Template:First Order TIE Fighter Abilities

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Tex.ability firstorder tiefighter basic.png

Target Acquired
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage with a 50% chance to attack again. Each hit has a 60% chance to inflict Target Lock for 2 turns.
More Details
Tex.ability firstorder tiefighter special01.png

Strafe
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-First Order TIE Pilot-portrait.png
First Order TIE Pilot
Crew
Deal Physical damage to target enemy.

Target Lock: Strafe's cooldown is refreshed.
More Details
Tex.abilityui passive targetlock.png

Relentless Pursuit
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

First Order TIE Fighter gains 15% Turn Meter whenever a Target Locked enemy is damaged by an attack.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
First Order TIE Fighter gains 10% Turn Meter whenever a Target Locked enemy is damaged by an attack.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +5% Turn Meter gain
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +2% Turn Meter gain
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +2% Turn Meter gain
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +1% Turn Meter gain
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +1% Turn Meter gain
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +1% Turn Meter gain
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +1% Turn Meter gain
1 Description: First Order TIE Fighter gains 2% Turn Meter whenever a Target Locked enemy is damaged by an attack.
Tex.abilityui passive speed.png

Raid Communication Protocol
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. All allies gain 15% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 +10% Turn Meter gain
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Add +5% Turn Meter for all allies
1 Description: Enter Battle: Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted.