Template:TIE Advanced x1 Abilities

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Tex.ability tieadvanced basic.png

Deadly Accuracy
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.

Target Lock: Inflict 2 Damage Over Time effects for 3 turns.
More Details
Tex.ability tieadvanced special01.png

I Have You Now
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Darth Vader-portrait.png
Darth Vader
Crew
Gain 25% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded or Resisted.

Target Lock: Dispel all buffs and remove 100% Turn Meter.
More Details
Tex.abilityui passive targetlock.png

Advanced Targeting System
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 15% Turn Meter whenever they attack a Target Locked enemy.

At the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement).
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +5% Turn Meter gain; at the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement)
7 83
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 -5% Tenacity
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 -2% Tenacity
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 -2% Tenacity
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 -2% Tenacity
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 -2% Tenacity
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 -2% Tenacity
1 Description: Target Locked enemies have -10% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 10% Turn Meter whenever they attack a Target Locked enemy.
Tex.abilityui passive darkarts.png

Unnerving Presence
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict 3 Damage Over Time effects and Offense Down on all enemies for 2 turns, which can't be Evaded.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Inflict Offense Down on all enemies for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Inflict an additional Damage Over Time effect on all enemies
1 Description: Enter Battle: Inflict 2 Damage Over Time effects on all enemies for 2 turns, which can't be Evaded.