Template:Mon Mothma Abilities

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Tex.ability monmothma basic.png Advocate For Peace
Basic Ability Material Omega Level 8

Dispel all debuffs on the weakest Rebel ally. Rebel allies recover 6% Health and Protection.
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Tex.ability monmothma special01.png Restore Our Republic
Special Ability Material Omega Level 8
5 Turn Cooldown

Revive a random Rebel Fighter ally with 40% Health and Protection. All Rebel allies have their current Health percentages equalized. Then, Rally Mon Mothma and all Rebel Fighter allies.

Rallied characters act based on their role:
- Tanks Taunt and gain Critical Hit Immunity for 2 turns
- Attackers assist
- Healers and Supports restore 15% Health and Protection to all allies
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Tex.ability monmothma special02.png Field Promotion
Special Ability Material Omega Level 8
5 Turn Cooldown

Summon a Rebel Trooper. If a Rebel Trooper is already present, they are promoted to a Rebel Officer.

If they were already a Rebel Officer, they are promoted to a Rebel Commander.

If they were already a Rebel Commander, dispel all debuffs on them, they recover 25% Health and Protection, and reduce the cooldowns of Mon Mothma and all Rebel Fighter allies by 1.

This ability can only be used if all allies are Rebel at the start of battle.
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Tex.abilityui leader default.png Alliance Chancellor
Leader Ability Material Zeta Level 8

At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.

Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.
Zeta
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Stat gain
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Stat gain
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Stat gain
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Stat gain
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Stat gain
2 22
Game-Icon-Ability Material Mk I.png
2
900 +1% Stat gain
1 Description: At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 2% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.
Alliance Chancellor

Tex.abilityui passive rebel.png This Is Our Rebellion
Unique Ability Material Zeta Level 8

Mon Mothma has +50 Speed. Mon Mothma can't be targeted and is immune to taunt effects.

If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
More Details
Level 7:
Mon Mothma has +50 Speed.

If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Mon Mothma can't be targeted and is immune to taunt effects
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10 Speed
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10 Speed
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10 Speed
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5 Speed
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5 Speed
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5 Speed
1 Description: Mon Mothma has +5 Speed.

If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
This Is Our Rebellion