Template:Ghost Abilities

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Tex.ability ghost basic.png

MS-2B Twin Laser Cannon
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.
More Details
Tex.ability ghost special01.png

Static Jammer
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Hera Syndulla-portrait.png
Hera Syndulla
Crew
The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 40% less damage.
More Details
Tex.ability ghost special02.png

Attack All Angles
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Kanan Jarrus-portrait.png
Kanan Jarrus
Crew
Deal Physical damage to all enemies and deal 40% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.
More Details
Tex.ability ghost special03.png

Take 'em Down
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Garazeb "Zeb" Orrelios-portrait.png
Garazeb "Zeb" Orrelios
Crew
Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 30% Turn Meter for each debuffed enemy.
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Tex.abilityui passive potency.png

Sensor Scrambler
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 -3% Potency
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 -2% Potency
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 -3% Potency
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 -2% Potency
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 -3% Potency
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 -2% Potency
1 Description: All enemies have -10% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
Tex.abilityui passive crit buff.png

Reconnaissance
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict Critical Chance Down on all enemies for 2 turns and inflict Target Lock on enemies who suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Also inflict Target Lock on enemies that suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Critical Chance Down Duration + 1
1 Description: Enter Battle: Inflict Critical Chance Down on all enemies for 1 turn.