Template:T3-M4 Abilities

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Tex.ability t3m4 basic.png Disable
Basic Ability Material Omega Level 8

Deal Special damage to target enemy with a 75% chance to inflict Ability Block for 1 turn. If the enemy has Target Lock, the Ability Block can't be Resisted.
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Tex.ability t3m4 special01.png Repair Kit
Special Ability Material Omega Level 8
3 Turn Cooldown

Dispel all debuffs from target ally. If that ally was a Droid, also recover 50% Health, 50% Protection, and gain Critical Hit Immunity and Offense Up for 2 turns.
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Tex.ability t3m4 special02.png Carbonite Projector
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all buffs on all enemies and deal Special damage to them. Inflict Critical Chance Down and Offense Down for 2 turns, then remove 20% Turn Meter from all enemies. Target Locked enemies can't resist these debuffs.
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Tex.abilityui passive crit buff.png Combat Logic Upgrade
Unique Ability Material Zeta Level 8

Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team.
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Unlocks at Gear Level 4.
Level 7:
T3-M4 gains 8% Potency and 8% Critical Hit Chance (stacking) each time he uses an ability.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Critical Chance
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Potency
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Potency
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Critical Chance
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Potency
1 Description: T3-M4 gains 1% Potency and 1% Critical Hit Chance (stacking) each time he uses an ability.
Combat Logic Upgrade

Tex.abilityui passive penetration.png Master Gearhead
Unique Ability Material Omicron Level 9

T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.

While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy.
More Details
Unlocks at Gear Level 6.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health; Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed; at the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded; then, all allies recover 5% Health and Protection for each Target Locked enemy
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Droid allies gain 100% of T3-M4's Defense Penetration.
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +20% Defense Penetration
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +25% Target Lock chance
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +15% Defense Penetration
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +15% Target Lock chance
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +15% Defense Penetration
2 24
Game-Icon-Ability Material Mk I.png
2
900 +10% Target Lock chance
1 Description: T3-M4 has +50% Defense Penetration. At the start of T3-M4's turns, he has a 25% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.
Master Gearhead