Template:R2-D2 Abilities

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Tex.ability r2d2 basic.png Electroshock Prod
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with an 80% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets.
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Tex.ability r2d2 special01.png Smoke Screen
Special Ability Material Omega Level 8
4 Turn Cooldown

Target ally gains Foresight and Advantage for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter.
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Tex.ability r2d2 special02.png Improvise
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies and inflict Burning for 3 turns. This attack can't be Evaded.
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Tex.abilityui passive crit buff.png Combat Analysis
Unique Ability Material Zeta Level 8

While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.
More Details
Unlocks at Gear Level 4.
Level 7:
While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Accuracy
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Accuracy
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Accuracy
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Critical Chance
1 Description: While R2-D2 is active, all allies gain 4% Critical Chance and 4% Accuracy.
Combat Analysis

Tex.abilityui passive extraturn.png Number Crunch
Unique Ability Material Zeta Level 8

At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.

At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Protection
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Offense
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Potency
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Offense
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Potency
2 24
Game-Icon-Ability Material Mk I.png
2
900 +5% Health
1 Description: At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 5% Max Health for each Rebel ally, and 5% Potency for each Resistance ally.
Number Crunch