Template:Ki-Adi-Mundi Abilities
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Versatile Strike
Basic Level 8
Deal Physical damage to target enemy.
If Ki-Adi-Mundi is using Ataru Form, attack again.
If he's using Makashi Form, gain 15% Turn Meter and recover 10% Protection.
If Ki-Adi-Mundi is using Ataru Form, attack again.
If he's using Makashi Form, gain 15% Turn Meter and recover 10% Protection.
More Details
Level 7:
Deal Physical damage to target enemy.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | If Ki-Adi-Mundi is using Ataru Form, attack again. If he's using Makashi Form, gain 15% Turn Meter and recover 10% Protection |
7 | 66 | 16 13 9 | 24700 | +15% Damage |
6 | 56 | 10 9 6 | 8200 | +10% Damage |
5 | 46 | 7 7 5 | 4100 | +5% Damage |
4 | 36 | 5 5 4 | 2100 | +15% Damage |
3 | 26 | 4 4 | 1400 | +10% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. |
Adaptive Form
Special Level 8
2 Turn Cooldown
Switch forms, dispel all debuffs, and gain 100% Turn Meter.
Ataru Form: +100% Offense, +30% Defense Penetration, and +20 Speed
Makashi Form: +100% counter chance, +60% Tenacity, and Critical Hit Immunity
This ability is immune to cooldown manipulation.
Ataru Form: +100% Offense, +30% Defense Penetration, and +20 Speed
Makashi Form: +100% counter chance, +60% Tenacity, and Critical Hit Immunity
This ability is immune to cooldown manipulation.
More Details
Level 7:
Switch forms and gain 100% Turn Meter.
Ataru Form: +100% Offense, +30% Defense Penetration, and +20 Speed
Makashi Form: +100% counter chance, +60% Tenacity, and Critical Hit Immunity
This ability is immune to cooldown manipulation. (2 Turn Cooldown)
Ataru Form: +100% Offense, +30% Defense Penetration, and +20 Speed
Makashi Form: +100% counter chance, +60% Tenacity, and Critical Hit Immunity
This ability is immune to cooldown manipulation. (2 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Dispel all debuffs |
7 | 68 | 12 10 7 | 45200 | +5% Turn Meter Gain |
6 | 58 | 8 7 5 | 15100 | +5% Turn Meter Gain |
5 | 48 | 5 5 4 | 7500 | +5% Turn Meter Gain |
4 | 38 | 4 4 3 | 3800 | +5% Turn Meter Gain |
3 | 28 | 3 3 | 2500 | +5% Turn Meter Gain |
2 | 18 | 2 | 1300 | +5% Turn Meter Gain |
1 | Description: Switch forms and gain 70% Turn Meter. Ataru Form: +100% Offense, +30% Defense Penetration, and +20 Speed Makashi Form: +100% counter chance, +60% Tenacity, and Critical Hit Immunity This ability is immune to cooldown manipulation. (2 Turn Cooldown) |
Decisive Thrust
Special Level 8
4 Turn Cooldown
Deal Physical damage to target enemy. This attack deals +100% damage for each Galactic Republic Jedi ally.
If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns.
If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter.
If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns.
If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter.
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to target enemy.
If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns.
If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter. (4 Turn Cooldown)
If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns.
If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | This attack deals +100% damage for each Galactic Republic Jedi ally |
7 | 70 | 12 10 7 | 45200 | +5% Damage |
6 | 60 | 8 7 5 | 15100 | +5% Damage |
5 | 50 | 5 5 4 | 7500 | +5% Damage |
4 | 40 | 4 4 3 | 3800 | +5% Damage |
3 | 30 | 3 3 | 2500 | +5% Damage |
2 | 20 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. If Ki-Adi-Mundi is using Ataru Form and this ability defeats an enemy, reset all of his cooldowns. If he's using Makashi Form, dispel all debuffs on Galactic Republic Jedi allies and they gain 25% Turn Meter. (4 Turn Cooldown) |
Jedi Council
Unique Level 8
At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Offense.
Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of each battle if all allies are Galactic Republic Jedi, they have +40% Max Health and +20% Offense.
Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 30 13 20 | 125000 | +30 Speed |
7 | 72 | 10 9 6 | 32900 | +5% Offense |
6 | 62 | 7 6 4 | 11000 | +5% Max Health |
5 | 52 | 5 4 3 | 5500 | +5% Offense |
4 | 42 | 3 3 3 | 2700 | +5% Max Health |
3 | 32 | 3 3 | 1800 | +5% Offense |
2 | 22 | 2 | 900 | +5% Max Health |
1 | Description: At the start of each battle if all allies are Galactic Republic Jedi, they have +25% Max Health and +5% Offense. Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health. |
Jedi Council
Master of Forms
Unique Level 8
Ki-Adi-Mundi starts the battle using Ataru Form and has an additional ability depending on which form he's using.
When Ki-Adi-Mundi switches to Makashi Form he recovers 10% Protection and Taunts for 3 turns.
Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.
Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.
When Ki-Adi-Mundi switches to Makashi Form he recovers 10% Protection and Taunts for 3 turns.
Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.
Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.
More Details
Level 7:
Ki-Adi-Mundi starts the battle using Ataru Form and has an additional ability depending on which form he's using.
When Ki-Adi-Mundi switches to Makashi Form he recovers 10% Protection.
Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.
Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.
When Ki-Adi-Mundi switches to Makashi Form he recovers 10% Protection.
Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred.
Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Taunt for 3 turns |
7 | 72 | 10 9 6 | 32900 | +1% Protection |
6 | 62 | 7 6 4 | 11000 | +1% Protection |
5 | 52 | 5 4 3 | 5500 | +1% Protection |
4 | 42 | 3 3 3 | 2700 | +1% Protection |
3 | 32 | 3 3 | 1800 | +1% Protection |
2 | 22 | 2 | 900 | +1% Protection |
1 | Description: Ki-Adi-Mundi starts the battle using Ataru Form and has an additional ability depending on which form he's using. When Ki-Adi-Mundi switches to Makashi Form he recovers 4% Protection. Ataru Lunge: Deal Physical damage to target enemy and inflict Armor Shred. Makashi Jab: Daze all enemies for 2 turns and deal Physical damage to target enemy. This ability can't be evaded. |