Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.
Target Lock: This attack is guaranteed to be a Critical Hit. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+30% Damage
7
11
20
20
15
5
45000
+15% Damage
6
10
15
15
10
21250
+10% Damage
5
9
15
10
5
13750
+5% Damage
4
8
10
10
7500
+15% Damage
3
7
10
5
5000
+10% Damage
2
6
10
5
5000
+5% Damage
1
Description: Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.
Target Lock: This attack is guaranteed to be a Critical Hit (3 Turn Cooldown)
Overcharge Special • Level 8 3 Turn Cooldown
Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 65% Protection.
More Details
Level 7:
Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 50% Protection. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
+15% Protection
7
85
20
20
15
5
45000
+3% Protection
6
80
15
15
10
21250
+2% Protection
5
75
15
10
5
13750
+3% Protection
4
70
10
10
7500
+2% Protection
3
60
10
5
5000
+3% Protection
2
50
10
5
5000
+2% Protection
1
Description: Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 35% Protection. (3 Turn Cooldown)
Structural Enhancement Reinforcement • Level 3
Enter Battle: Clone Sergeant's ARC-170 gains Protection Up (40%), and Taunts while he has Protection.
More Details
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
+25% Protection
2
75
25
175000
Add +15% Protection Up
1
Description:Enter Battle: Clone Sergeant's ARC-170 Taunts while he has Protection.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Wing Cannons
Basic
25
25
10
15
?
?
?
Torpedo Strike
Special
30
30
20
15
?
?
?
Overcharge
Special
30
30
20
15
?
?
?
Structural Enhancement
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Clone Sergeant's ARC-170 within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Wing Cannons -
Torpedo Strike -
Overcharge -
Structural Enhancement -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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