Template:TIE Defender Abilities

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Tex.ability tiedefender basic.png

Wingtip L-s9.3 Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
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Tex.ability tiedefender special01.png

CLL-3 Ion Torpedoes
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Iden Versio-portrait.png
Iden Versio
Crew
Deal physical damage to target enemy, remove 30% Turn Meter, and Stun them for 1 turn. If TIE Defender has Special Forces, this Stun can't be dispelled, evaded, or resisted.
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Tex.abilityui passive Psz97twinionengine.png

P-sz9.7 Twin Ion Engine
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.

While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.

TIE Defender counts as an Imperial TIE Fighter.
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Crew Member: [[{{{crew}}}]]
Level 7:
Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.

TIE Defender counts as an Imperial TIE Fighter.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 Turn Meter gain is tripled for Empire Capital Ships
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +3% Turn Meter gain
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +3% Special Forces Turn Meter gain
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +3% Turn Meter gain
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Special Forces Turn Meter gain
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Turn Meter gain
1 Description: Whenever TIE Defender Evades an attack, grant 2% Turn Meter to the allied Capital Ship and an additional 5% Turn Meter if TIE Defender has Special Forces. This effect is doubled for Empire Capital Ships. TIE Defender counts as an Imperial TIE Fighter.
Tex.abilityui passive protection.png

TIE/x7
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the end of its turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 10% Turn Meter.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 If TIE Defender has Special Forces and Resilient Defense at the end of its turn, it gains Foresight for 1 turn
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +5% Turn Meter gain
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +15% Protection
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +5% Evasion
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Offense
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Health recovery
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Offense
1 Description: TIE Defender gains 5% Evasion, 10% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 5% Health and gain 5% Turn Meter.
Tex.abilityui passive firstinlastout.png

We Weren't Expecting Special Forces
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Imperial TIE Fighter allies gain Foresight for 1 turn.

Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.

TIE Defender gains Special Forces until the end of battle.

Special Forces: Gives abilities additional effects
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented; Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Imperial TIE Fighter allies gain Foresight for 1 turn.
1 Description: TIE Defender gains Special Forces until the end of battle.

Special Forces: Gives abilities additional effects