Template:Mace Windu Abilities

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Tex.ability macewindu basic.png Invincible Assault
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and inflict Ability Block for 1 turn. This attack deals bonus damage equal to 5% of Mace's Max Health. If Mace is above 50% Health, he gains 15% Turn Meter. If Mace is below 50% Health, he recovers Health equal to 100% of the damage dealt.
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Tex.ability macewindu special01.png Smite
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Special damage to target enemy and dispel all buffs on them. If target enemy had Shatterpoint, Stun them for 1 turn and remove 50% Turn Meter, then Mace gains 50% Turn Meter.
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Tex.ability macewindu special02.png This Party's Over
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.
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This Party's Over

Tex.abilityui passive takeaseat.png Take a Seat
Leader Ability Material Omega Level 8

Jedi allies gain 20% Max Health and Offense, and recover 10% of their Health when they score a critical hit.
Omega
More Details
Unlocks at Gear Level 4.
Level 7:
Jedi allies gain 20% Max Health and Offense
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
3
51200 Jedi allies recover 10% of their Health when they score a critical hit
7 70
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +5% Max Health
6 60
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +5% Max Health
5 50
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +5% Offense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +5% Offense
3 30
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +5% Max Health
2 20
Game-Icon-Ability Material Mk I.png
2
800 +5% Max Health
1 Description: Jedi allies gain 10% Offense.

Tex.abilityui passive def.png Vaapad
Unique Ability Material Zeta Level 8

Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
More Details
Level 7:
Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Max Health
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Max Health
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Max Health
2 18
Game-Icon-Ability Material Mk I.png
2
900 +5% Max Health
1 Description: Mace gains 10% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 1 stack of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
Vaapad

Tex.abilityui passive senseweakness.png Sense Weakness
Unique Ability Material Omicron Level 9

Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.

Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit

While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.
More Details
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Offense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 At the start of Mace's turn, a random enemy is inflicted with Speed Down for 1 turn
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Offense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Offense
1 Description: Mace gains 5% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn.

Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit
Sense Weakness