Template:Jedi Knight Revan Abilities
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Ferocious Charge
Basic Level 8
Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter.
More Details
Level 7:
Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 5 | 43800 | Add if the target is Marked, Revan gains 20% Turn Meter |
7 | 64 | 16 13 9 | 24700 | +15% Damage |
6 | 54 | 10 9 6 | 8200 | +15% Damage |
5 | 44 | 7 7 5 | 4100 | +10% Damage |
4 | 34 | 5 5 4 | 2100 | +15% Damage |
3 | 24 | 4 4 | 1400 | +10% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. |
Master Strategist
Special Level 8
3 Turn Cooldown
Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally.
More Details
Level 7:
Deal Special damage to all enemies. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | Add dispel all debuffs on Jedi and Old Republic allies, then heal them by 10% for each Jedi and each Old Republic ally |
7 | 66 | 12 10 7 | 45200 | +25% Damage |
6 | 56 | 8 7 5 | 15100 | +15% Damage |
5 | 46 | 5 5 4 | 7500 | +10% Damage |
4 | 36 | 4 4 3 | 3800 | +15% Damage |
3 | 26 | 3 3 | 2500 | +10% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to all enemies. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally. (3 Turn Cooldown) |
Direct Focus
Special Level 8
3 Turn Cooldown
Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be copied, dispelled, or resisted). Increase target enemy's cooldowns by 1, which can't be resisted, and reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be evaded. Call all Jedi allies to assist dealing 50% less damage.
Marked: All enemies will target this unit
Marked: All enemies will target this unit
More Details
Unlocks at Gear Level 2.
Level 7:
Inflict Marked on target enemy for 2 turns (this effect can't be Resisted, Copied or Dispelled), and reduce their Turn Meter by 50%. Call all Jedi allies to assist dealing 50% less damage. This attack can't be Evaded.
Marked: All enemies will target this unit (3 Turn Cooldown)
Marked: All enemies will target this unit (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn |
7 | 78 | 12 10 7 | 45200 | +5% Turn Meter Reduction |
6 | 68 | 8 7 5 | 15100 | +5% Turn Meter Reduction |
5 | 58 | 5 5 4 | 7500 | Add call all Jedi allies to assist dealing 50% less damage |
4 | 48 | 4 4 3 | 3800 | +5% Turn Meter Reduction |
3 | 38 | 3 3 | 2500 | +5% Turn Meter Reduction |
2 | 28 | 2 | 1300 | +5% Turn Meter Reduction |
1 | Description: Inflict Marked on target enemy for 2 turns (this effect can't be Resisted, Copied or Dispelled), and reduce their Turn Meter by 25%. This attack can't be Evaded. Marked: All enemies will target this unit (3 Turn Cooldown) |
Direct Focus
General
Leader Level 8
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Zeta
More Details
Unlocks at Gear Level 4.
Level 7:
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.
At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 10 20 | 105000 | Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn |
7 | 72 | 9 7 5 | 28800 | +1% Offense |
6 | 62 | 6 5 4 | 9600 | +1 Speed |
5 | 52 | 4 4 3 | 4800 | +1 Speed |
4 | 42 | 3 3 2 | 2400 | +1 Speed |
3 | 32 | 2 2 | 1600 | +2% Critical Chance |
2 | 22 | 2 | 800 | +1% Offense |
1 | Description: For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +2 Speed, +3% Crit Chance and +3% Offense. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle. At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered. Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage. |
General
Savior
Unique Level 8
While another Jedi ally is active, Revan ignores Taunt.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, take a Bonus Turn, dispel all debuffs on themself, and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, take a Bonus Turn, dispel all debuffs on themself, and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
More Details
Unlocks at Gear Level 6.
Level 7:
While another Jedi ally is active, Revan ignores Taunt.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Add gain Critical Hit Immunity for 2 turns, take a Bonus Turn and dispel all debuffs on themself |
7 | 74 | 10 9 6 | 32900 | +65% Max Health and Protection recovery |
6 | 64 | 7 6 4 | 11000 | +10% Max Health and Protection recovery |
5 | 54 | 5 4 3 | 5500 | +5% Max Health and Protection recovery |
4 | 44 | 3 3 3 | 2700 | +5% Max Health and Protection recovery |
3 | 34 | 3 3 | 1800 | +5% Max Health and Protection recovery |
2 | 24 | 2 | 900 | +5% Max Health and Protection recovery |
1 | Description: While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 5% of their Max Health and Protection and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior. |
Hero
Unique Level 8
Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.
More Details
Unlocks at Gear Level 8.
Level 7:
Jedi Knight Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 30 13 20 | 125000 | Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot |
7 | 75 | 10 9 6 | 32900 | +10% Critical Damage |
6 | 65 | 7 6 4 | 11000 | +10% Defense |
5 | 55 | 5 4 3 | 5500 | +10% Critical Hit Avoidance |
4 | 45 | 3 3 3 | 2700 | +10% Max Protection |
3 | 35 | 3 3 | 1800 | +10% Max Health |
2 | 25 | 2 | 900 | +10% Health Steal |
1 | Description: Jedi Knight Revan has +10% Tenacity. |
Hero