon)
Tex.ability aatmaincannon basic.png
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.

Phase 4

Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.

Unit-NPC-AAT-portrait.png
Indicator-Gear-Level-1.png
AAT - Gear 1
AAT
Tex.ability aatlightcannon basic.png
Anti-Personnel Blasters
Deal Physical damage to target enemy and Expose them for 2 turns.
Tex.ability aat special01.png
High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Tex.ability aat special02.png
Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
Tex.abilityui passive stun immute.png
War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:

Morale I: All attacking units gain +100% Defense Penetration.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.

When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.

Tex.abilityui passive crit buff.png
Danger Close
When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle.
Tex.abilityui passive kill.png
Fearsome Foe II (Normal)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a countdown when the encounter begins. When it competes, all enemies will become Enraged until the end of the encounter.

Tex.abilityui passive kill.png
Fearsome Foe III (Heroic Only)
As long as this unit isn't Toppled, it has +50% Tenacity, gains 5% Turn Meter whenever it takes damage, and uses 2 abilities per turn (with a 50% chance to use an additional ability per turn). It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as Cooldown increases.

Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.


Unit-NPC-AAT Left Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Left Cannon - Gear 1
AAT (Left Cannon)
Tex.ability aat basic.png
Support Blasters
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.


Unit-NPC-AAT Right Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Right Cannon - Gear 1
AAT (Right Cannon)
Tex.ability aat basic.png
Support Blasters
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.


Unit-NPC-AAT Main Cannon-portrait.png
Indicator-Gear-Level-1.png
AAT Main Cannon - Gear 1
AAT (Main Cannon)
Tex.ability aatmaincannon basic.png
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.


Unit-Character-B2 Super Battle Droid-portrait.png
Indicator-Gear-Level-1.png
B2 Super Battle Droid - Gear 1
B2 Super Battle Droid
Tex.ability b2 basic.png
Heavy Blaster
Deal Physical damage to target enemy and remove 25% Turn Meter.
Tex.ability b2 special01.png
Overwhelming Fire
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
Tex.abilityui passive counterattack.png
Relentless Barrage
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

Rewards

Guides

Notes

References