Raid

From SWGoH Help Wiki

Raids are exclusive events for guilds that takes the combined effort of each member's roster to defeat challenging opponents across multiple phases. Each phase is designed to have different mechanics, and sometimes enemies, that require adjusting strategies and team compositions. They are intended to be difficult and to require specific characters based on their ability mechanics. Raids are released with multiple tiers of difficulty with the highest difficulty being Heroic. Heroic raids are always fine tuned to the available units in the game when it is released, making the damage obtainable per team very low and requiring each member in the guild to have specific teams at the highest gear/relic levels available at the time to be able to successfully defeat it. Over time each raid will become easier as new units and unit progressions, such as higher Player Levels or Relic Levels, are introduced into the game.

Event-Raid-The Sith Triumvirate.png
Event-Raid-The Pit.png
Event-Raid-Tank Takedown.png

Challenge Tier

Challenge Tier Raids are a harder version of raids that Guilds can do that is separated from the other tiers of the raid allowing for Both a Heroic Tier and Challenge Tier for the same raid to be done at the same time. These raids have gear level requirements for the characters that can be used. Challenge raids operate similar to Heroics as they are always fine tuned to the available units in the game when it is released, making the damage obtainable per team very low and requiring each member in the guild to have specific teams at the highest gear/relic levels available at the time to be able to successfully defeat it. Over time each raid will become easier as new units and unit progressions, such as higher Player Levels or Relic Levels, are introduced into the game.

Event-The Pit Challenge Tier.png


Starting a Raid

Raids are only accessible to guilds from the Guild home screen and only Guild Leaders or Officers are able to start them. In order to start a raid your guild must have enough Raid Tickets for the tier the leader(s) want to do. Each raid has their own Raid Ticket Raid Ticket PitRaid Ticket STRRaid Ticket AAT that accumulates separately from the other raids tickets. Once you start the raid, only that raid's Raid Tickets are consumed. Each raid and tier will have a different number of raid tickets required to start them. These Raid Tickets are earned by each member of the guild spending Energy Energy in Dark Side Battles, Light Side Battles, and Cantina Energy Cantina Energy for Cantina Battles. Guilds can only earn up to 30,000 Raid Tickets in a day (600 per member). Raid Tickets have a limit of 150,000 for regular raids and 210,000 for Challenge raids that can be accumulated. All Raid Tickets earned after these limits will be lost.

Notes

Raids were added to the game at the same time guilds were, on April 24th, 2016.