Deal Physical damage to target enemy and gain 50% Turn Meter on a critical hit.
More Details
Level 7:
Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on a critical hit.
Level
Unit Level
Ability Material
Credits
Adds
8
76
5
43800
Bonus Effect Chance 100%
7
66
16
13
9
24700
+5% Damage
6
56
10
9
6
8200
+5% Damage
5
46
7
7
5
4100
+25% Bonus Effect Power
4
36
5
5
4
2100
+5% Damage
3
26
4
4
1400
Add 50% chance to gain 25% Turn Meter on critical hit
2
16
3
700
+5% Damage
1
Description: Deal Physical damage to target enemy.
Suppressive Fire Special Level 8 3 Turn Cooldown
Deal Physical damage to all enemies and remove 50% of their Turn Meters.
More Details
Level 7:
Deal Physical damage to all enemies and remove 50% of their Turn Meters. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
78
5
80400
+15% Damage
7
68
12
10
7
45200
+5% Damage
6
58
8
7
5
15100
+10% Turn Meter Reduction
5
48
5
5
4
7500
+5% Damage
4
38
4
4
3
3800
+10% Turn Meter Reduction
3
28
3
3
2500
+5% Damage
2
18
2
1300
+5% Damage
1
Description: Deal Physical damage to all enemies and remove 30% of their Turn Meters. (3 Turn Cooldown)
Concentrated Fire Unique Level 8
Clone Sergeant Phase I gains 4.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage and Offense Up for 2 turns whenever he critically hits.
More Details
Unlocks at Gear Level 2.
Level 7:
Clone Sergeant Phase I gains 4.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits.
Level
Unit Level
Ability Material
Credits
Adds
8
80
5
80400
Offense Up Chance 100%
7
70
10
9
6
32900
+0.5% Critical Chance
6
60
7
6
4
11000
+0.5% Critical Chance
5
50
5
4
3
5500
Add 50% chance to gain Offense Up for 2 turns on critical hit
4
40
3
3
3
2700
+0.5% Critical Chance
3
30
3
3
1800
+10% Critical Damage
2
20
2
900
+0.5% Critical Chance
1
Description: Clone Sergeant Phase I gains 2.5% Critical Chance for each living Clone ally.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Z-6 Rotary Blaster
Basic
5
?
?
?
Suppressive Fire
Special
5
?
?
?
Concentrated Fire
Unique
5
?
?
?
Mods
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Clone Sergeant - Phase I within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
Z-6 Rotary Blaster - Clone Sergeant can instantly fill half his turn meter on a critical hit with this attack. Inflict debuffs that prevent bonus turn meter.
Suppressive Fire - Tenacity Up or Foresight negates the turn meter removal effect.
Concentrated Fire - Clone Sergeant has more powerful critical hit potential when alongside other Clone Troopers. Critical immunity can be very useful against him. He will lose critical chance when more Clone allies are defeated.
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
Clone Sergeant - Phase I use to be one of the free unlock characters you started out with in the beginning of the game from the initial release until May 2021.