Template:Qui-Gon Jinn Abilities
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Quick Strike
Basic Level 8
Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter and a 65% chance to remove 30% of the target's Turn Meter.
More Details
Level 7:
Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | Add 65% chance to inflict -30% Turn Meter on hit. |
7 | 66 | 16 13 9 | 24700 | +10% Turn Meter gain |
6 | 56 | 10 9 6 | 8200 | +10% Damage |
5 | 46 | 7 7 5 | 4100 | +5% Damage |
4 | 36 | 5 5 4 | 2100 | +15% Turn Meter Gain Chance |
3 | 26 | 4 4 | 1400 | +5% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 50% chance to gain 20% Turn Meter. |
Harmonious Assault
Special Level 8
2 Turn Cooldown
Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage and recovers 20% of their Max Health.
More Details
Level 7:
Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage. (2 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Add 20% Max Health recovery to Assist |
7 | 68 | 12 10 7 | 45200 | +5% Damage |
6 | 58 | 8 7 5 | 15100 | +25% Assist damage |
5 | 48 | 5 5 4 | 7500 | +10% Damage |
4 | 38 | 4 4 3 | 3800 | Cooldown - 1 |
3 | 28 | 3 3 | 2500 | +50% Assist damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to target enemy and call an ally to Assist. (3 Turn Cooldown) |
Humbling Blow
Special Level 8
3 Turn Cooldown
Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 3 turns.
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 2 turns. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Offense Up Duration + 1 |
7 | 70 | 12 10 7 | 45200 | +5% Damage |
6 | 60 | 8 7 5 | 15100 | Add Offense Up to all allies for 2 turns |
5 | 50 | 5 5 4 | 7500 | Cooldown - 1 |
4 | 40 | 4 4 3 | 3800 | +10% Damage |
3 | 30 | 3 3 | 2500 | +5% Damage |
2 | 20 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to target enemy and remove all positive status effects. (4 Turn Cooldown) |
Agility Training
Leader Level 9
Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
Omicron
More Details
Unlocks at Gear Level 4.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
9 | 85 | 20 | 105000 | While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns. |
8 | 82 | 20 10 20 | 105000 | +5 Speed, Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated |
7 | 72 | 9 7 5 | 28800 | +2 Speed |
6 | 62 | 6 5 4 | 9600 | +2 Speed |
5 | 52 | 4 4 3 | 4800 | +2 Speed |
4 | 42 | 3 3 2 | 2400 | +2 Speed |
3 | 32 | 2 2 | 1600 | +5 Speed |
2 | 22 | 2 | 800 | +2 Speed |
1 | Description: Jedi allies have +10 Speed. |
Agility Training