Template:Luke Skywalker (Farmboy) Abilities
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Frontier Marksmanship
Basic Level 8
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns.
More Details
Level 7:
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 30% Turn Meter and inflict Damage Over Time for 3 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +15% Damage and +10% Turn Meter Gain |
7 | 66 | 16 13 9 | 24700 | +10% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | +10% Turn Meter gain |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | Add +20% Turn Meter on Critical Hit |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical Damage to target enemy and inflict Damage Over Time for 3 turns on a Critical Hit. |
Bullseye
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Cooldown - 1, add Speed Down for 2 turns, and if this attack doesn't score a Critical Hit dispel all buffs on the target |
7 | 68 | 12 10 7 | 45200 | +5% Damage |
6 | 58 | 8 7 5 | 15100 | +15% Damage |
5 | 48 | 5 5 4 | 7500 | +5% Damage |
4 | 38 | 4 4 3 | 3800 | Add Defense Down for 2 turns |
3 | 28 | 3 3 | 2500 | +5% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. If this attack scores a Critical Hit, Stun the target for 1 turn. (4 Turn Cooldown) |
A New Hope
Leader Level 8
All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.
Zeta
More Details
Unlocks at Gear Level 2.
Level 7:
All allies gain 45% Tenacity.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 20 10 20 | 105000 | +5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns |
7 | 72 | 9 7 5 | 28800 | +4% Tenacity |
6 | 62 | 6 5 4 | 9600 | +4% Tenacity |
5 | 52 | 4 4 3 | 4800 | +4% Tenacity |
4 | 42 | 3 3 2 | 2400 | +10% Tenacity |
3 | 32 | 2 2 | 1600 | +4% Tenacity |
2 | 22 | 2 | 800 | +4% Tenacity |
1 | Description: All allies gain 15% Tenacity. |
A New Hope
Draw a Bead
Unique Level 9
Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
More Details
Unlocks at Gear Level 4.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
9 | 85 | 20 | 125000 | While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection |
8 | 82 | 30 13 20 | 125000 | At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter |
7 | 72 | 10 9 6 | 32900 | +3% Critical Chance |
6 | 62 | 7 6 4 | 11000 | +2% Critical Chance |
5 | 52 | 5 4 3 | 5500 | +3% Critical Chance |
4 | 42 | 3 3 3 | 2700 | +2% Critical Chance |
3 | 32 | 3 3 | 1800 | +3% Critical Chance |
2 | 22 | 2 | 900 | +2% Critical Chance |
1 | Description: Luke has +10% Critical Chance |
Draw a Bead