Template:Sith Fighter Abilities

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Tex.ability sithfighter basic.png

Stifle
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns.
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Tex.ability sithfighter special01.png

First Strike
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Sith Assassin-portrait.png
Sith Assassin
Crew
Deal Physical damage to target enemy and inflict Health Down for 2 turns. This attack deals 50% more damage if the target is below 50% Health.
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Tex.abilityui passive penetration.png

Swarm Tactics
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Sith fighter's attacks ignore Protection against debuffed enemies.

When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
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Crew Member: [[{{{crew}}}]]
Level 7:
Sith fighter's attacks ignore Protection against debuffed enemies.

When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 20% Turn Meter. Sith fighter can't score Critical Hits.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +5% Turn Meter gain
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +3% Turn Meter gain
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +2% Turn Meter gain
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +3% Turn Meter gain
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +2% Turn Meter gain
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +3% Turn Meter gain
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Turn Meter gain
1 Description: Sith fighter's attacks ignore Protection against debuffed enemies.

When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 5% Turn Meter. Sith fighter can't score Critical Hits.
Tex.abilityui passive foresight.png

Extreme Maneuverability
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +25% Offense and loses 10% Max Health (stacking) at the start of each of its turns.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 +15% Offense
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 -10% Max Health Reduction
1 Description: Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +10% Offense and loses 20% Max Health (stacking) at the start of each of its turns.