Template:Luminara Unduli Abilities

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Tex.ability luminara basic.png Flow of the Force
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 50% chance to gain Evasion Up for 2 turns.
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Tex.ability luminara special01.png Force Blast
Special Ability Material Omega Level 8
2 Turn Cooldown

Deal Physical damage to target enemy and inflict Ability Block for 1 turn.
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Tex.ability luminara special02.png Master Healer's Blessing
Special Ability Material Omicron Level 9
4 Turn Cooldown

Each ally recovers Health equal to 45% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.

While in Grand Arenas: Dispel all debuffs on allies. Allies gain Tenacity Up for 2 turns, and Luminari Unduli gains 50 Speed for 2 turns. Stacks of Heal Over Time gained from this ability trigger whenever any Heal Over Time from this ability triggers (limit once per turn), and whenever they trigger, they also recover 20% Protection. While allies have a stack of Heal Over Time from this ability, they have +100% Critical Avoidance and are immune to Turn Meter reduction. Whenever a stack of Heal Over Time from this ability is dispelled, reduce the cooldown of this ability by 1.

Other allies with Protection Up can't gain these bonuses, and these stacks of Heal Over Time expire on other allies who gain Protection Up.
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Master Healer's Blessing

Tex.abilityui passive dodge.png Elegant Steps
Leader Ability Material Zeta Level 8

Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns.
Zeta
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Unlocks at Gear Level 4.
Level 7:
Jedi allies gain 14% Evasion and recover Health equal to 6% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 +2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +1% Evasion
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2% Heal
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +1% Evasion
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Add health recovery at the start of each Jedi ally's turn equal to 4% of Luminara's Max Health (half for non-Jedi)
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +1% Evasion
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Evasion
1 Description: Jedi allies gain 10% Evasion, and other allies gain half that amount.
Elegant Steps