Template:Finalizer Abilities

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Tex.ability finalizer basic.png

Lay Waste
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.
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Tex.ability finalizer special01.png

Quell
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
2 Turn Cooldown

Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.
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Tex.ability finalizer special02.png

Ravage
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy.
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Tex.ability finalizer special03.png

Extinguish Hope
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

All Hunted enemies lose 35% Turn Meter and the target enemy becomes Hunted until they are defeated, which can't be copied, dispelled, prevented, or resisted. Then, deal Physical damage to target enemy.

First Order allies gain Defense Penetration and Offense Up for 2 turns.

This ability can't be evaded and is available for use at the start of battle.

Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
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Tex.abilityui passive faction firstorder.png

Two Steps Ahead
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Hux-portrait.png
General Hux
Crew
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Prestige
More Details
Crew Member: General Hux
Level 7:
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 +15% Critical Damage
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +3 Speed
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +15% Max Health
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +15% Health Recovery
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +2 Speed
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +10% Max Health
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Max Health
1 Description: At the start of battle, the Finalizer gains 10 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +20% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.