General Kenobi

From SWGoH Help Wiki


General Kenobi

Vigorous Jedi Tank who gains Foresight, dispels debuffs to grant buffs, and calls buffed allies to Assist

Unit-Character-General Kenobi.png
Description
Alignment Light Side
Role TankLeaderFleet Commander
Faction JediGalactic Republic
Lead Synergy JediClone Trooper
Synergy Protection Up
Ship Negotiator
Release Date October 20, 2016
Rework Date April 17, 2019
Shards to Activate 145
Acquisition Tank Takedown
Buffs ForesightRetributionOffense UpCritical Hit ImmunityTaunt
Battle Mechanics Dispel Debuffs - All Allies
Turn Meter Gain - Self
Buff - Opposite Debuffs
Assist - Call All Allies
Lead Mechanics Max Health
Defense
Assist - All Allies
Advantage
Stealth
Taunt
Dispel Debuffs - All AlliesTurn Meter Gain - SelfBuff - Opposite DebuffsAssist - Call All Allies

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2781
Critical Chance 23.63%
Armor Penetration 89
General
Health 27644
Protection 44728
Speed 127
Potency 0%
Tenacity 36%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-General Kenobi-portrait.png
Indicator-Gear-Level-12.png
85
General Kenobi - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Visor.pngMk 12 ArmaTek Visor
Gear-Mk 12 ArmaTek Visor Prototype.png
1Mk 12 ArmaTek Visor Prototype
Gear-Mk 12 ArmaTek Visor Prototype Salvage.png
30Mk 12 ArmaTek Visor Prototype Salvage


Gear-Mk 7 CEC Fusion Furnace.png
2Mk 7 CEC Fusion Furnace
Gear-Mk 7 CEC Fusion Furnace Salvage.png
40Mk 7 CEC Fusion Furnace Salvage


Gear-Mk 12 ArmaTek Tactical Data.pngMk 12 ArmaTek Tactical Data
Gear-Mk 12 ArmaTek Tactical Data Prototype.png
1Mk 12 ArmaTek Tactical Data Prototype
Gear-Mk 12 ArmaTek Tactical Data Prototype Salvage.png
30Mk 12 ArmaTek Tactical Data Prototype Salvage


Gear-Mk 8 Nubian Design Tech.png
2Mk 8 Nubian Design Tech
Gear-Mk 8 Nubian Design Tech Salvage.png
40Mk 8 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Armor Plating.pngMk 12 ArmaTek Armor Plating
Gear-Mk 12 ArmaTek Armor Plating Prototype.png
1Mk 12 ArmaTek Armor Plating Prototype
Gear-Mk 12 ArmaTek Armor Plating Prototype Salvage.png
30Mk 12 ArmaTek Armor Plating Prototype Salvage


Gear-Mk 7 Nubian Design Tech.png
2Mk 7 Nubian Design Tech
Gear-Mk 7 Nubian Design Tech Salvage.png
40Mk 7 Nubian Design Tech Salvage


Gear-Mk 12 ArmaTek Holo Lens.pngMk 12 ArmaTek Holo Lens
Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Gear-Mk 12 Czerka Implant Prototype.png
2Mk 12 Czerka Implant Prototype
Gear-Mk 12 Czerka Implant Prototype Salvage.png
40Mk 12 Czerka Implant Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Component.png
1Mk 12 ArmaTek Holo Lens Component
Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 8 BioTech Implant Prototype.png
1Mk 8 BioTech Implant Prototype
Gear-Mk 8 BioTech Implant Component.png
50Mk 8 BioTech Implant Component


Gear-Mk 12 ArmaTek Key Pad.pngMk 12 ArmaTek Key Pad
Gear-Mk 12 ArmaTek Key Pad Prototype.png
1Mk 12 ArmaTek Key Pad Prototype
Gear-Mk 12 ArmaTek Key Pad Prototype Salvage.png
50Mk 12 ArmaTek Key Pad Prototype Salvage


Gear-Mk 12 Czerka Security Scanner Prototype.png
2Mk 12 Czerka Security Scanner Prototype
Gear-Mk 12 Czerka Security Scanner Prototype Salvage.png
40Mk 12 Czerka Security Scanner Prototype Salvage


Gear-Mk 12 ArmaTek Key Pad Component.png
1Mk 12 ArmaTek Key Pad Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 4 Zaltin Bacta Gel.png
1Mk 4 Zaltin Bacta Gel
Gear-Mk 4 Zaltin Bacta Gel Salvage.png
50Mk 4 Zaltin Bacta Gel Salvage


Gear-Power Cell Injector (Fusion).pngPower Cell Injector (Fusion)
Gear-Mk 5 Arakyd Droid Caller.png
50Mk 5 Arakyd Droid Caller
Gear-Injector Handle.png
1Injector Handle
Gear-Injector Handle Salvage.png
50Injector Handle Salvage


Gear-Mk 9 Kyrotech Battle Computer Prototype.png
2Mk 9 Kyrotech Battle Computer Prototype
Gear-Mk 9 Kyrotech Battle Computer Prototype Salvage.png
100Mk 9 Kyrotech Battle Computer Prototype Salvage


Gear-Mk 12 ArmaTek Data Pad Prototype.png
1Mk 12 ArmaTek Data Pad Prototype
Gear-Mk 12 ArmaTek Data Pad Prototype Salvage.png
50Mk 12 ArmaTek Data Pad Prototype Salvage


Special Offense
Damage 1725
Critical Chance 10%
Resistance Penetration 0
Survivability
Armor 30.89%
Resistance 26.17%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability generalkenobi basic.png Intuitive Strike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage.
More Details

Tex.ability generalkenobi special01.png The Negotiator
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs from all allies and grant them the opposite buffs, if any, for 2 turns. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 60% Turn Meter.
More Details

Tex.ability generalkenobi special02.png Lead the Charge
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy and grant a random other ally Offense Up for 2 turns. Call all other buffed allies to assist, dealing 30% less damage. Jedi Knight Anakin and Ahsoka Tano are not affected by this damage penalty.
More Details

Tex.abilityui passive hp.png 212th Attack Battalion Commander
Leader Ability Material Mk III Level 7

Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.
Mk III
More Details
Unlocks at Gear Level 4.
Level Unit
Level
Ability Material Credits Adds
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Defense
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Max Health
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5% Defense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Max Health
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Defense
2 22
Game-Icon-Ability Material Mk I.png
2
800 +5% Max Health
1 Description: Jedi and Clone allies have +15% Max Health and +55% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.

Tex.abilityui passive foresight.png Soresu
Unique Ability Material Zeta Level 8

At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.

If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.
More Details
Unlocks at Gear Level 6.
Level 7:
At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Foresight Chance
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Foresight Chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Foresight Chance
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Foresight Chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +3% Foresight Chance
2 24
Game-Icon-Ability Material Mk I.png
2
900 +2% Foresight Chance
1 Description: At the end of his turn, General Kenobi has a 45% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get Priority Best for
Intuitive Strike Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
The Negotiator Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Lead the Charge Special
Game-Icon-Ability Material Omega.png
5
? ? ?
212th Attack Battalion Commander Leader
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
? ? ?
Soresu Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod General Kenobi within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Intuitive Strike -
  • The Negotiator -
  • Lead the Charge -
  • 212th Attack Battalion Commander -
  • Soresu -

Notes

Lore

Obi-Wan Kenobi was a human male born 54 BBY on Stewjon. He became a Padawan under Qui-Gon Jinn, who later died in a fight with Darth Maul, whom Kenobi defeated. Kenobi then took Anakin Skywalker as his Padawan learner and fought in the Clone Wars alongside him. Kenobi survived Order 66, and vowed to protect Anakin's son, Luke Skywalker, on Tatooine. Once Luke had received a transmission from Princess Leia, requesting Obi-Wan's help, Obi-Wan took him on a journey to free Princess Leia from the Death Star. To protect Luke and the rest of his crew, Obi-Wan sacrificed himself to Darth Vader and became a force ghost. Obi-Wan later guided Luke on his journey to defeat the Empire as a force ghost.
Learn more about Revan at https://starwars.fandom.com/wiki/Obi-wan_Kenobi.

Trivia

  • Kenobi's first special, The Negotiator, comes from a nickname given to him by General Grievous.
  • His leader ability, 212th Attack Battalion Commander, is the name of the Battalion he lead during the Clone Wars and has both Clone and Jedi synergy.
  • His unique, Soresu, is the name of his lightsaber fighting style.