Template:Death Trooper Abilities

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Tex.ability trooperdeath basic.png Track Down
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance to inflict Daze for 3 turns. If the target was already Dazed, Stun them for 1 turn. If the target is a Rebel, or there is an Imperial Remnant in the allied Leader slot, attack a second time.
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Tex.ability trooperdeath special01.png Death Trooper Grenade
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to all enemies and dispel all buffs on them with a 70% chance to inflict Healing Immunity for 2 turns. Enemies who were not buffed have their cooldowns increased by 1, which can't be resisted.
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Tex.ability trooperdeath special02.png Terminate
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. If there are any defeated enemies, also inflict Deathmark for 2 turns, which can't be Resisted. Targets defeated by Terminate can't be revived.
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Tex.abilityui passive heal buff.png Krennic's Guard
Unique Ability Material Zeta Level 8

Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.

While Death Trooper is active, Imperial Trooper allies have +10% Health Steal.
More Details
Unlocks at Gear Level 4.
Level 7:
Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 15% Health. Death Trooper has a 50% chance to gain 50% Turn Meter whenever Director Krennic takes damage.

While Death Trooper is active, Imperial Trooper allies have +10% Health Steal.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +10% Turn Meter gain
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Heal
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Turn Meter gain
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +3% Heal
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +10% Turn Meter gain
2 22
Game-Icon-Ability Material Mk I.png
2
900 +3% Heal
1 Description: Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 6% Health. Death Trooper has a 50% chance to gain 20% Turn Meter whenever Director Krennic takes damage.

While Death Trooper is active, Imperial Trooper allies have +10% Health Steal.
Krennic's Guard