Template:Starkiller Abilities
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Imbued Lightsaber Strike
Basic Level 8
Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies which can't be countered.
Unleashed: Reduce Special ability cooldowns by 1
Unleashed: Reduce Special ability cooldowns by 1
More Details
Level 7:
Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn.
Unleashed: Reduce Special ability cooldowns by 1
Unleashed: Reduce Special ability cooldowns by 1
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 40 16 20 | 145000 | If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered |
7 | 64 | 16 13 9 | 24700 | +20% Damage |
6 | 54 | 10 9 6 | 8200 | +10% Damage |
5 | 44 | 7 7 5 | 4100 | If it's Starkiller's turn, inflict Shock for 1 turn |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy twice. Unleashed: Reduce Special ability cooldowns by 1 |
Imbued Lightsaber Strike
Boundless Force Throw
Special Level 8
4 Turn Cooldown
Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded.
Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted
While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted
While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded.
Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted (4 Turn Cooldown)
Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 40 16 20 | 145000 | While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted |
7 | 66 | 12 10 7 | 45200 | Gain 25 stacks of Force Energy |
6 | 56 | 8 7 5 | 15100 | +15% Damage |
5 | 46 | 5 5 4 | 7500 | Inflict Daze for 2 turns, which can't be resisted |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Vulnerable for 2 turns, which can't be resisted. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted (4 Turn Cooldown) |
Boundless Force Throw
Force Repulse
Special Level 8
4 Turn Cooldown
Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled.
Unleashed: Deal 25% more damage for each buff dispelled instead
While in Grand Arenas: Dispel all buffs on all enemies.
Unleashed: Deal 25% more damage for each buff dispelled instead
While in Grand Arenas: Dispel all buffs on all enemies.
More Details
Unlocks at Gear Level 4.
Level 7:
Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled.
Unleashed: Deal 25% more damage for each buff dispelled instead (4 Turn Cooldown)
Unleashed: Deal 25% more damage for each buff dispelled instead (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 40 16 20 | 145000 | While in Grand Arenas: Dispel all buffs on all enemies |
7 | 66 | 12 10 7 | 45200 | +20% Damage |
6 | 56 | 8 7 5 | 15100 | +10% Damage |
5 | 46 | 5 5 4 | 7500 | This attack deals 5% more damage for each buff dispelled |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. Unleashed: Deal 25% more damage for each buff dispelled (4 Turn Cooldown) |
Force Repulse
Force Energy
Unique Level 8
Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.
Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.
When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.
Force Energy: At 100 stacks, lose all stacks and gain Unleashed
Unleashed: Abilities gain additional effects; can't gain Force Energy
Size Means Nothing: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.
When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.
Force Energy: At 100 stacks, lose all stacks and gain Unleashed
Unleashed: Abilities gain additional effects; can't gain Force Energy
Size Means Nothing: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
More Details
Level 7:
Starkiller has +10% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense.
Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.
When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.
Force Energy: At 100 stacks, lose all stacks and gain Unleashed
Unleashed: Abilities gain additional effects; can't gain Force Energy
Size Means Nothing: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.
When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.
Force Energy: At 100 stacks, lose all stacks and gain Unleashed
Unleashed: Abilities gain additional effects; can't gain Force Energy
Size Means Nothing: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 30 13 20 | 125000 | +20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear |
7 | 68 | 10 9 6 | 32900 | Increased to 5 stacks on a critical hit |
6 | 58 | 7 6 4 | 11000 | +5% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense |
5 | 48 | 5 4 3 | 5500 | +5% Defense Penetration; when Unleashed gain 70% Defense Penetration |
4 | 38 | 3 3 3 | 2700 | +5% Defense; when Unleashed gain 70% Defense |
3 | 28 | 3 3 | 1800 | +5% Offense; when Unleashed gain 70% Offense |
2 | 18 | 2 | 900 | +5% Counter Chance; when Unleashed gain 70% Counter Chance |
1 | Description: Starkiller has +5% Critical Chance. Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle. When Starkiller gains Unleashed: - He gains +70% Critical Chance - He dispels all debuffs on himself - He takes a bonus turn - His cooldowns are reset - If there are no Galactic Legend allies, gains the Special ability Size Means Nothing. Force Energy: At 100 stacks, lose all stacks and gain Unleashed Unleashed: Abilities gain additional effects; can't gain Force Energy Size Means Nothing: Limit one use per battle. Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded. |
Force Energy
There is Much Conflict in You
Unique Level 8
At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:
- At the start of battle, Jedi Tank allies Taunt for 1 turn
- All allies have +35 Speed
- Debuffed enemies deal 50% less damage
- Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
- Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
- Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn
(In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability)
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:
- At the start of battle, Jedi Tank allies Taunt for 1 turn
- All allies have +35 Speed
- Debuffed enemies deal 50% less damage
- Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
- Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
- Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn
(In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability)
More Details
Unlocks at Gear Level 8.
Level 7:
At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 30 13 20 | 125000 | While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained; at the start of battle, Jedi Tank allies Taunt for 1 turn; all allies have +35 Speed; debuffed enemies deal 50% less damage; whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage; whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn; whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn; in 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability |
7 | 68 | 10 9 6 | 32900 | If the conditions for this ability were met at the start of battle, all allies are immune to Stun |
6 | 58 | 7 6 4 | 11000 | If the conditions for this ability were met at the start of battle, all allies gain 35 Speed |
5 | 48 | 5 4 3 | 5500 | +50% Critical Damage, Max Health, and Max Protection |
4 | 38 | 3 3 3 | 2700 | If the conditions for this ability were met at the start of battle, all allies are immune to Daze |
3 | 28 | 3 3 | 1800 | +30% Critical Damage |
2 | 18 | 2 | 900 | +30% Max Health and Max Protection |
1 | Description: At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses: - 20% Critical Damage and Max Health - 20% Max Protection until the first time Starkiller is defeated |
There is Much Conflict in You