Template:Wampa Abilities
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Womp!
Basic Level 8
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | If Wampa isn't debuffed, gain 20% Turn Meter |
7 | 66 | 16 13 9 | 24700 | +15% Damage Over Time Chance |
6 | 56 | 10 9 6 | 8200 | +10% Damage |
5 | 46 | 7 7 5 | 4100 | +5% Damage |
4 | 36 | 5 5 4 | 2100 | +15% Damage Over Time Chance |
3 | 26 | 4 4 | 1400 | +10% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets. |
Icebreaker
Special Level 8
5 Turn Cooldown
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.
More Details
Level 7:
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. (5 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +20% Damage and +50% Protection |
7 | 68 | 12 10 7 | 45200 | +15% Daze Chance |
6 | 58 | 8 7 5 | 15100 | +10% Damage |
5 | 48 | 5 5 4 | 7500 | +5% Damage |
4 | 38 | 4 4 3 | 3800 | +15% Daze Chance |
3 | 28 | 3 3 | 2500 | +10% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Dispel all debuffs on Wampa. Deal Physical damage to all enemies with a 70% chance to Daze them for 2 turns. Wampa gains Protection Up (100%) until the next time this ability is used, which can't be Dispelled or prevented. (5 Turn Cooldown) |
Furious Foe
Special Level 8
4 Turn Cooldown
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
More Details
Unlocks at Gear Level 4.
Level 7:
Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded |
7 | 72 | 12 10 7 | 45200 | +5% Offense |
6 | 62 | 8 7 5 | 15100 | +5% Offense |
5 | 52 | 5 5 4 | 7500 | +5% Offense |
4 | 42 | 4 4 3 | 3800 | +5% Offense |
3 | 32 | 3 3 | 2500 | +5% Offense |
2 | 22 | 2 | 1300 | +5% Offense |
1 | Description: Wampa gains 40% Accuracy, 40% Critical Chance, and 10% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. (4 Turn Cooldown) |
Furious Foe
Howling Rage
Unique Level 8
While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
More Details
Unlocks at Gear Level 2.
Level 7:
While Wampa has Protection Up, it has +50% Offense and +50% Tenacity.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | While Wampa has Protection Up it has +20% Counter Chance |
7 | 70 | 10 9 6 | 32900 | +10% Offense |
6 | 60 | 7 6 4 | 11000 | +10% Tenacity |
5 | 50 | 5 4 3 | 5500 | +10% Offense |
4 | 40 | 3 3 3 | 2700 | +10% Tenacity |
3 | 30 | 3 3 | 1800 | +10% Offense |
2 | 20 | 2 | 900 | +10% Tenacity |
1 | Description: While Wampa has Protection Up, it has +20% Offense and +20% Tenacity. |
Cornered Beast
Unique Level 9
Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
More Details
Unlocks at Gear Level 6.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
9 | 85 | 20 | 125000 | While in Grand Arenas: Wampa gains +100% Tenacity; if there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle; whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter |
8 | 84 | 30 13 20 | 125000 | Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy |
7 | 74 | 10 9 6 | 32900 | +5% Counter Chance |
6 | 64 | 7 6 4 | 11000 | +5% Counter Chance |
5 | 54 | 5 4 3 | 5500 | +5% Counter Chance |
4 | 44 | 3 3 3 | 2700 | +5% Counter Chance |
3 | 34 | 3 3 | 1800 | +5% Counter Chance |
2 | 24 | 2 | 900 | +5% Counter Chance |
1 | Description: Wampa has +20% Counter Chance. |
Cornered Beast