Template:L3-37 Abilities
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Daring Advance
Basic Level 8
Deal Physical damage to target enemy and inflict Defense Down for 2 turns.
Prepared: If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter.
Prepared: If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter.
More Details
Level 7:
Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns.
Prepared: If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter.
Prepared: If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +20% Defense Down Chance |
7 | 66 | 16 13 9 | 24700 | +15% Damage |
6 | 56 | 10 9 6 | 8200 | +10% Damage |
5 | 46 | 7 7 5 | 4100 | +20% Defense Down Chance |
4 | 36 | 5 5 4 | 2100 | +15% Damage |
3 | 26 | 4 4 | 1400 | +10% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 60% chance to inflict Defense Down for 2 turns. Prepared: If L3-37 is Prepared, she gains +10% Max Health (stacking) until end of the encounter. |
Spark of Hope
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy and gain Taunt for 1 turn.
Prepared: Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. If any other allies are Prepared, reduce this ability's cooldown by 1. L3-37 is no longer Prepared.
Prepared: Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. If any other allies are Prepared, reduce this ability's cooldown by 1. L3-37 is no longer Prepared.
More Details
Level 7:
Deal Physical damage to target enemy and gain Taunt for 1 turn.
Prepared: Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. (3 Turn Cooldown)
Prepared: Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Add Reduce this ability's cooldown by 1 if any other allies are Prepared |
7 | 68 | 12 10 7 | 45200 | +15% Damage |
6 | 58 | 8 7 5 | 15100 | +10% Damage |
5 | 48 | 5 5 4 | 7500 | +5% Damage |
4 | 38 | 4 4 3 | 3800 | +10% Damage |
3 | 28 | 3 3 | 2500 | +10% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and gain Taunt for 1 turn. Prepared: Heal all Scoundrel and Droid allies for 50% of L3's Max Health, then grant all Prepared allies Tenacity Up for 2 turns. L3-37 is no longer Prepared. (3 Turn Cooldown) |
For the Droids
Unique Level 8
At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.
More Details
Unlocks at Gear Level 2.
Level 7:
At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 30 13 20 | 125000 | Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37 |
7 | 70 | 10 9 6 | 32900 | +2% Turn Meter Gain |
6 | 60 | 7 6 4 | 11000 | +2% Turn Meter Gain |
5 | 50 | 5 4 3 | 5500 | Add Whenever L3-37 takes damage from an attack, dispel debuffs from a random debuffed Scoundrel ally |
4 | 40 | 3 3 3 | 2700 | +2% Turn Meter Gain |
3 | 30 | 3 3 | 1800 | +2% Turn Meter Gain |
2 | 20 | 2 | 900 | +2% Turn Meter Gain |
1 | Description: At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 5% Turn Meter. |
For the Droids
Self Modification
Unique Level 8
L3-37 has +25% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the Enhance MK I special ability.
MK I: Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II.
MK II: Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III.
MK III: Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once.
MK I: Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II.
MK II: Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III.
MK III: Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once.
More Details
Unlocks at Gear Level 4.
Level 7:
L3-37 has +25% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the Enhance MK I special ability.
MK I: Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II.
MK II: Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. This ability may only be used once.
MK I: Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II.
MK II: Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. This ability may only be used once.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Add Enhance MK III |
7 | 72 | 10 9 6 | 32900 | +5% Max Protection |
6 | 62 | 7 6 4 | 11000 | +5% Max Protection |
5 | 52 | 5 4 3 | 5500 | Add Enhance MK II |
4 | 42 | 3 3 3 | 2700 | +5% Max Protection |
3 | 32 | 3 3 | 1800 | +3% Max Protection |
2 | 22 | 2 | 900 | +2% Max Protection |
1 | Description: L3-37 has +5% Max Protection. When L3-37 becomes Prepared, she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes Prepared. At the start of battle, L3-37 gains the Enhance MK I special ability. MK I: Gain +50% Counter Chance for the rest of the battle and become Prepared. This ability may only be used once. |