Template:Finn Abilities
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Crack Shot
Basic Level 8
Deal Physical damage to target enemy. This attack deals 10% more damage for each time the target has been struck by it (max 100%).
More Details
Level 7:
Deal Physical damage to target enemy. This attack deals 5% more damage for each time the target has been struck by it (max 50%).
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +15% Damage and +5% More Damage |
7 | 66 | 16 13 9 | 24700 | +5% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | +3% More Damage |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | +15% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. This attack deals 2% more damage for each time the target has been struck by it (max 20%). |
Hold the Line
Special Level 8
3 Turn Cooldown
All Resistance allies recover 20% Health and Protection. Finn gains Advantage, Defense Up, Taunt, and Determination for 2 turns, and dispels all debuffs from all allies.
Determination: Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.
Determination: Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.
More Details
Level 7:
All Resistance allies recover 20% Health and Protection. Finn gains Advantage, Defense Up, and Taunt for 2 turns, and dispels all debuffs from all allies. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Finn gains Determination for 2 turns |
7 | 68 | 12 10 7 | 45200 | +5% Health and Protection recovery |
6 | 58 | 8 7 5 | 15100 | +3% Health and Protection recovery |
5 | 48 | 5 5 4 | 7500 | +2% Health and Protection recovery |
4 | 38 | 4 4 3 | 3800 | +2% Health and Protection recovery |
3 | 28 | 3 3 | 2500 | +2% Health and Protection recovery |
2 | 18 | 2 | 1300 | +1% Health and Protection recovery |
1 | Description: All Resistance allies recover 5% Health and Protection. Finn gains Advantage, Defense Up, and Taunt for 2 turns, and dispels all debuffs from all allies. (3 Turn Cooldown) |
Takedown
Special Level 8
2 Turn Cooldown
Deal Physical damage to target enemy, Expose them for 2 turns, and Stun them for 1 turn. This attack deals 50% more damage for each time the target has been struck by it (max 500%).
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to target enemy, Expose them for 2 turns, and Stun them for 1 turn. (2 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | This attack deals 50% more damage for each time the target has been struck by it (max 500%) |
7 | 70 | 12 10 7 | 45200 | +20% Damage |
6 | 60 | 8 7 5 | 15100 | +15% Expose and Stun Chance |
5 | 50 | 5 5 4 | 7500 | +5% Damage |
4 | 40 | 4 4 3 | 3800 | +5% Damage |
3 | 30 | 3 3 | 2500 | +15% Expose and Stun Chance |
2 | 20 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 70% chance to Expose them for 2 turns and a 70% chance to Stun them for 1 turn. (2 Turn Cooldown) |
Balanced Tactics
Leader Level 9
Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle.
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle.
Omicron
More Details
Unlocks at Gear Level 4.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
9 | 85 | 20 | 105000 | While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection; enemies attacking out of turn deal 50% less damage; at the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns; while Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance; whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy and inflict Expose for 2 turns, which can't be evaded or resisted; whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn; if an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle |
8 | 82 | 20 10 20 | 105000 | If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1 |
7 | 72 | 9 7 5 | 28800 | +5% Defense, Offense, and Potency |
6 | 62 | 6 5 4 | 9600 | +5% Defense, Offense, and Potency |
5 | 52 | 4 4 3 | 4800 | +5% Defense, Offense, and Potency |
4 | 42 | 3 3 2 | 2400 | +5% Defense, Offense, and Potency |
3 | 32 | 2 2 | 1600 | +5% Defense, Offense, and Potency |
2 | 22 | 2 | 800 | +5% Defense, Offense, and Potency |
1 | Description: Resistance allies have +30% Defense, Offense, and Potency, and other allies have half that amount. |
Balanced Tactics