Template:CT-21-0408 "Echo" Abilities

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Tex.ability echo basic.png Supporting Fire
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. This attack deals 15% more damage if Echo has Critical Damage Up.
More Details

Tex.ability echo special01.png EMP Grenade
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies and dispel all buffs on them. Stun all Droid enemies for 1 turn.
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Tex.abilityui leader default.png Copy That
Unique Ability Material Omega Level 8

Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists. Whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit.
More Details
Unlocks at Gear Level 2.
Level 7:
Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 Add whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 -10% Damage penalty
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 -5% Damage penalty
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 -5% Damage penalty
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 -10% Damage penalty
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 -5% Damage penalty
2 20
Game-Icon-Ability Material Mk I.png
2
900 -5% Damage penalty
1 Description: Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists, dealing 40% less damage.

Tex.abilityui passive 501.png Domino Squad
Unique Ability Material Zeta Level 8

Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
More Details
Unlocks at Gear Level 4.
Level 7:
Clone Trooper and 501st allies have +20% Critical Chance.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Critical Chance
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Critical Chance
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Critical Chance
1 Description: Clone Trooper and 501st allies have +8% Critical Chance.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
Domino Squad