Template:Malevolence Abilities

From SWGoH Wiki
Jump to navigationJump to search


Tex.ability malevolence basic.png

Fire!
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and Stun them for 1 turn.
More Details
Tex.ability malevolence special01.png

Charging Malevolence
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call target ally to assist.

Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
More Details
Tex.ability malevolence special02.png

All Cannons Fire!
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Inflict Offense Down for 2 turns then deal Physical damage to all enemies. This attack deals 10% more damage for each ally with Overcharge.
More Details
Tex.ability malevolence special03.png

Fire The Ion Cannon!
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.
More Details
Tex.abilityui passive faction separatist.png

Let Them Come
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Grievous-portrait.png
General Grievous
Crew
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Prestige
More Details
Crew Member: General Grievous
Level 7:
Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +5% Critical Avoidance
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +5% Critical Avoidance
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +5% Critical Avoidance
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +5% Critical Avoidance
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +5% Critical Avoidance
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Critical Avoidance
1 Description: Separatist allies have +20% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.