Zam Wesell

From SWGoH Help Wiki


Zam Wesell

Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.

Unit-Character-Zam Wesell.png
Description
Alignment Dark Side
Role AttackerLeader
Faction ScoundrelBounty Hunter
Lead Synergy Bounty Hunters
Synergy Scoundrel
Release Date June 15, 2016
Rework Date September 12, 2018
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Arena Store Fleet Arena Token 400  (10x)
Guild Store
Buffs Speed Up
Debuffs Evasion Down
Other Status Thermal Detonator
Battle Mechanics Turn Meter Gain - Self
Heal Protection - Self
Lead Mechanics Potency
Heal Health - All Allies
Heal Protection - All Allies
Thermal Detonator
Turn Meter Gain - SelfHeal Protection - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 2438
Critical Chance 37.21%
Armor Penetration 46
General
Health 18812
Protection 30938
Speed 163
Potency 37%
Tenacity 33%
Critical Damage 150%
Defense Penetration 0%
Gear 12
Unit-Character-Zam Wesell-portrait.png
Indicator-Gear-Level-12.png
85
Zam Wesell - Gear 12
Gear Materials Needed
Gear-Mk 12 ArmaTek Medpac.pngMk 12 ArmaTek Medpac
Gear-Mk 12 ArmaTek Medpac Prototype.png
1Mk 12 ArmaTek Medpac Prototype
Gear-Mk 12 ArmaTek Medpac Prototype Salvage.png
30Mk 12 ArmaTek Medpac Prototype Salvage


Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 12 ArmaTek Multi-tool.pngMk 12 ArmaTek Multi-tool
Gear-Mk 12 ArmaTek Multi-tool Prototype.png
1Mk 12 ArmaTek Multi-tool Prototype
Gear-Mk 12 ArmaTek Multi-tool Prototype Salvage.png
30Mk 12 ArmaTek Multi-tool Prototype Salvage


Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 12 ArmaTek Bayonet.pngMk 12 ArmaTek Bayonet
Gear-Mk 12 ArmaTek Bayonet Prototype.png
1Mk 12 ArmaTek Bayonet Prototype
Gear-Mk 12 ArmaTek Bayonet Prototype Salvage.png
30Mk 12 ArmaTek Bayonet Prototype Salvage


Gear-Mk 7 Chiewab Hypo Syringe.png
2Mk 7 Chiewab Hypo Syringe
Gear-Mk 7 Chiewab Hypo Syringe Salvage.png
40Mk 7 Chiewab Hypo Syringe Salvage


Gear-Mk 12 ArmaTek Fusion Furnace.pngMk 12 ArmaTek Fusion Furnace
Gear-Mk 12 ArmaTek Fusion Furnace Prototype.png
1Mk 12 ArmaTek Fusion Furnace Prototype
Gear-Mk 12 ArmaTek Fusion Furnace Prototype Salvage.png
50Mk 12 ArmaTek Fusion Furnace Prototype Salvage


Gear-Mk 12 Czerka Stun Cuffs Prototype.png
2Mk 12 Czerka Stun Cuffs Prototype
Gear-Mk 12 Czerka Stun Cuffs Prototype Salvage.png
40Mk 12 Czerka Stun Cuffs Prototype Salvage


Gear-Mk 12 ArmaTek Fusion Furnace Component.png
1Mk 12 ArmaTek Fusion Furnace Component
Gear-Mk 6 Athakam Medpac.png
2Mk 6 Athakam Medpac
Gear-Mk 6 Athakam Medpac Salvage.png
40Mk 6 Athakam Medpac Salvage


Gear-Mk 3 Czerka Stun Cuffs.png
1Mk 3 Czerka Stun Cuffs
Gear-Mk 3 Czerka Stun Cuffs Salvage.png
50Mk 3 Czerka Stun Cuffs Salvage


Gear-Mk 12 ArmaTek Stun Gun.pngMk 12 ArmaTek Stun Gun
Gear-Mk 12 ArmaTek Stun Gun Prototype.png
1Mk 12 ArmaTek Stun Gun Prototype
Gear-Mk 12 ArmaTek Stun Gun Prototype Salvage.png
50Mk 12 ArmaTek Stun Gun Prototype Salvage


Gear-Mk 12 Czerka Hypo Syringe Prototype.png
2Mk 12 Czerka Hypo Syringe Prototype
Gear-Mk 12 Czerka Hypo Syringe Prototype Salvage.png
40Mk 12 Czerka Hypo Syringe Prototype Salvage


Gear-Mk 12 ArmaTek Stun Gun Component.png
1Mk 12 ArmaTek Stun Gun Component
Gear-Mk 8 Nubian Security Scanner.png
2Mk 8 Nubian Security Scanner
Gear-Mk 8 Nubian Security Scanner Salvage.png
40Mk 8 Nubian Security Scanner Salvage


Gear-Mk 5 A-KT Stun Gun Prototype.png
1Mk 5 A-KT Stun Gun Prototype
Gear-Mk 5 A-KT Stun Gun Prototype Salvage.png
50Mk 5 A-KT Stun Gun Prototype Salvage


Gear-Power Cell Injector (Ionic).pngPower Cell Injector (Ionic)
Gear-Injector Head.png
1Injector Head
Gear-Injector Head Salvage.png
20Injector Head Salvage


Gear-Mk 8 Neuro-Saav Electrobinoculars Prototype.png
1Mk 8 Neuro-Saav Electrobinoculars Prototype
Gear-Mk 8 Neuro-Saav Electrobinoculars Component.png
50Mk 8 Neuro-Saav Electrobinoculars Component


Gear-Mk 7 Kyrotech Shock Prod Prototype.png
2Mk 7 Kyrotech Shock Prod Prototype
Gear-Mk 7 Kyrotech Shock Prod Prototype Salvage.png
100Mk 7 Kyrotech Shock Prod Prototype Salvage


Gear-Mk 12 ArmaTek Holo Lens Prototype.png
1Mk 12 ArmaTek Holo Lens Prototype
Gear-Mk 12 ArmaTek Holo Lens Prototype Salvage.png
50Mk 12 ArmaTek Holo Lens Prototype Salvage


Special Offense
Damage 1543
Critical Chance 11.67%
Resistance Penetration 5
Survivability
Armor 23.88%
Resistance 18.43%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
0%
Health Steal 10%
Accuracy 0%

Abilities

Tex.ability zamwesell basic.png Detonating Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally.
More Details

Tex.ability zamwesell special01.png See What Sticks
Special Ability Material Omega Level 8
4 Turn Cooldown

Place Thermal Detonators on all enemies that explode after 2 turns. Zam gains Speed Up for 3 turns.
More Details

Tex.ability zamwesell special02.png Electro-goggles
Special Ability Material Omega Level 8
3 Turn Cooldown

Inflict Evasion Down on all enemies for 4 turns and a Thermal Detonator on all enemies that already had a Thermal Detonator for 2 turns. Zam recovers 10% Protection for each enemy with a Thermal Detonator. Zam gains 50% Turn Meter. This attack can't be Evaded.
More Details

Tex.abilityui passive potency.png Having a Blast
Leader Ability Material Omega Level 8

Bounty Hunter allies gain +25% Potency and recover 4% Health and Protection whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Inflict 20 bombs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Omega
More Details
Unlocks at Gear Level 6.
Level 7:
Bounty Hunter allies gain +25% Potency and recover 4% Health whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Inflict 20 bombs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Omega.png
3
51200 Add recover 4% Protection when an enemy takes Thermal Detonator damage
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +1% Heal
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +10% Potency
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Add Contract: Inflict 20 Bombs on enemies
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +1% Heal
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +10% Potency
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Heal
1 Description: Bounty Hunter allies gain +5% Potency and recover 1% Health whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded.

Tex.abilityui passive dodge.png Shapeshifter
Unique Ability Material Zeta Level 8

At the start of battle, Zam gains:

20% increase to her Offense for each Scoundrel Attacker ally

20% increase to her Max Protection for each Scoundrel Tank ally

20% increase to Max Health for each Scoundrel Support and Healer ally.
More Details
Unlocks at Gear Level 4.
Level 7:
At the start of battle, Zam gains:

10% increase to her Offense for each Scoundrel Attacker ally

10% increase to her Max Protection for each Scoundrel Tank ally

10% increase to Max Health for each Scoundrel Support and Healer ally.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 +10% Offense, Max Protection, and Max Health
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Max Health
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +3% Max Protection
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Offense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Max Health
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Max Protection
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Offense
1 Description: At the start of battle, Zam gains:

5% increase to her Offense for each Scoundrel Attacker ally

5% increase to her Max Protection for each Scoundrel Tank ally

5% increase to Max Health for each Scoundrel Support and Healer ally.

Tex.abilityui passive contract.png Zam's Payout
Contract Ability Material Omega Level 3

Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself, she gains Stealth for 1 Turn, and she gains 2% Max Protection until the end of the encounter.
More Details
Unlocks at Gear Level 8.
Level Unit
Level
Ability Material Credits Adds
3 80
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
Game-Icon-Ability Material Omega.png
5
113300 Add whenever an enemy takes Thermal Detonator damage, Zam gains 2% Max Protection until the end of the encounter
2 72
Game-Icon-Ability Material Mk I.png
30
Game-Icon-Ability Material Mk II.png
25
Game-Icon-Ability Material Mk III.png
16
54800 Add whenever an enemy takes Thermal Detonator damage, Zam gains Stealth for 1 turn
1 Description: Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself.

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Detonating Shot Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
See What Sticks Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Electro-goggles Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Having a Blast Leader
Game-Icon-Ability Material Omega.png
3
? ? ?
Shapeshifter Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?
Zam's Payout Contract
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
Game-Icon-Ability Material Omega.png
5
? ? ?

Mods

Synergy

<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi - High Synergy
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Light Side - Low Synergy
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Any Faction - Very Low Synergy
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Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod Zam Wesell within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit

  • Detonating Shot -
  • See What Sticks -
  • Electro-goggles -
  • Having a Blast -
  • Shapeshifter -
  • Zam's Payout -

Notes

Lore

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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

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