Template:Ki-Adi-Mundi Abilities

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Tex.ability kiadimundi basic.png Versatile Strike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy.

If Ki-Adi-Mundi is using Ataru Form, attack again.

If he's using Makashi Form, gain 15% Turn Meter and recover 10% Protection.
More Details

Tex.ability kiadimundi special02.png Adaptive Form
Special Ability Material Omega Level 8
2 Turn Cooldown

Switch forms, dispel all debuffs, and gain 100% Turn Meter.

Ataru Form: +100% Offense, +30% Defense Penetration, and +20 Speed

Makashi Form: +100% counter chance, +60% Tenacity, and Critical Hit Immunity

This ability is immune to cooldown manipulation.
More Details

Tex.ability kiadimundi special01.png Decisive Thrust
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy. This attack deals +100% damage for each Galactic Republic Jedi ally.

If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns.

If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter.
More Details

Tex.abilityui passive jedi.png Jedi Council
Unique Ability Material Zeta Level 8

At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Offense.

Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of each battle if all allies are Galactic Republic Jedi, they have +40% Max Health and +20% Offense.

Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +30 Speed
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5% Offense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +5% Max Health
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +5% Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +5% Max Health
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Offense
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Max Health
1 Description: At the start of each battle if all allies are Galactic Republic Jedi, they have +25% Max Health and +5% Offense.

Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
Jedi Council

Tex.abilityui passive uniqueability.png Master of Forms
Unique Ability Material Omega Level 8

Ki-Adi-Mundi starts the battle using Ataru Form and has an additional ability depending on which form he's using.

When Ki-Adi-Mundi switches to Makashi Form he recovers 10% Protection and Taunts for 3 turns.

Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.

Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.
More Details
Level 7:
Ki-Adi-Mundi starts the battle using Ataru Form and has an additional ability depending on which form he's using.

When Ki-Adi-Mundi switches to Makashi Form he recovers 10% Protection.

Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.

Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 Taunt for 3 turns
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Protection
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Protection
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Protection
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Protection
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Protection
2 22
Game-Icon-Ability Material Mk I.png
2
900 +1% Protection
1 Description: Ki-Adi-Mundi starts the battle using Ataru Form and has an additional ability depending on which form he's using.

When Ki-Adi-Mundi switches to Makashi Form he recovers 4% Protection.

Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.

Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.