First Order TIE Pilot

From SWGoH Help Wiki


First Order TIE Pilot

First Order attacker that can deal extreme damage in a single turn with Advantage

Unit-Character-First Order TIE Pilot.png
Description
Alignment Dark Side
Role Attacker
Faction First Order
Synergy Advantage
Ship First Order TIE Fighter
Release Date November 24, 2015
Rework Date February 2, 2017
Shards to Activate 10
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Dark Side Battles: 6-B (Hard) Game-Icon-Energy.png16 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Omicron Bonus Grand Arena
Buffs AdvantageForesight
Debuffs Offense DownBuff ImmunityHealth Down
Battle Mechanics Bonus Attack
Bonus Attack

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 7615
Critical Chance 102.46%
Armor Penetration 225
General
Health 58947
Protection 41571
Speed 148
Potency 40%
Tenacity 50%
Critical Damage 171%
Defense Penetration 0%
Relic 9
Unit-Character-First Order TIE Pilot-portrait.png
Indicator-Gear-Level-Relic-DS.png
9
85
First Order TIE Pilot - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 6234
Critical Chance 31.42%
Resistance Penetration 0
Survivability
Armor 46.68%
Resistance 24.78%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability firstordertiepilot basic.png Double Tap
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. If the second attack scores a Critical Hit, gain Advantage for 2 turns.
More Details

Tex.ability firstordertiepilot special01.png Gun Down
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Buff Immunity and Health Down for 2 turns.
More Details

Tex.abilityui passive crit buff.png Keen Eye
Unique Ability Material Omicron Level 9

First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever he loses Advantage.

While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:

- All allies gain 50% Max Health
- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed
- At the start of the round, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage
- Whenever an ally loses Advantage, they recover 20% Health and Protection
- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it
- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
More Details
Unlocks at Gear Level 2.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed; at the start of the round, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2.5% Critical Chance
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2.5% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Critical Damage
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2.5% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Critical Damage
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2.5% Critical Chance
1 Description: First Order TIE Pilot has +5% Critical Chance and +10% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health.
Keen Eye

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Double Tap Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
Gun Down Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Keen Eye Unique
Game-Icon-Ability Material Omicron.png
20
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
Paragraph
Light Side - Low Synergy
Paragraph
Any Faction - Very Low Synergy
Paragraph.

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod First Order TIE Pilot within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Double Tap -
  • Gun Down -
  • Keen Eye -

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.