Template:Rey Abilities
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Heir to the Jedi
Ultimate
Requires 100% Ultimate Charge to activate
Ultimate Charge: Rey gains 6% Ultimate Charge at the start of every character's turn.
Until the end of Rey's next turn, she enters a defensive stance and damage Light Side allies receive is reduced to 1. While in this stance, Rey can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, she deals true damage (ignores defense, but can't critically hit) to the enemy team split among them and all Ultimate Charge is consumed. This attack can't be countered or evaded.
Ultimate Charge: Rey gains 6% Ultimate Charge at the start of every character's turn.
Until the end of Rey's next turn, she enters a defensive stance and damage Light Side allies receive is reduced to 1. While in this stance, Rey can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, she deals true damage (ignores defense, but can't critically hit) to the enemy team split among them and all Ultimate Charge is consumed. This attack can't be countered or evaded.
More Details
Requires Relic Level 1.
Ability Material Needed to Unlock Ability |
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10 |
Relentless Advance
Basic Level 3
Deal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.
More Details
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 40 16 20 | 145000 | If it's Rey's turn, deal damage a second time |
2 | 80 | 45 38 24 | 41200 | +50% Damage |
1 | Description: Deal Physical damage to target enemy. If it's Rey's turn, she has +50% Health Steal and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health. |
Relentless Advance
Lifeblood
Special Level 3
Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. All other Light Side allies gain half of that amount. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns.
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.
Lifeblood: Damage received decreased by 30% and damage dealt increased by 30%
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.
Lifeblood: Damage received decreased by 30% and damage dealt increased by 30%
More Details
Unlocks at Gear Level 7.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 40 16 20 | 145000 | Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented |
2 | 80 | 34 29 19 | 75400 | All other Light Side allies gain half of that amount |
1 | Description: Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns. Rey can't be defeated by this ability. |
Lifeblood
Sudden Whirlwind
Special Level 3
Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.
This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
More Details
Unlocks at Gear Level 7.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 40 16 20 | 145000 | Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level |
2 | 80 | 34 29 19 | 75400 | Enemies defeated by this ability can't be revived |
1 | Description: Deal massive damage to target enemy. Then, deal Physical damage to all enemies. This attack can't be countered or evaded. This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time. |
Sudden Whirlwind
Wisdom of the Sacred Texts
Leader Level 3
Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.
The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.
The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.
Zeta
More Details
Unlocks at Gear Level 7.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 20 10 20 | 105000 | The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires |
2 | 80 | 26 21 14 | 48000 | +20% Mastery and +10 Speed |
1 | Description: Light Side allies have +20% Mastery, +20 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter. |
Wisdom of the Sacred Texts
Manifest Inspiration
Unique Level 3
At the start of her turn, Rey becomes Inspired. If she is already Inspired, she instead Inspires the healthiest Light Side ally who isn't. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced.
More Details
Unlocks at Gear Level 7.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 30 13 20 | 125000 | Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced |
2 | 80 | 30 25 16 | 54800 | If Rey is already Inspired, she instead Inspires the healthiest Light Side ally who isn't |
1 | Description: At the start of her turn, Rey becomes Inspired if she doesn't already have it. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. |
Manifest Inspiration
Galactic Legend
Unique Level 3
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
More Details
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 80 | 40 16 20 | 145000 | This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30% |
2 | 20 | 30 25 16 | 54800 | This unit is immune to stun effects |
1 | Description: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses). |
Galactic Legend