Template:Raven's Claw Abilities

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Tex.ability ravensclaw basic.png

Force-Guided Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy. If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy.

Target Lock: Call another random non-Scoundrel Rebel ally to assist
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Tex.ability ravensclaw special01.png

Out of the Sun
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Deal Physical damage to all enemies and remove 50% Turn Meter from the target enemy. If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy.
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Tex.abilityui passive uniqueability.png

Battle Flow Manipulation
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:

- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
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Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:

- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 If Home One is the allied Capital Ship: If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 If Home One is the allied Capital Ship: A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of each enemy's turn
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +10% Offense
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +5% Offense
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 If Home One is the allied Capital Ship: Non-Scoundrel Rebel allies instead gain 15% Offense
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Offense
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 Non-Scoundrel Rebel allies gain 5% Offense
1 Description: At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded.
Tex.abilityui passive foresight.png

Guiding Foresight
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Unit-Character-Kyle Katarn-portrait.png
Kyle Katarn
Crew
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects. If they attack an enemy without a Taunt effect their Foresight is dispelled. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:

- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
More Details
Crew Member: Kyle Katarn
Level 7:
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:

- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects; if they attack an enemy without a Taunt effect their Foresight is dispelled
7 11
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +25 Speed
6 10
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +15 Speed
5 9
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 If Home One is the allied Capital Ship: while Raven's Claw has Foresight it has +10 Speed
4 8
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 If Home One is the allied Capital Ship: whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
3 7
Game-Icon-Ship Ability Material Mk I.png
5
1250 If Home One is the allied Capital Ship: whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
2 6
Game-Icon-Ship Ability Material Mk I.png
5
1250 If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted
1 Description: Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns.
Tex.abilityui passive cloak.png

Your Shields Will Fall
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Raven's Claw gains Critical Damage Up and Stealth for 2 turns, and target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Gain Critical Damage Up for 2 turns
1 Description: Enter Battle: Raven's Claw gains Stealth for 2 turns.