Template:MG-100 StarFortress SF-17 Abilities

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Tex.ability mg100 basic.png

Gunners, Look Alive
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

If it's the StarFortress' turn, deal Physical damage twice. Inflict Target Lock for 2 turns.

If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
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Tex.ability mg100 special01.png

Begin Drop Sequence
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Resistance Trooper-portrait.png
Resistance Trooper
Crew
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.

Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
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Tex.ability mg100 special02.png

Tico Sister Legacy
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Rose Tico-portrait.png
Rose Tico
Crew
Recover 50% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed.
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Tex.abilityui passive sweetspot.png

The Sweet Spot
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.

Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.

Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.

The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
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Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 50% counter chance.

Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.

Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.

The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +50% Counter chance
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +15% Counter chance
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 If the StarFortress loses Taunt, it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +15% Counter chance
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +10% Counter chance
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 Gain Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy
1 Description: While the StarFortress has Taunt it has 10% counter chance.

Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.

Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.

The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Tex.abilityui passive hardware.png

All Clear, Bring the Bombs
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.
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Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Resistance allies gain Tenacity Up for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 +1 stack of The Sweet Spot
1 Description: Enter Battle: Apply a stack of The Sweet Spot to all enemies.