Template:Gamorrean Guard Abilities
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Hack and Slash
Basic Level 8
Deal Physical damage to target enemy and inflict two Damage Over Time effects for 3 turns.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with an 85% chance to inflict an additional Damage Over Time effect.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | Damage Over Time Chance 100% |
7 | 66 | 16 13 9 | 24700 | +5% Damage |
6 | 56 | 10 9 6 | 8200 | +15% Damage |
5 | 46 | 7 7 5 | 4100 | +5% Damage |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | +15% Damage Over Time Chance |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns, with a 70% chance to inflict an additional Damage Over Time effect. |
Muscle In
Special Level 8
4 Turn Cooldown
Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 20% of his Max Health while Taunting.
More Details
Level 7:
Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 20% of his Max Health while Taunting. (5 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Cooldown - 1 |
7 | 68 | 12 10 7 | 45200 | +2.5% Protection |
6 | 58 | 8 7 5 | 15100 | +2.5% Protection |
5 | 48 | 5 5 4 | 7500 | Retribution Duration + 1 |
4 | 38 | 4 4 3 | 3800 | +2.5% Protection |
3 | 28 | 3 3 | 2500 | +2.5% Protection |
2 | 18 | 2 | 1300 | Add +10% Protection |
1 | Description: Gamorrean Guard Taunts for 2 turns and gains Retribution for 1 turn. (5 Turn Cooldown) |
Punch Through
Special Level 8
3 Turn Cooldown
Dispel buffs, deal Physical damage, and inflict Expose on target enemy for 2 turns.
If the ally in the Leader slot is Hutt Cartel and the target enemy is inflicted with Damage Over Time or Thermal Detonator, remove 20% Turn Meter from them.
If the ally in the Leader slot is Hutt Cartel and the target enemy is inflicted with Damage Over Time or Thermal Detonator, remove 20% Turn Meter from them.
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to target enemy and Expose them for 2 turns. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Cooldown - 1; dispel buffs on target enemy; if the ally in the Leader slot is Hutt Cartel and the target enemy is inflicted with Damage Over Time or Thermal Detonator, remove 20% Turn Meter from them |
7 | 70 | 12 10 7 | 45200 | +5% Damage |
6 | 60 | 8 7 5 | 15100 | +5% Damage |
5 | 50 | 5 5 4 | 7500 | +5% Damage |
4 | 40 | 4 4 3 | 3800 | +15% Damage |
3 | 30 | 3 3 | 2500 | +5% Damage |
2 | 20 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and Expose them for 2 turns. (4 Turn Cooldown) |
Loyal Enforcer
Unique Level 8
At the start of battle, Gamorrean Guard gains 10% Max Health for each other Hutt Cartel ally and a stack of My Kind of Scum. While he is active, enemies have -20% Tenacity.
If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health.
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns.
While in Territory Battles: Gamorrean Guard has +50% Critical Avoidance, Defense, and Tenacity. Other Hutt Cartel allies have +50% Max Health and Max Protection. The first time each other Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists.
If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health.
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns.
While in Territory Battles: Gamorrean Guard has +50% Critical Avoidance, Defense, and Tenacity. Other Hutt Cartel allies have +50% Max Health and Max Protection. The first time each other Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists.
More Details
Unlocks at Gear Level 4.
Level 7:
At the start of battle, Gamorrean Guard gains 10% Max Health for each other Hutt Cartel ally and a stack of My Kind of Scum. While he is active, enemies have -20% Tenacity.
If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health.
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns.
If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health.
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 125000 | While in Territory Battles: Gamorrean Guard gains 50% Critical Avoidance, Defense, and Tenacity; other Hutt Cartel allies gain 50% Max Health and Max Protection; the first time each Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled or prevented; if the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists |
7 | 84 | 30 13 20 | 125000 | If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns |
6 | 58 | 7 6 4 | 11000 | While Gamorrean Guard is active, enemies have -20% Tenacity |
5 | 48 | 5 4 3 | 5500 | At the start of battle, gain a stack of My Kind of Scum |
4 | 38 | 3 3 3 | 2700 | +3% Max Health |
3 | 28 | 3 3 | 1800 | +2% Max Health |
2 | 18 | 2 | 900 | +2% Max Health |
1 | Description: At the start of battle, Gamorrean Guard gains 3% Max Health for each other Hutt Cartel ally. If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health. |
Loyal Enforcer