Template:Clone Sergeant's ARC-170 Abilities

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Tex.ability arc170 clonesergeant basic.png

Wing Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns, doubled on a Critical Hit.
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Tex.ability arc170 clonesergeant special01.png

Torpedo Strike
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Clone Sergeant - Phase I-portrait.png
Clone Sergeant - Phase I
Crew
Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.

Target Lock: This attack is guaranteed to be a Critical Hit.
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Tex.ability arc170 clonesergeant special02.png

Overcharge
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 65% Protection.
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Tex.abilityui passive taunt.png

Structural Enhancement
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Clone Sergeant's ARC-170 gains Protection Up (40%), and Taunts while he has Protection.
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Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 +25% Protection
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Add +15% Protection Up
1 Description: Enter Battle: Clone Sergeant's ARC-170 Taunts while he has Protection.