Template:Ezra Bridger Abilities
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Rushing Strike
Basic Level 8
Deal Physical damage to target enemy with a 40% chance to attack again. If Ezra has no debuffs, the chance is doubled.
More Details
Level 7:
Deal Physical damage to target enemy with a 30% chance to attack again. If Ezra has no debuffs, the chance is doubled.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +10% Multi-Attack Chance |
7 | 66 | 16 13 9 | 24700 | +5% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | +10% Multi-Attack Chance |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | +15% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 20% chance to attack again. If Ezra has no debuffs, the chance is doubled. |
Flourish
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns.
More Details
Unlocks at Gear Level 4.
Level 7:
Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | +50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns |
7 | 72 | 12 10 7 | 45200 | +5% Damage |
6 | 62 | 8 7 5 | 15100 | +15% Damage |
5 | 52 | 5 5 4 | 7500 | +5% Damage |
4 | 42 | 4 4 3 | 3800 | +15% Damage |
3 | 32 | 3 3 | 2500 | +5% Damage |
2 | 22 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. (3 Turn Cooldown) |
Flourish
Watch and Learn
Special Level 8
3 Turn Cooldown
Target ally attacks and then Ezra assists them, dealing 20% more damage. Both attackers gain a bonus effect based on the chosen ally's role:
- Attacker: +100% Crit for this attack
- Tank: Protection Up (40%) for 2 turns
- Support: +40% Turn Meter Gain
- Attacker: +100% Crit for this attack
- Tank: Protection Up (40%) for 2 turns
- Support: +40% Turn Meter Gain
More Details
Level 7:
Target ally attacks and then Ezra assists them, dealing 20% more damage. Both attackers gain a bonus effect based on the chosen ally's role:
- Attacker: +100% Crit for this attack
- Tank: Protection Up (30%) for 2 turns
- Support: +30% Turn Meter Gain (3 Turn Cooldown)
- Attacker: +100% Crit for this attack
- Tank: Protection Up (30%) for 2 turns
- Support: +30% Turn Meter Gain (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +10% Turn Meter Gain and +10% Protection |
7 | 68 | 12 10 7 | 45200 | +5% Damage |
6 | 58 | 8 7 5 | 15100 | +10% Protection |
5 | 48 | 5 5 4 | 7500 | +5% Damage |
4 | 38 | 4 4 3 | 3800 | +5% Damage |
3 | 28 | 3 3 | 2500 | +10% Turn Meter gain |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Target ally attacks and then Ezra assists them. Both attackers gain a bonus effect based on the chosen ally's role: - Attacker: +100% Crit for this attack - Tank: Protection Up (20%) for 2 turns - Support: +20% Turn Meter Gain (3 Turn Cooldown) |
Push Through
Unique Level 8
Ezra gains 10% Offense at the end of his turn. The effect can stack up to 40%. This bonus is reset when Ezra is defeated.
More Details
Unlocks at Gear Level 2.
Level 7:
Ezra gains 10% Offense at the end of his turn. The effect can stack up to 30%. This bonus is reset when Ezra is defeated.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Max Stacks + 1 |
7 | 70 | 10 9 6 | 32900 | +1% Offense |
6 | 60 | 7 6 4 | 11000 | +1% Offense |
5 | 50 | 5 4 3 | 5500 | Max Stacks + 1 |
4 | 40 | 3 3 3 | 2700 | +1% Offense |
3 | 30 | 3 3 | 1800 | +1% Offense |
2 | 20 | 2 | 900 | +1% Offense |
1 | Description: Ezra gains 5% Offense at the end of his turn. The effect can stack up to 10%. This bonus is reset when Ezra is defeated. |